Deities of Greyhawk

Important Deities and Demigods of Greyhawk

The World of Greyhawk features well over a hundred deities (not including pantheons worshiped by other races) encompassing nearly every portfolio imaginable. The select gods below are often associated with cultural pantheons like Flan, Suloise, Oerid or Baklunish (and some unknown). However, for the purpose of this list we are only concerned with deities that adventurers will most commonly follow and not their specific origin.

The list below references current official 5th-edition clerical domains. Those with an * are not currently in 5th-edition core material.

Greater Deities
Align.
Suggested Domains
Symbol
Beory, goddess of nature
N
Nature
Green disk
Boccob, god of magic
N
Knowledge, Arcana
Eye within a pentagram
Incabulos, god of plagues and famine
NE
Death
Reptile eye within diamond
Istus, goddess of fate and destiny
N
Knowledge
Weavers spindle
Kord, god of athletics and sport
CG
Tempest, War
Four spears and four maces
Lendor, god of time *
LN
Knowledge
Crescent moon and 14 stars
Nerull, god of death
NE
Death
Skull and sickle or scythe
Pelor, god of the sun and healing
NG
Life, Light
Sun with a face
Procan, god of the seas and oceans 
CN
Nature, Tempest
Trident over a wave
Rao, god of peace and reason
LG
Knowledge
White heart
Tharizdun, god of eternal darkness
CE
Trickery
Dark spiral or inverted ziggurat
Ulaa, goddess of hills and mountains
LG
Life, War
Mountain with a circle at heart
Wee Jas, goddess of magic and death
LN
Grave, Knowledge
Red skull in front of fireball
Zilchus, god of money and business *
LN
Knowledge
Hand clutching a bag of gold
Lesser Deities
Align.
Suggested Domains
Symbol
Bleredd, god of mines and smiths *
CN
Forge
Iron mule
Celestian, god of stars and wanderers
N
Knowledge
Arc of seven stars in a circle
Ehlonna, goddess of woodlands
NG
Life, Nature
Unicorn horn
Erythnul, god of envy and slaughter
CE
War
Blood drop
Fharlanghn, god of travel
NG
Knowledge, Trickery
Circle crossed by curved horizon
Heironeous, god of chivalry and valor
LG
War
Lightning bolt
Hextor, god of war and discord
LE
War
Six arrows fanned out
Lydia, goddess of music and daylight *
NG
Light, Knowledge
Spray of colors from a hand
Norebo, god of luck and gambling *
CN
Trickery
Pair of 8-sided dice
Obad-hai, god of nature and hunting
N
Nature
Oak leaf and acorn
Olidammara, god of revelry and rogues
CN
Trickery
Laughing mask
Pholtus, god of light and law
LG
Light
Silver sun or crescent moon
Pyremius, god of fire and poison *
NE
Tempest, Death
Demonic face with bat ears
Ralishaz, god of ill luck and insanity
CN
Trickery
Three bone fate sticks
Raxivort, god of xvarts and rats 
CE
Trickery
Blue flaming hand
St. Cuthbert, god of wisdom and zeal
LN
Knowledge
Circle at center of starbust
Telchur, god of winter and cold *
CN
Tempest
Leafless tree in snow
Trithereon, god of liberty and retribution
CG
War
Triskelion
Vatun, god of the winter and beasts *
CN
Tempest, Nature
Sun setting on snowy horizon
Vecna, god of evil secrets *
NE
Knowledge, Arcana
Hand with eye in the palm
Xan Yae, goddess of shadows and mind *
N
Life, Trickery
Black lotus bloom
Xerbo, god of seas, sailing and business *
N
Knowledge, Tempest
Dragon turtle
Demigods
Align.
Suggested Domains
Symbol
Al’Akbar, god of guardianship and duty *
LG
War, Life
Cup and talisman
Iuz, god of pain and oppression
CE
Death
Grinning human skull
Rudd, goddess of good luck and skill *
CG
Trickery, War
Bulls eye target
Mayaheine, goddess of protection and valor *
LG
War
Shield, sword, sunbursts with orbs
Wastri, god of bigotry and amphibians*
LE
Nature
Gray toad
Zagyg, god of humor and occult *
CN
Arcana, Trickery
Rune of insanity
Zuoken, god of physical and mental mastery *
N
Life, Knowledge
Raised fist surrounded by energy

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6 comments:

ajak1971 said...

I'm curious to know if any of the Greyhawk Gods were involved in the Greyhawk Wars? I'm not referring to the demi-god, Iuz. It seems to me given the scope of the war, there would have been some involvement?

Mike Bridges said...

I think it was inferred that Mayaheine was brought in by Pelor to aid the side of Good but beyond her new religion she has no official acts or appearances to this cause. Beyond that, in old AD&D canon it is said Nerull, Erythnul and Hextor all roam random battlefields. Probably in disguise, but they are there watching and influencing the wars.
I might even argue the hero-deity Kelanen is involved in the Wars. He has to be the patron of mercenaries and would be there to make sure both sides are paying their due.

Anonymous said...

With Ghosts of Saltmarsh, Procan is now official 5th, also Vecna is listed in multiple pantheons as well in 5e.

Mike Bridges said...

Good catch! Thank you.

HPoirot89 said...

Yo, you'll be happy to know that Raxivort is now official in 5e. In Volo's Guide to Monsters, there's an entry about Xvarts that name drops Raxivort as a demon-lord or a side-kick to the demon lord Graz'zt, that betrayed him and bailed out. Here's the actual text:

All xvarts are the degenerate offspring of an entity named Raxivort, who once served Graz'zt the Dark Prince as treasurer. Raxivort spent long centuries watching over the treasury, and in time he grew to lust after his master's riches. In one bold move, he plundered a treasure vault and fled to the Material Plane. One of the treasures he stole was the Infinity Spindle, a crystalline shard from the early days of the multiverse that could transform even a creature as low as Raxivort into a demigod.
After he ascended to godhood, Raxivort forged a realm called the Black Sewers, within Pandesmos, the topmost layer of Pandemonium. He enjoyed his divine ascension only briefly, though, before Graz'zt unleashed his vengeance. The demon prince had no need to regain the Infinity Spindle, since he already possessed power greater than what it could grant. Instead, he dispatched agents far and wide to spread news of what the spindle could do and the puny, pathetic creature that claimed its ownership. Soon enough, Raxivort was pursued by a variety of enemies, all eager to claim the Spindle as their own.

In the face of his imminent destruction, Raxivort hatched a plan. Fleeing to the Material Plane, he wandered across a variety of worlds and spawned creatures that were his exact duplicate. These are the xvarts, creatures that not only look identical to Raxivort in appearance but also foil any magic used to track him down. Spells, rituals, and other effects that could reveal Raxivort's location instead point to the nearest xvart.

Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a demigod who does little more than wander the planes, spawning ever more xvarts to ensure his continued safety.

When things go badly for them, they kidnap whoever's handy and sacrifice them to their craven god. Hmm. I guess they're not so different from a lot of humans, after all.

-Volo

Despite their muddled nature, all xvarts have an unshakable devotion to Raxivort. The desire to please Raxivort weighs heavily on all their decisions. When things aren't going well for them, xvarts naturally assume that Raxivort is angry. To appease their troubled lord, they stage kidnappings. They fashion nets to capture their enemies, which are dragged back to the lair and sacrificed on a makeshift altar. Raxivort can hear their supplications, but he's too afraid to come out of hiding most of the time. Occasionally, he does appear before a tribe of worshipers as a 9-foot-tall xvart carrying an empty sack. In every such instance, Raxivort takes all of the treasure that the tribe has accumulated, stuffs it in his sack, and disappears, leaving nothing behind as compensation.

Mike Bridges said...

Awesome reminder, sir! Thank you and for the text. Raxivort is one of those deities you'd think would be forgotten, then he keeps sneaking back into D&D. Very interesting character.