ADVENTURES IN GREYHAWK
The World of Greyhawk is best known through its adventure modules. For your DM's convenience I have grouped a select list of published adventures set in Greyhawk, grouped by my own judgment on their quality.
The World of Greyhawk is best known through its adventure modules. For your DM's convenience I have grouped a select list of published adventures set in Greyhawk, grouped by my own judgment on their quality.
(1st TIER: THE CLASSICS)
This tier is adventures from the early days of AD&D that were formative in the development of Greyhawk's identity. These modules are now famous in their own right, and have sequels, novels and homages made to them in pop culture.
S1: Tomb of
Horrors
G1-2-3: Against
the Giants
(2ND TIER: ESSENTIALS)
This tier is composed of adventures that are uniquely set in Greyhawk and either advance prior story arcs, influence new ones or develop the setting's history in positive ways.
WGA4: Vecna
Lives!
WGR1: Greyhawk
Ruins
(3RD TIER: EXOTIC BUT FUN)
This tier includes adventures that are all very memorable and fun to play through, but do not add or detract from Greyhawk's meta-plot if they are ignored.
This tier includes adventures that are all very memorable and fun to play through, but do not add or detract from Greyhawk's meta-plot if they are ignored.
WG6: Isle of
the Ape
EX1: Dungeonland
ADVENTURES (4th TIER: OBSCURE YET USEFUL)
This tier is for adventures that are firmly Greyhawk canon, but are either not as well known or not as highly regarded as other published works. These modules can serve as bridges to larger storylines or can be mined by dungeonmasters for useful parts.
Expedition to the Ruins of Greyhawk
Expedition to the Ruins of Greyhawk
WGS2: Howl
from the North
WGR2: Treasures
of Greyhawk
U3: The
Final Enemy
UK2: The
Sentinel
UK3: The
Gauntlet
Lost Tombs 1: The
Star Cairns
WG8: Fate of
Istus
WGA1: Falcon's
Revenge
WGA2: Falconmaster
WGA3: Flames
of the Falcon
WGQ1: Patriots
of Ulek
WGM1: Border
Watch
ADVENTURES (5th TIER: AVOID ENTIRELY)
Truly the worst of Greyhawk. Read for entertainment purposes only.
Truly the worst of Greyhawk. Read for entertainment purposes only.
WG7: Castle
Greyhawk
Lost Tombs 3: The
Doomgrinder
Want to know more?
Echohawk's Greyhawk Collectors Guide at ENWorld.
Get classic modules in PDF at DMsGuild.
My 10 favorite modules ranked on Greyhawkery.
Want to know more?
Echohawk's Greyhawk Collectors Guide at ENWorld.
Get classic modules in PDF at DMsGuild.
My 10 favorite modules ranked on Greyhawkery.
11 comments:
I don't see When A Star Falls mentioned. Whereabouts would you place this in the tiers?
Also missing are the Dungeon Magazine APs:
The Cagewrights;
The Age of Worms; and
The Savage Tide.
Additionally, it would be cool to add fan-made adventures to the list (like those from the Oerth Journal and Canonfire! Chronicles).
SirXaris
wow, I dont agree with puppets, it does need alot of work, but adds a great adversary for the party, could be a permanent one, LE leprechan (party should not be able to kill him) and the run in with the assassins guild could give them a long term enemy to contend with. so like i said i totaly disagree, it gives a good small area map of Dyvers as well. with LG barely scratching the surface of this huge city, every little bit helps. I run a group on FB. Oerth: advendures in Garys gygaxs greyhawk.
A lot of modules are missing here. Also Vecna Reborn, Die Vecna Die,and Rory the traitor, to add a few.
Cal: Thats a personal preference I believe. Rary to me reads more like a sourcebook or sandbox affair than a module per se. Then Vecna Reborn is technically Ravenloft, and DvD is generic. Though I will relent that if you play Vecna Lives, the other 2 follow in a natural story path in this case.
I'm curious as to what Tier you'd place WG12 in. For me, it's in your Tier 4, not to be avoided entirely, but doesn't advance the metaplot of Greyhawk and can be skipped.
Cal: I agree, it's tier 4. I didn't even own Vale of the Mage until recently, so that's how essential it is, haha. I didn't even consider it a module rather than a sourcebook when I made this page, but I'm wrong I guess. Thanks for pointing that one out.
N1 is an absolute classic - it shouldn't be in tier 4. It's equivalent to something like U1.
N1 Is an absolute classic Greyhawk module. It shouldn't be dumped in Tier 4. It's equivalent to something like U1, Tier 2.
DM_BenC: I love to see someone defend a title on here. N1 might be Tier 2 as you say, it's on my to-run list for sure, and the fact the N series didn't follow this affected my judgment. I see its 19th on all-time list of D&D modules however. That's gotta count for something. Fixed!
What about Keep on the Borderlands? That's pretty essential for a lot of players.
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