Adventures in Greyhawk

ADVENTURES IN GREYHAWK

The World of Greyhawk is best known through its adventure modules. For your DM's convenience I have grouped a select list of published adventures set in Greyhawk, grouped by my own judgment on their quality.


(1st TIER: THE CLASSICS)
This tier is adventures from the early days of AD&D that were formative in the development of Greyhawk's identity. These modules are now famous in their own right, and have sequels, novels and homages made to them in pop culture.


(2ND TIER: ESSENTIALS)
This tier is composed of adventures that are uniquely set in Greyhawk and either advance prior story arcs, influence new ones or develop the setting's history in positive ways.

WGA4: Vecna Lives!

(3RD TIER: EXOTIC BUT FUN)
This tier includes adventures that are all very memorable and fun to play through, but do not add or detract from Greyhawk's meta-plot if they are ignored.


ADVENTURES (4th TIER: OBSCURE YET USEFUL)
This tier is for adventures that are firmly Greyhawk canon, but are either not as well known or not as highly regarded as other published works. These modules can serve as bridges to larger storylines or can be mined by dungeonmasters for useful parts.

Expedition to the Ruins of Greyhawk
Lost Tombs 1: The Star Cairns
WGA2: Falconmaster
WGM1: Border Watch

ADVENTURES (5th TIER: AVOID ENTIRELY)
Truly the worst of Greyhawk. Read for entertainment purposes only.

Lost Tombs 3: The Doomgrinder
WG9: Gargoyle
WG10: Child's Play
WG11: Puppets


Want to know more?
Echohawk's Greyhawk Collectors Guide at ENWorld.
Get classic modules in PDF at DMsGuild.
My 10 favorite modules ranked on Greyhawkery.

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