For as long as I can remember, we gamers are probably more familiar than most in our society about need for caffeinated drinks to extend both our work and play (I prefer gallons of tea). Now however, it seems that within the last decade or so, advertisements are all over the place for these energy boosting products that claim no side effects. Is our culture really that strung out that simple caffeine drinks are not enough to get through the day? Is being an insomniac desirable? (If I don't get 8+ hours of sleep I'm useless) This stuff is a big market apparently because the makers of these energy products keep trying to one-up each other. Check it out, first there was a five hour energy "shot". Then to our convenient stores came six hour power. Not to be outdone, someone made a drink that works seven hours. Then someone figured drinking wasted too much energy so they came up with eight hour capsules. Hell, another guy said, if eight hours is good, nine hours has to be better. Scoffing at a mere nine hours, another genius finally concocted ten hours of power. That's nearly half a day! Can it possibly get any better than that?! Mad scientists haven't reached that plateau quite yet, but in the world of D&D it can! I present to you, from the alchemy labs of Greyhawk City's University of Magical Arts....
Searching mega-dungeons and slaying monsters all day is a breeze with d12 Hour Power! |
Back to d12 Hour Power, why not have a moderately powerful potion like this for fun? It could be the creation of a chaotic-neutral wizard who mixed and distilled one too many potions of speed or the special brew of an over-achieving deity's temple. If anything it's a good excuse to break out those often neglected d12-sided dice. And hey, they come in a variety of fruity flavors:
Brown Kara (Strength)
Golden Galda (Constitution)
Sour Crabapple (Dexterity)
Dark Chokecherry (Wisdom)
Apricot-Peach (Intelligence)
Blue Usk (Charisma)
Disclaimer: d12 Hour Power is not proof against Dispel Magic or anti-magic effects. Potion effects are not cumulative with other spells or boosting drinks. Although there are no side-effects, monsters, NPCs and some PCs may try to kill you for your potion.
Update 4/12/2021: Well I'm quite shocked most of these links still work. I had to remove 9 and 10 hour energy links. I guess those got shut down by the FDA haha. Anyways, this was a fun random article. Wish I had done more like it.
Classic! I'll take a crabapple and a chokecherry please.
ReplyDeleteWhere was this when i worked midnights!!! Mort i think Araxo may have found his "product".
ReplyDeleteYou need a side-effects table. Uncontrolled gigling, a need to urinate frequently, random rude noises, a blue-tinged aura that surrounds vision, cannot ride heavy warhorses or operate siege machinery, etc...
ReplyDeleteSend me a case of the Apricot-Peach!
ReplyDeleteNice stuff, Mort. You always come through my friend!
Mystic Scholar
Simon: You can find them for sale sat Bubka's Exchange in GHC. Price is TBD. ;P
ReplyDelete(Concerning Araxo) Your characters are all so stat poor, you'd use all the product yourselves!
JZ: Shhhhh! d12 Hour Power is supposed to have no side-effects. Which like the real world means there IS. ;)
Mystic: I try my best.
Sounds like Jones soda company should of meet with you when developing their D&D soda line.
ReplyDeleteThat ad looks so familiar... I seem to remember it from the pages of Dragon.
ReplyDeleteYou've got to tell me, I'm dying to know what the original ad was :)
I love the side effects table..
ReplyDeleteVVD: I think it was a Ral Partha ad. All I know is I covered the box and shopped the minis out of the pic.
ReplyDeleteI think that Araxo is looking for something a little more "natural", but thanks for the suggestion.
ReplyDeleteEric