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Tuesday, June 5, 2018

Updated D&D Story Odds

Hail Greyhawk faithful! Today I'm finally chiming in on the recent Wizards news of their next D&D story line, the two part Forgotten RealmsDragon Heist and Dungeon of the Mad Mage. Followed closely by a teaser that in July two new (old) worlds would be announced for future publication. I'm not here to comment on them per se, except to keep tabs my long running list of choice story lines that Wizards has left to revisit. One comment I do need to make however: why call it Dungeon of the Mad Mage? It's Undermountain. We all know it's Undermountain. Are they also genericizing FR content now or is it a trademark thingee?

At any rate here is some of my previous story line round-ups. Below I'll recompile this list plus add stuff from prior to my odds-making and recent 5E adaptations all put into some sort of chronological order.

Closest comparison 1E inspiration: Dragonlance series? / 5E: Hoard of the Dragon Queen/Rise of Tiamat

1E inspiration: Temple of Elemental Evil / 5E: Princes of the Apocalypse (by way of board game)

Closest comparison 1E inspiration: Vault of the Drow/ Queen of Spiders? / 5E: Out of the Abyss

1E inspiration: I6: Ravenloft 5E: Curse of Strahd

1E inspiration: G1-2-3: Against the Giants 5E: Storm King's Thunder and Tales From the Yawning Portal

1E Adaptations: Hidden Shrine of Tamoachan, White Plume Mountain / 5E: Tales From the Yawning Portal

1E inspiration: Tomb of Horrors / 5E: Tomb of Annihilation and Tales From the Yawning Portal

2E inspiration: The Ruins of Undermountain 5E: Dragon Heist/Dungeon of the Mad Mage (COMING SOON)

What's left to use in 2019? Here's my new odds for future reference.

My hands down favorite right now. This epic boxed set has just the right components for a D&D mega event. It has extra-planar monsters, a backdrop of the war between Chaos and Law (implying use of the new MToF if you change this to the Blood War) and it has an iconic multi-part artifact quest which could easily span two books.

Staying strong on my list, this weird module is by fan favorite Bruce Cordell and involves the Far Realms which has sort of been brought closer (pun) since the publication of MToF. Firestorm Peak would make a good alternative to Barrier Peaks. For bizarre monsters you can't do much better than this one.

I'm moving this one up my list. D&D may soon need to tone it down and have a more "ordinary" villain to confront players. An evil organization like the Slave Lords can threaten a wide area and could easily be adapted to be something like the Zhentarim.

Even though Paizo recently covered witched in Reign of Winter AP, it is not outside the realm of possibility for Wizards to also take PCs on a planar hopping trip in her endlessly fun hut.

WGA4: Vecna Lives!Odds 12:1
This is one of the strongest Greyhawk modules still out there and it hasn't seen a sequel since 2E. Since they've recently used Acererak for ToA I don't see this coming soon, but Vecna does have ties to both Planescape and Ravenloft making him a strong candidate for a story line.

Dead Gods/ Odds 12:1
I think this Planescape adventure (or any other really) might be in prime position for a rehash given recent releases. Out of the Abyss has shown WotC isn't afraid to use big demon-lord type of villains.

Forgotten Temple of Tharizdun/ Odds 15:1
This theme would be Lovecraftian horror, nominally set in a dungeon but could be branched out. Big-T and his cult is definitely an uber-threat to the world, so why not?

The crashed spaceship theme was teased years ago by Chris Perkins' when he tweeted a picture of a Froghemoth. This turned out to be for Volo's Guide to Monsters. Would Wizards really jump the shark and mix scifi and fantasy together this soon? I'm not as sure as I once was.

Five Shall Be One/Howl From the North/ Odds 20:1
I adapted this one to 5E for my home game, but gave it a pirate twist instead of barbarians. The chances Wizards takes up this specific 5 part magic sword quest seems slim, but they should do the theme because it would be epic and everyone loves swords.

Jungle based adventure was off 5E's radar until the Tomb of Annihilation but I still give these type of stories some value. There is certainly plenty of tropical monsters in 5E already developed to cover this kind of story.

And lastly, for fun....

The Doomgrinder/ Odds 1000:1
Don't even ask. 


4 comments:

  1. Mike, I would put longer odds on Slave Lords because the whole captured PCs escape slavery thing was done in Out of the Abyss. Now that adventure might get the Goodman Games treatment that B1 and B2 got, but I am not holding my breath.

    ~Bryan, AKA Saracenus

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  2. Ah darn it yer right! Although starting slaves and taking down slavers may be two distinct things. Wishful thinking I guess.

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  3. No odds for the post Greyhawk Wars related modules? :)

    City of Skulls could be interesting as a module.

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  4. netlich: I did consider CoS. Wizards likes to pick classics first, then I look to mods that tie into non-GH stuff. Altho yes, rescuing someone from the lair of a demigod is a nice theme that could work in any world!

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