Saturday, October 19, 2019

Random Greyhawk Lore

Greetings fans of the World of Greyhawk! One of my favorite exercises on Greyhawkery is to pull random Greyhawk publications off my game shelf, literally flip them open and point out obscure facts and information about the setting that you may or may not know. New here? Check out some of my previous random lore posts. I hope this material I dump on you can in some small way inspire you as a player or DM to explore more of the world and use it for your stories and backgrounds. Here we go, enjoy!

Greyhawk: The Adventure Begins (on the Oerid Record)

Okay, as you may have heard I love the little nomadic land of Ull. But what was Ull before it was Ull? Well it was once inhabited by Oerids whom yes, are responsible for most of the nations of the Flanaess we know presently, because primarily of the Great Kingdom of Aerdy. The Oerids created the C.Y. (Common Year) calendat, but on the setting timeline what is O.R. the Oeridian Record? According to the Adventure Begins:

"For ages, tribes of Oeridian horse barbarians inhabited the steppe and foothills of what is now Ull. Over two centuries before the fall of the Baklunish and Suloise empires, these barbarians united in a single confederation to resist incursions of imperial Baklunish across the Ulsprue Mountains and by nomadic Baklunish to the north. This event marks the start of the Oeridian Record (OR), the calendar used by Oeridians until the Great Kingdom was founded."

Indeed CY replaced OR, but there is still OR times listed for events in the original publications, making me wonder what backwater villages may still use OR and eschew the CY system cause well, who likes the Aerdians? In fact, after the Great Kingdom began to break up, Nyrond and Furyondy continue to use CY and didn't go back to their parent timeline? Hrm!

Living Greyhawk Journal #3 (on Amedian Gutworms)

Hey DMs are you bored of rot grubs? Have you overplayed Kyuss worms? Well then, have you heard of Amedian Gutworms? These nasty parasites as the name suggests were first discovered in the Amedio Jungle, but oh no, thanks to foolish explorers they have been brought back to civilization where instead of swamps they lurk in sewers. The gutworm is as big as a man, it is amphibious, it likes to hide, and if it gets a grapple on you, well, you know...

"An implanted creature has no symptoms for 1-4 weeks. During this time, any magical treatment that removes disease kills the implanted egg. After that incubation period, the gutworm begins to grow dealing 1-2 points of temporary Strength and Constitution damage to its host each day. After 1-2 weeks, the larval gutworm erupts from its host."

This eruption requires a save and can insta-kill a PC (at least in 3.5E). Meanwhile, the larval gutworm which is also dangerous, is halfling sized and grows to full size in a few months if it can find water. Gross.

Okay after that entry, here is a palate cleanser for your eyes. An illustration of cute halflings in combat by Jim Holloway.

Against the Giants: The Liberation of Geoff (on Mogthrasir's Laws)

Liberation of Geoff is a sequel to the original against the giants run, where giants roam down from the mountains and take over many towns and pretty much the entirety of Geoff. The PCs naturally must clear these giants out one town at a time. It's a book that is an excellent sourcebook if nothing else. One such giant occupied settlement is Pest's Crossing, a logging town on the Oyt River ruled strange enough by a fire giant named King Mogthrasir. Interestingly he has a set of laws listed in this section of LoG:
  • All dwarves, elves, and gnomes are to be slain on sight.
  •  Attempting to escape is punishable by hard labor until death.
  •  Striking an ogre, troll, or hound is punishable by hard labor until death.
  •  Striking a fire giant is punishable by execution.
  •  Spellcasting by any human is punishable by execution.
  •  Carrying a weapon other than a work tool is punishable by execution.
Yep, that sounds like what a fire giant would say. Adventurers may as well go in swords blazing here. Also notice halflings are not killed on sight. Maybe they think they are human children? Or maybe they're just lumped in with gnomes. Hard to tell with dumb giants.

Expedition to the Ruins of Greyhawk (on Apprentice Rings)

This underrated adventure by Mona, Bulmahn and Jacobs is a sequel to Greyhawk Ruins and involves a return to the ruins and dungeon of the famous mad mage Zagig Yragerne. One minor magic item that can be acquired in this adventure is the Apprentice Ring which is a plain tarnished copper band with runes  on the outside. No stats needed to replicate this for your game, or any megadungeon really:

"Zagig made these simple copper rings to offer some small means of protection to his apprentices, who would sometimes fall victim to the traps in the dungeons of Castle Greyhawk."

Basically the ring gives a bonus to saves against traps and a once a day knock spell, but it only works within the confines of this dungeon. Sounds like a good low level item to find on your way into a dungeon like this for the first time!

Greyspace (on Anti-Liga)

I'm going to end on a fun note, by using a Spelljammer product tied to Greyhawk, Greyspace. Not everyone subscribes to Spelljammer as a rules-set or its campaign add-ons for Oerth and beyond, but it does have some amazingly cool mysteries that would make for good prophecy if the DM is into astronomy. And before you cast aside Greyspace know that things like the Flanaess zodiac, Celestian and Oerth's two moons are quite prominent in base campaign sources. Anyhow, it is generally accepted that Oerth, the planet, is the center of the solar system (crystal sphere for you SJ fans). Unlike our world, the sun (Liga) is just another body that revolves around this planet. We all know Oerth has two moons (Celene aka Kule, and Luna aka Raenei), but some sages, like in our world, could argue it once had two suns as well!

Ancient myth from various regions of Oerth tell that, in the depths of pre-history, there were two suns in the sky. These myths, apparently developed independently, contain so much consistent detail that various astrologers and astronomers conclude that there once was another fire body sharing the same orbit as Liga, but separated from it by 180 degrees. They believe this "Anti-Liga" was the same size and color as the sun, and theoretically like it in structure.
At some time, many thousands of years ago, the second sun simply disappeared from the skies...
A wild and totally unsubstantiated theory currently circulating proposes that Anti-Liga drifted from its orbit for some reason, and it struck the planet in the next orbit out from Oerth. This impact extinguished and destroyed the fire body, shattered the planet and created the asteroid field now known as the Grinder."

Crazy eh? Well not when you consider one of the World of Greyhawk's primary uber-evils is the god of darkness Tharizdun. He who wants to annihilate all life on Oerth. What could a god possibly do that is so heinous it could get all good, neutral and evil gods to gang up and have him imprisoned? Anti-Liga is a hell of a theory.

Wednesday, October 16, 2019

A Few Greyhawk Things

Hey Greyhawkers! It's been a slow week for me, so let's have a look at what others are doing in the Greyhawk community:

Over at Greyhawk Grognard, resident Greyhawk-scholar Joe Bloch is on an epic run of posts concerning Connecting the Temple of Elemental Evil with the Vault of the Drow. How is this even possible? You gotta read and find out. When Joe says buckle up, he means it. Be sure to read Part 2, Part 3 and Part 4.

At the blog Greyhawk Stories, the saga of Daoud continues with the Sevenfold Mazework. If you haven't read the story from the beginning, then you are missing out on some good Baklunish culture and some amazing ideas for your own campaign. You need to check this series out.

Next up, I'm a bit slow on this announcement, but have you SEEN the 598 CY handout map teased by cartographer extraordinaire Anna Meyer? No? Go here now. Then if you like what you see, join her Patreon!

Finally at Wizards, the latest Dragon+ is out and there among other things is some downloads of maps from the 5E Ghosts of Saltmarsh anthology. If you are interested in the Saltmarsh region for your own campaign, but don't own the book, this set of maps (and other ones) should definitely do the trick. Thanks to Dyson Logos, Mike Schley and Jason Thompson.

That's all for now. Hopefully in the coming weeks I will have more original content for Greyhawkery. I hope you like Ull...

Wednesday, October 9, 2019

A Treasure Trove of D&D Books

Welcome Greyhawkers! Those who've gamed with me, met me at a convention or seen stream me on Legends & Lore will know I love to collect old Greyhawk and classic D&D publications. My super best friend forever, Brandi recently joined in this collecting craze when a gracious former co-worker of hers named Patrick, who was also an avid gamer wanted to find a home for his old D&D stuff rather than throw it out. Naturally, me and our friend Jayson helped appraise what was best in this collection for her bookshelf first; including a loving worn AD&D Dungeon Masters Guide, Monster Manual, Deities & Demigods (second print), City of Greyhawk books and maps (no box), a set of 1980 Darlene Greyhawk maps, many Forgotten Realms books, a mint set Silver Anniversary TSR Collection and the full four volumes of the Encyclopedia Magica. Trust me there was much more, so she is gushing with old school books now.

Of course knowing about my insatiable D&D mania, Brandi gave me anything Greyhawk related and then some. Let's have a look at this wonderful treasure trove of Patrick's. I could tell he was a hardcore Greyhawker by his classic AD&D character sheets, poster maps with holes in the corners from being mounted on the wall, custom hand drawn maps (shown for another day) and a sturdy binder that contained a full printing of Ivid the Undying and more. I am proud to carry on his collection and add it to mine. Indeed, I hope in the very distant future I too will be able to find someone as crazy and dedicated as me to curate my collection.

G2 The Glacial Rift of the Frost Giant Jarl: Rough shape, original monochrome edition. Never owned this before love it. I could run from this tomorrow.

G3 Hall of the Fire Giant King: A very rough copy that was missing the cover (which means no maps). Never owned this so I'll take it in with love anyways. Patrick didn't have G1, so that's now on my to-do list.

D1 Descent Into the Depths of the Earth: Another classic monochrome module, in good shape. Again I didn't have this before. More of the Drow series...

D1-2 Descent Into the Depths of the Earth: This was a revised edition that combined D1 and Shrine of the Kuo Toa. Already own it, but good shape. Definitely could use this mod someday.

Q1 Queen of the Demonweb Pits: This purple covered classic was wrecked from years of use and storage. The covers/maps are torn apart, but the book is still in one piece. Luckily I own it. I hope Patrick's game group defeated Lolth to cause this much damage.

L1 The Secret of Bone Hill: This classic Lakofka module was in rough shape and definitely was played through. Oddly Patrick had cut out pieces of the module (perhaps art or flavor text?). This one will have to take a rest beside my copy.

L2: Assassin's Knot: Another in the Lendore Series. Good shape. I need to run this someday...

S1 Tomb of Horrors: This classic module was also in bad shape, and the art inserts were colored (something I did to a lot of my early AD&D stuff as well). Again, I'm sure a lot of PCs died in this one, so I'd like to imagine frustrated players shredded the Tomb in revenge.

T1-4 The Temple of Elemental Evil: Much like the others, this module was wrecked, wrote in (which means it got a lot of play) and was missing most of the maps. My own copy of TOEE isn't much better. This one can hang on my shelf any day though.

U2 Danger at Dunwater: Wrecked book and covers. Luckily I got a copy of this last year and have recently ran it for 5E out of Ghosts of Saltmarsh. I'll see what I can salvage from this classic.

U3: The Final Enemy: Part three of the Saltmarsh series. This book was in very bad shape and had no covers/maps. Sadly Patrick didn't have U1 The Sinister Secret of Saltmarsh. I find it hard to believe he had these, but not U1. Wish I had asked him about it.

Greyhawk: The Adventure Begins and Players Guide to Greyhawk: Both these 2E products were in mint looking condition. Well, compared to mine. Clearly Patrick made better use of the early boxed set era stuff like many of us from that generation. Still, these books are a godsend and I will try my best to take care of them for my own Greyhawk research.

Against the Giants: The Liberation of Geoff: This adventure sourcebook is used, but in about as good shape as my own copy, so I'll gladly have two on his shelf just in case. While he didn't have much Sargent era "Greyhawk Wars" stuff, Patrick did have a lot of the stuff from that era printed out which was available online.

UK4: When a Star Falls: Good shape. Never owned this TSR United Kingdom module, but have others in the series. Can't wait to read it.

B5: Horror on the Hill: Never owned this module, unfortunately this one has a torn cover, but the booklet is in good shape. Would make a good Halloween one-shot.

I8: Ravager of Time: Another module I've never owned before. Rough shape. I own I6 Ravenloft, but what the hell happened to I1-5?

X1 The Isle of Dread (blue cover): Who didn't own this? Patrick's was worn, loving played through and now can reside by my other three copies ;)

B2 Keep on the Borderlands: Speaking of everyone owning a copy. It doesn't get any more classic than this one. This copy was also well used as I would expect. If Brandi were to change her mind and want some of these old mods, X1 and B2 would be no brainers.

B7 Rahasia: This module by Tracy and Laura Hickman had no cover and the booklet was rough looking. A shame because I never owned this one before and it looks fantastic with amazing interior art I've never seen before by Jeff Easley. A keeper nonetheless!

DA1 Adventures in Blackmoor: Patrick and his friends did a lot of Basic D&D evidently and they were no strangers to Dave Arneson's Blackmoor either. This module, which I do own coincidentally, was in decent shape, but with a torn cover. Interestingly he also donated to us, an amazing copy of a Blackmoor campaign hex map that I haven't seen in my life, but I'm sure a lot of my fellow Blackmoor aficionados would be very familiar with. (save for another day)

REF4 Book of Lairs II: This book was in good condition and is a welcome addition to my shelf since I only had volume one.

Lastly, he gifted us with a 2nd Edition DM Screen and Players Option DM Screen, both in very good condition. Both my copies were long since worn to death so this is nice to have even if I don't use screens much these days. Well that's it. Patrick if you read this blog post, you have my eternal gratitude and know that you have left a huge footprint in the Greyhawk community.

Sunday, October 6, 2019

Download Oerth Journal #30 Now!

Okay friends of Greyhawk this is it! Oerth Journal #30 is now available for download over at Geyhawk Online. If you missed the previous issue, Oerth Journal #29 was themed "folks" of Greyhawk. This time the theme is "feuds" of Greyhawk. Here is the lineup of this issue's esteemed authors (including myself):

Librarian's Chronicle: Letter from the Editor - Kristoph Nolen

Fifth of Greyhawk - John Roy 

Persecution and Murder - Kristoph Nolen

The Pit: Gladiatorial Favorites - Cal Scrivener with Zuul "Rurat" Ramsey
Warbands of Ull - Mike "@GreyhawkMike" Bridges

Constellations of Greyhawk: Veneficus et Mil├ęs - Andy Miller
Beggars vs. Thieves - Will "Giantstomp" Dvorak 

Rivals: Auric's Warband - Mark "Sollace" Allen
Suel-Baklunish War - Cal Scrivener

Who Watches the Watchers? - Nathan Doyle 

Map of Elmshire - The Grey League

Download this must have, beautifully produced publication. Also be sure to keep checking into Greyhawk Online for other articles and news concerning the World of Greyhawk

In addition you can find John Roy, who is a stand-up comic on Twitter: @johnroycomic 

Furthermore, Nathan Doyle, author of the adventure Who Watches the Watchers? can be found @deficitdragons as well on Reddit: /r/deficitdragons

Last but not least, be sure to follow @thegreyleague for more cartography, videos and advice concerning D&D and Greyhawk! 

Until next issue, enjoy!

Thursday, October 3, 2019

New Articles: Introducing Greyhawk

Hey Greyhawkers! Wow, okay, I don't know how I overlooked this excellent contribution to the community (I'm a notorious slacker), but over at Greyhawk Online is a new columnist: John Roy and his initial offering is titled, A Fifth of Greyhawk: Introducing 5E Players to Oerth. Be sure to also check out Part 2 of this series. For those who don't remember, Mr. Roy did an excellent article on Greyhawk for Dragon+ back in February. A lot of what our community is invested in lately is outreach and education of new players getting into the World of Greyhawk. John is certainly a good new high profile voice and I'm glad to have him involved.

Read his articles and get in on the discussion. Enjoy!

Monday, September 30, 2019

Witch Queen Iggwilv Discussion Tonight

Heya Greyhawk fiends! Quick shout out and signal boost for my friend Carlos Lising as tonight he hosts a stream discussion about IGGWILV the Witch Queen of Perrenland on Twitch with fellow Greyhawk luminary Allan Grohe on caslTawk. I won't be there due to previous gaming obligations, but if you are into Greyhawk, Demon Princes, Demonomicons or hell anything AD&D be sure to tune in, hang out and say hi to these two old school aficionados. Enjoy!

Update: Here's a video replay of the discussion for those who missed out like me.

Tuesday, September 24, 2019

Fall Season on Greyhawk Channel

Hail fellow fans of Greyhawk! Just a quick shout out this week because it's the start of Fall (is it Brewfest yet?) and that means a new slate of shows and times on the Greyhawk Channel seen on Twitch. Now some of these groups have already started weeks ago (while Legends & Lore took a hiatus), but as usual for the folks who run games on the GHC, there is always bound to be a game going on a day you are free. So stop in, say hi, follow the channel and hang out for a spell. In fact, you may learn something about the Greyhawk setting along the way! Enjoy!

Tuesday, September 17, 2019

Greyhawk Adventures on Canonfire

Hey Greyhawkers! The cross-over stream with Jay Scott, Anna Meyer and myself on Lord Gosumba Channel was great fun. One good thing that came out of it that I need to pass on is the original adventure downloads available at Canonfire. I often forget that Canonfire was much busier back in the day and was more than a forum and occasional postfest. Jay mentioned a module set in Greyhawk's run-down part of Old City whose title is CGA1 - Case of the Meazels by Brian Dougherty. This adventure is found in the Download section of Canonfire. Go check out Case of the Meazels and much more. What's old is new!

Tuesday, September 10, 2019

Special Greyhawk Stream Night

Howdy Greyhawkers. Anyone who follows me and Anna Meyer on our Twitch Greyhawk show, Legends & Lore will know we are on hiatus, but next week we are going to be on Lord Gosumba Channel for a cross-over episode. Check us out next Monday at the times listed below! Bring your City of Greyhawk questions!

Monday, September 2, 2019

1E Unearthed Arcana

Howdy Greyhawkers, it's been a lazy week for this guy and with Legends & Lore on hiatus till the Fall, I need to get back into writing some content for you fans. Speaking of the Greyhawk Channel, they have another big line up of new live games scheduled for Fall. Starting times will vary of course and I will try to promote them soon.

So as  was perusing my game shelf for something topical, I pulled down my old AD&D Unearthed Arcana. For anyone who has never owned this book, it was sort of a follow up on both the Players Handbook and Dungeon Masters Guide. It has never classes, spells, deities, rules and most interestingly to me, new magic items! D&D has tried to replicate the feel of this book in later editions either in print or in digital articles, but in my opinion, nothing is like the original UA. That's why I'm sad I didn't utilize it more often back in the day. Today I'm going to feature some Greyhawk themed magic items from this book that need an update (5E or otherwise). Enjoy...

Zagyg's Flowing Flagon: There are plenty of items in UA that have kept up with the times like the Quiver of Ehlonna and Hewards Handy Haversack. This is one I don't think got an update. It's a well-made silver wine container with a toast etched on its side. Whenever it is read the flagon fills with a potent potable. Each time the magic is used to refill, the alcohol content gets stronger. A good item to give players to create a rowdy, drunk game night. Probably an uncommon item.

Ring of Boccob: This fancy ring does not radiate magic, and indeed any magic item that strikes the wearer of Boccob's Ring has to make a save or become nonmagical! Basically Mordenkainen's Disjunction by touch? This would be a mean item to give to a villain. I'll say its a rare item.

Wand of Force: This would have to be very rare. It's a wand that has a few functions, One creates a 4' long blue-white energy blade to appear equal to a sword +5! It's a freaking light saber! Second, it can create Wall of Force. No-brainer there. The third creates other planes of force. What's neat about this wand? It drains other force spells, like Bigby's Forceful Hand or Mordenkainen's Sword to recharge it. It's awful specific in its applications, but cool sounding.

Mantle of Celestian: Black clothing that's main function is protect from the cold of outer space. (Like we all were doing that in AD&D back in the day?) The Mantle also provides food, drink and storage pockets. Bonus, if you are a cleric of Celestian (rare enough) then you can also see people's auras. More like an Insight check rather than detecting alignment though. I'd say this one is in the very rare category if made in 5E.

Shoes of Fharlanghn: Magic shoes that never wear out and cause the wearer to never fatigue when walking. Suitable for the god of travel. Furthermore for neutral/neutral good types the shoes make the wearer more sure-footed in hazardous or trapped conditions. Like above, if the person "attuned" is a worshipper of Fharlanghn then you can never get lost or surprised. You gain jumping and movement increases, and climbing/balancing is significant easier. Very rare again!

That's all. After having mused over these items, it makes me want to create some original items based off other Greyhawk gods or notable NPCs. You know something like Nystuls' Magical Net or Hextor's Hellish Halberd or Telchur's Fur Vest. Run with that if you want. Until next time...

Monday, August 26, 2019

Blackmoor and D&D History

Welcome Greyhawkers. If you are in the mood, check out these two items of old school nostalgia currently posted on ENWorld.

One is a new article for James Wards' ENWorld column titled Origins of Monty Haul. If anyone isn't familiar with Monty Haul campaigns, well I'm sure Mr. Ward can educate you! I am definitely not a Monty Haul DM. Not usually. Check it out though, its a fun read into the early days of Greyhawk.

Lastly, this is not World of Greyhawk per se, but Secrets of Blackmoor : The True History of Dungeons & Dragons, is a new documentary about the creative origins of D&D:

"Blackmoor is the name of a fictional world created by David Arneson. It is also the prototype of Dungeons & Dragons, the first published role playing game. Unlike other fantasy worlds, such as J.R.R. Tolkien's Middle Earth, Blackmoor is a living world that is being explored to this day. Secrets of Blackmoor investigates the origins of the role playing game, through candid interviews, archival footage, and newly discovered artifacts.

In 1963, David Wesely becomes a founding member of a club that includes history buffs, model makers, and miniature collectors. Hiding within the group, however, are a bunch of college students who are interested in war gaming. Within a year, the gamers meet a high school kid named Dave Arneson who is playing war games with his friends in his parents' basement.

These gamers have no idea that they will change the face of this hobby forever. Their only concern for now, is how to simulate the reality of war, and above all, they just want to have fun. Their voracious hunt for new rules and knowledge leads them to the University of Minnesota Library where they discover an old manuscript, Strategos; the American Game of War. Within the dense pages are a few sentences that inspire them.

The influence of Strategos changes how they play their war games. But are they really following these old rules, or have they stumbled onto something truly unique by misinterpreting what it says? Should a game be constrained by rules, like Monopoly, or should there be no boundaries at all, like a game of make believe?

One thing is very clear--something magical was going on in the Twin Cities."

You will have to pay to watch this, but it is a top notch production. Here is a teaser. As D&D moves forward in the 21st century it's important for these types of documentaries to be made to chronicle our favorite hobby's history for future generations. Enjoy!

Thursday, August 22, 2019

New Greyhawk Posts

Hail Greyhawkers! Today I promoting a few things out there in the Greyhawk community. Ready?

First off, sorry to those who showed up yesterday to see Legends & Lore on the Greyhawk Channel, we had to push the last episode of the season back a week due to real life, but hopefully that will give us time to get a guest on with Anna Meyer and me!

Second, Blake Ryan is at it again with his Greyhawk series on Tribality. Mr. Ryan writes easy to use articles, packed with adventure hooks for whatever town or geographical area he is focused on. This article is titled Greyhawk-Forestscape: Fellreev. The forestscape presented is a 20x20 mile area of encounters and quests that can be used in any cold-temperate forest. Specifically for Greyhawk, he writes:

"Notes about the region : In Greyhawk this forest area would be in the south west Fellreev forest in the Horned Society lands. During the Greyhawk Wars much of this area was explored and trashed by the various humanoids and fiends who serve the demi god Iuz."

Be sure to check it out.

Lastly, if you haven't already seen the blog Greyhawk Stories then you're missing out on an excellent republishing of Kirt Wackford's campaign classic adaptation, It Started in Saltmarsh. Follow the link and read the entire story from the beginning, though beware: spoilers for anyone who has never ran or played through the original 1E module Sinister Secret of Saltmarsh!

Until next time!

Saturday, August 17, 2019

Rulers of Ull: Kuchakar the Dragon Slayer

Welcome esteemed seekers of Greyhawk knowledge. Delleb knows that I am the authority on all things concerning the inconsequential land of Ull. Occasionally I break out some new material on this lawless frontier, or expand on something I started years ago. That said, I'm featuring a new column titled Rulers of Ull, where I reveal some new-found lore about the many Orakhans of Ull over the centuries. Some are vile, some are useless, but a few are quite epic. Today I'm starting on the heroic end with the mightiest and most famous ruler in Ull history:

Kuchakar "The Dragon Slayer" 
Orakhan of Ull from 3144-3171 BH (485-512 CY)
(N male human ranger 15)

Kuchakar lived near the end of an era of heroism and bravery not seen in Ull since its founding out of the ashes of the Invoked Devastation. Many Uli rightly claim Kuchakar's story is also that of Ulzhun the Victorious. Unlike the famed Orakhan, Kuchakar neither came from the family of a great khanate, nor did he ever lead a feared warband. Baklunish scholars attribute Kuchakar's improbable ascent to the fate of Istus, yet his own descendants profess the strength and wisdom of their ancestors was with Kuchakar on the day he slew the blue dragon, Fusarkalon.

Raids by the dragon effectively cut off trade at the crossroads of Ull and the Dry Steppes, much to the ire of Ulzhun the Victorious, who famously had never been defeated by man or beast. In 483 CY, Ulzhun was pushed to action by the khanate council, and so gathered his personal guard along with a cadre of the best trackers in Ull to assail the lair of Fusarkalon. Among these rangers was Kuchakar, the son of a humble Uli far-rider of the northern plains. By his twenty-fifth winter, Kuchakar was an accomplished rider, huntsman and mountaineer. He had traveled beyond the borders of Ull as well; trading with giant-kin of the mountains, wandering the markets of the north and even witnessing the blinding desolation of the Sea of Dust.

The rangers of Ull had already been searching for Fusarkalon's lair for months, thus they were familiar with many of the mirages and tricks protecting its territory. Since there was no way of knowing if the creature would be in his lair upon their arrival, the Orakhan reluctantly went with Kuchakar's own plan of deception rather than a direct assault. Using a train of pack horses and camels moving away from the hills as bait, the dragon was eventually lured out of its lair and pursued by Ulzhun's mounted lancers, while Kuchakar carefully led the ruler, his sons and the remaining scouts into the revealed entrance on foot. Kuchakar and the rangers planned to lay an ambush in Fusarkalon's own lair, hoping at best the lancers could wound the dragon and force it to return for them to finish off. Ralishaz's misfortune found them first however, as it became apparent when they stumbled upon a treasure-filled cavern, that the dragon outside was not Fusarkalon at all, it was his mate, Kilberenden. 

Fusarkalon the Quick and the terrifying Kilberenden Sand-Twister arrived in the southern foothills of the Ulsprue range some time before 480 CY. Sages speculate Kilberenden was spawned shortly before the Twin Cataclysms and roamed the far-western steppes until she came upon ruins beyond the Sulhaut Mountains. There she met Fusarkalon, whose origin is buried beneath the Sea of Dust with the bones of many ancient wyrms from the era of the Suloise Imperium. From that point on, the pair of blue dragons flew northward where they began to harry nomads and caravans going from Lake Udrukankar to the Kester Escarpment. As they only hunted alone and left few survivors, no one knew it was a pair of dragons that now laired in the vicinity of Ull.

The Death of Fusarkalon is a story that Kuchakar actually loathed to tell and he humbly insisted till his dying day that Ulzhun shared the victory. The initial encounter was a blur. Known as the Quick, the dragon ambushed with illusions, a flash of thunderous lightning and slashing claws until all the rangers and both of the Orakhan's sons were fast slain. Lastly, Ulzhun the Victorious faced Fusarkalon alone with his sword-arm charred and useless, indeed he would have perished if not saved by his cherished adamantine shield. Feeling confident, the dragon toyed with the crippled warrior and tore the shield from his arm as he pinned him under a talon. What words Fusarkalon shared with Ulzhun is lost to time, but it bought Kuchakar time to recover. The stunned ranger had by chance, acquired a shirt of fine chainmail in far-off Zeif years ago, never once realizing its arcane protections against electricity until that very instant. Gathering up the shield of Ulzhun, Kuchakar impaled the dragon's eye with his broad spear. Taking up Ulzhun's scimitar next, he beheaded the writhing wyrm as it wildly breathed crackling energy all about them.

Surveying the carnage and the glittering wealth at his feet, Kuchakar picked up the unconscious Orakhan and carried him into another chamber, hoping to find another way out. Here at the back end of the caverns he found the egg-clutch of Kilberenden half buried in a dune of sand. Weary but undaunted, Kuchakar wisely stopped to destroy the dragon eggs, only to be alerted by the frenzied roar of the female's return. Unscathed, Kilberenden had repelled the lancers and slew everything that moved in the diversion. Kuchakar hastily buried Ulzhun and himself in the dune using the shield and waited with sword in hand. When Kilberenden discovered her mate slain, she began to angrily tear at bodies and stone, that is until she finally saw her eggs and the discarded shield of Ulzhun. Kilberenden Sand-Twister was driven to madness. She vowed revenge on the ruler of the gold blazoned shield before twisting and lashing out of the lair forever. Some say Kilberenden turned bestial from that point forward, never again speaking intelligibly. She has yet to return to Ull for her sworn vengeance. 

Kuchakar bore Ulzhun back to Ulakand and the entire way, was hailed a hero, the khanates naming him the Dragon Slayer. Kuchakar became so revered in Ull that every khan, warlord and pit-master in the realm bowed in his presence. It is said even the ogres of the Ulsprues laid out tribute on the golden trail for the dragon slayer. Ulzhun and Kuchakar formed an inseparable bond and divided the recovered treasures of two dragons between them, affording them both a lavish lifestyle unknown to many in Ull. Despite it all though, Ulzhun would rule Ull only two more years. Disheartened by his permanent injury and the deaths of his heirs, Ulzhun the Victorious chose Kuchakar to replace him as Orakhan, and with no objections he departed Ull on his Final Ride. 

Kuchakar the Dragon Slayer would go on to rule Ull for twenty-seven years. Though his legend is defined by one dragon, his adventures in defense of Ull were many. Any bard in Kester or Ulakand can regale stories of Kuchakar in the Taming of the Silver Chimera, or the Sundering of the Blighted  Scorpion and even the futile Hunt for Kilberenden the Sand-Twister. As his adventures waned with age, Kuchakar gave up his title to the khanate council, like Ulzhun before him, and with the last of his wealth took his family north. Why Kuchakar chose to leave Ull behind may never be known for sure, but his descendants are sure it was fanciful tales of dragons hiding on magic-shrouded isles in the Dramidj Ocean.

If you don't want to wait for me to write more, you can find all the rulers of Ull listed in Oerth Journal #19 in the article Ull over at Greyhawk Online. Check it out.

Tuesday, August 13, 2019

Greyhawk Stories: Daoud's Wondrous Lanthorn

Greetings Greyhawkers! If you are looking for some Greyhawk fiction, you need to check out the fansite, Greyhawk Stories. One of their current ongoing tales is about the famous Baklunish spellcaster Daoud, he of  the magical lanthorn fame. Indeed, the story now on chapter 4 is titled Daoud's Wondrous Lanthorn. Daoud is an exiled pasha and this story tells of how he came to own the artifact and how it ultimately falls into the hands of the Witch Queen Iggwilv as seen in the AD&D module, in the Lost Caverns of Tsojcanth.

Here is an excellent run down of the chapters so far. I'm particularly proud of chapter 4, Alhazred and the Path of Shadows, where Daoud ventures to Ull and gets a royal welcome from the locals, then spends some time in the Khur Razjin, "Path of Shadows" as written in my various Ull scribings. Enjoy!

Thursday, August 8, 2019

Greyhawk Articles on Tribality

Howdy Greyhawkers! I am a bit behind on promoting super-fan Blake Ryan's excellent run of Greyhawk articles on Tribality. Let's play catch up shall we?

First up is Shadowfell, a follow up on Ryan's Feywild article. Shadowfell is a more evocative name for the Plane of Shadow. Greyhawk has many ties with this plane and this article presents some great locations that touch on the Shadowfell such as Valley of the Mage, the Dim Forest and the Cave of Deadly Shadows. He also suggests some great monsters to use in connection with the Shadowfell, including a focus on the elven subrace Shadar-kai, which has been pushed in 5E D&D.

Next up is Blake's take on the most notable feature in the Flanaess, Riftcanyon. Blake does a handy job researching this canyon, giving us a downloadable map, times when there is daylight at various depths (a genius addition) and many many DM ready quests, geographic locations and links to other Riftcanyon sources from the Oerth Journal. Enjoy!

Another article on Tribality is Menowood. This ancient forest in the south east of the Flanaess is mainly known for its werewolves as mentioned in the Greyhawk boxed set. Menowood is otherwise under-developed and this article is now your most useful tool. As the article mentions, Menowood was once a treant and elven stronghold. Judging from the lists and quests presented. things have got a bit more dangerous here in recent history. Check it out!

Lastly, is Yecha Hills, another underdeveloped region of the map that separates the vicious Tiger Nomads from civilized Baklunish culture. There's a lot to find in this article for your home campaign, including the usual quests, ruined locations and monsters. He also suggests some site specific magic items from Greyhawk Adventures to introduce here. Be sure to download the Yecha Hill map as well. Well done Blake! I look forward to your next set of whirlwind tours.

Saturday, August 3, 2019

Greyhawk Wars Redux

Greetings Greyhawk enthusiasts! Today's topic comes with a map of the ENTIRE Flanaess. I was mulling over a subject while trying to banish thoughts of not being at Gen Con 2019 and then it dawned on me, how about a "What If" scenario? I've done similar premises in the past, it's fun to tinker with world-wide events and what was more game changing to the World of Greyhawk than the 2E Greyhawk Wars! For those who don't know the events an geo-political changes that happen post-wars and through 591 CY then check out this timeline. Surprisingly the "Greyhawk Wars occurred in a short span (582-584). This study is not trying to replicate this timeline however or give a frame for how long the war unfolds, just the alternate reality results. So without further ado here is what the Greyhawk Wars would've looked like if Iuz had defeated Furyondy!

Here is a reference to the colored regions on this altered Darlene map:

Scarlet: Scarlet Brotherhood
Crimson: Empire of Iuz
Green: Alliance of Good
Yellow: Baklunish Empire
Light Blue: Rel Mord Pact
Gray: Remnants of the Great Kingdom
Light Purple: Rhizia

Empire of Iuz: The front line of much of the Greyhawk Wars was fought between the demigod Iuz and the stalwart forces Furyondy, Veluna (and exiled Shield Lands). Iuz smashed the kingdom in this event by fielding his best forces; summoned demons, undead hordes and the Legion of Black Death. The Old One's alliance with Ket proved a distraction for Veluna and Bissel, yet the beygraf of Ket was double-crossed when the return of the Witch Queen Iggwilv was revealed. Aiding her son in conquest, she used her old base of power in the Yatils to marshal even more evil might and retook unaware Perrenland as well as absorbing Ket and Highfolk. The advance of Iuz through Furyondy and Veluna was halted at the Velverdyva river by the desperate valor of Dyvers and Verbobonc. A new Alliance of Good would soon emerge to give them relief.
Elsewhere, the Wolf Nomads was brought to heel by enchantment and superstition rather than by the sword. Finally, with a horde of horsemen at his disposal, Iuz stopped his empire's advance to see who might be his next opponent. Interestingly Blackmoor in this exercise goes unnoticed by all factions. Meanwhile in the east, the Bandit Lands held their territory as they watched the empire lose the Duchy of Tenh to the Theocracy of the Pale. A late alliance with the orc city of Garel Enkdal in the Griff Mountains provided a buffer for the rise of the mighty barbarian realm of Rhizia.

Scarlet Brotherhood: In this scenario the secret society reveal themselves through stealth and murder in the lands of Idee, Medegia and the Lordship of the Isles. Their efforts at a coup in Onnwal were reversed by the quick wits of the Iron League. Focusing their military might just in the east, the Scarlet Brothers pushed deeper into Aerdian lands taking Sunndi and the South Province. The naval might of the Lordship was utilized in a victorious sea war against the beleaguered Sea Barons who also were contending with the raids of Rhizia. Through intimidation and reasoning the Brotherhood gained the alliance of Rel Astra, Menterey and Roland who chose enlightened subjugation to barbarian razing or undead despotism.
The Brotherhood had been searching, colonizing and recruiting the savages of the Amedio and Hepmonaland jungles for decades prior to their invasions. The onset of the Greyhawk Wars in the north had forced the Father of Obedience to move up his plans, thus the Sea Princes and much of the Jeklea Bay were never affected. An alliance with the Slave Lords and Turrosh Mak of the Pomarj did make for good timing however. The Orcish Empire was stalled at the north Wild Coast and by the Principality of Ulek. Their pirate fleets combined with the Brotherhood's other ports however, prove to be trouble for the besieged lands of Onnwal and Irgonate.

Alliance of Good: Desperate times make for strange alliances. The threat of Iuz and Iggwilv now at their doorstep, coupled with the second front of the Scarlet Brotherhood, the Kingdom of Keoland made a truce with all its former satellite states, including the Hold of the Sea Princes to build up their naval might and bolster the Knights of the Watch. The timely interference of adventurers made sure no Giant Troubles would plague the lands along the western mountains in this time. Farther afield, the lands of Verbobonc and Dyvers were rescued from destruction at the hand of Iuz by the arrival of good forces united from the Lortmils, Kron Hills, Lorridges, the Uleks and even the reluctant return of the Kingdom of Celene to action.
Facing the threat of Iuz across the Nyr Dyv, the Domain of Greyhawk had to shed its neutrality and joined in a great council of Good nations at a signing in the City of Greyhawk. In this scenario Archmage Rary is a hero, using the traitorous events in his home of Ket to inspire him to advocate and mastermind an Alliance of Good along with Tenser and other wizards, clerics and luminaries. Rary still moves his tower and base of operations to the Bright Desert. The Alliance brings the Suel ties of Keoland and the Duchy of Urnst together, along with the wisdom and arcane might of the demi-human realms combined with Dyvers and Greyhawk. The alliance also offered succor to the surrounded realms of Onnwal, Irongate and the Iron Hills, a source of highly sought after weapon-craft. The caveat to the Alliance of Good was that another alliance of nations, fighting the same enemy, refused to join in. They are the Pact of Rel Mord.

Pact of Rel Mord: This alliance, or as others call it the Kingdom of the Pale, was a result of Nyrond's lack of resources and exhaustion from fighting the Great Kingdom and the threat of Iuz's banditry. The Theocracy of the Pale had remained aloof in the early stages of the war, only protecting their own borders. Once Tenh was overrun and refugees poured in from there and Nyrond, they had to take action. The priesthood of Pale converted much of these refugees and turned their energy into retaking the Duchy of Tenh and securing the Artonsamay River. Northern Nyrond had long desired to be annexed by the Pale and conditions during the war led to Nyrond losing effective control of these lands, while they were more focused on defending the blighted remains of Almor.
Once the Scarlet Brotherhood took the South Province (Ahlissa) and began overtures to the southern coast of Nyrond is when the king had enough. He met with the Palish representatives and the Countess of Urnst in Rel Mord to forge a pact of defense. This had been planned in advance by the Pale it said, indeed it was the Pale stubborn and self-serving voice at the council in Greyhawk that led to the Pact's refusal to join the Alliance of Good.

Great Kingdom: Mad Overking Ivid, the Death Knights, Duke Szeffrin, Delgath, Grenell, etc. all continued to lead the once Great Kingdom into the ash heap of history. They had started with a strong campaign against their old rival of Nyrond, but soon fell into disarray as the Scarlet Brotherhood came on the scene and wiped out half the Iron League where they couldn't. To make matters worse, the Aerdians were soon raided and occupied by a vast barbarian horde from the Thillonria Peninsula. These berserk warriors had not been a major threat since the Battle of Shamblefield and the construction of Spinecastle. Now it seemed a new cause had united these tribes to not just plunder, but conquer and settle the northern ports and marches. Even the Sea Barons, at war abroad with the piratical Duxchaners, could not have anticipated the amphibious assaults on their home islands by Rhizian long ships. From there, Rel Astra and the other coastal cities capitulated with the Brotherhood rather than be annihilated. The rest of Aerdy, especially the capital of Rauxes fell in on itself.

Rhizia: The Thillonria Peninsula is home to the barbarians of the Bitter North, but the Suel people of the these lands refer to themselves as Rhizia. Through time, various tribes, snow, ice or frost had held the upper hand, but none could unite them all, it was prophesized until the Great God of the North could be freed from his ancient imprisonment. In this scenario, a band of adventurers fulfill this event by bringing the five Blades of Corusk together and summoning Vatun to Oerth. It was no trickery though. Inspired by the direction of their divine patron, the kings and thanes of Rhizia formed an Althing, a type of democratic council of rulers and land owners, to guide their new land to war against the coming tide of Iuz, Stonefist and their old enemy; Aerdy. The appear of a god in the Flanaess certainly got Iuz's attention and checked his activities in the west.
Vatun would not stay long, but his divine wisdom was clear. Rhizia must fight. The gains in the south were swift and brutal, aided by Ratik whom was eager to put down Bone March. Before the Great Kingdom could recall forces from the fight against Nyrond, they had lost half the North Province. Meanwhile the rise of orcs in the Griffs and the liberation of Tenh by the Pale brought the Rhizian advance to a halt after Stonehold was overrun. Now at a pause, Rhizia is wary not of Iuz, but of the emissaries of the Scarlet Brotherhood who now seek to form an alliance of Suloise ancestry.

Baklunish Empire: Another holy destiny was fulfilled in the Baklunish West, as the enigmatic Mahdi of the Desert emerged from the Dry Steppes at the fore of a massive horde of Paynim nomads and dervishes. The prophecy told this person, who would possess divine proof of his ancestry, would be the next Padishah of the Baklunish Empire. They first swept through lawless Ull, who were at first hostile to this religious figure, but then receptive when it became apparent they could make war on the civilized Baklunish lands instead.
As the Mahdi army grew to a size not seen since the Brazen Horde, the lands of Zeif levied their forces to fend off the advance. Ekbir and Tusmit however had already been in contention with the wicked return of Iggwilv and the treachery of Ket. Their high priests and monks knew the Mahdi prophecies well, so in a hallowed convention, the Mahdi met with the sultans and rulers of the west (even the Tarkhan of the Tiger Nomads) in Ekbir City. Whatever happened that day satisfied all parties as the Mahdi's claim was irrefutable and rather than civil war, all bowed to the new Padishah. For his first proclamation, the Padishah turned his gaze east. Would he now fight the Baklunish's ancient enemy the Suel or the demigod tyrant to the north?

Monday, July 29, 2019

Some Gen Con 2019 Stuff

Greetings fans of Greyhawk and RPGs in general! This week starts Gen Con 2019 and sadly, I will not be going again this year, but I can point you to some friends who are doing fun Greyhawk related activities. Mind you, most if not all these events are sold out. That's just how Gen Con is, but if you get a chance to meet any of them, be sure to say Mike (mortellan) sent you.

Anna Meyer, Greyhawk mapper extraordinaire and my co-host on Legends & Lore is representing Griffon Lore Games in a seminar on Fantasy Cartography on Sat at 3:00 pm. The seminar is full but if I know free Gen Con sessions like this, anyone can get in if there is space available. If you are into digital creation of RPG maps, go check out how she does her mapping, you won't be disappointed. 

Also, two of my favorite people, Jay "Lord Gosumba" Scott and Carlos Lising are both DMing an epic 9 hour Greyhawk game on Thursday at Gen Con titled Horror in the Hools. Even though this event is also sold out, it may be worth checking out anyhow since they will be at it most of the day and evening. Here is a blurb for the adventure:

"The once-thriving Halfling community of Dun Mounds has fallen on desperate times. Swamps and marshes that were once distant now encroach on the town, infringing upon them at unnatural speed. With their coming, vile creatures beset the settlement almost daily. Only a few brave Halflings refuse to leave their homes in the Mounds, collecting all of their valuable possessions to hire a group of brave adventurers to investigate the cause of their plight. Will your characters unravel the mystery of the Hools - before it's too late? An adventure set in the WORLD OF GREYHAWK for character levels 3-5."

Lastly, the fine folks at The Greyhawk Channel are doing an off-convention site Greyhawk commune. While I don't have any particulars on where this place is and what games they are running while there since it was by invite, I am sure there will be MANY more Greyhawk fans in force this year than in the last ten years! So keep an eye out at the exhibition halls, you never know who might be a fellow community member! 

To those who will be there, be sure to take pictures and tell your stories. I will be anxious to see how it goes!

Thursday, July 25, 2019

Mysterious Places From the Fringe IV

Greetings Greyhawkers! Gen Con 2019 fast approaches, so today seems like a good time to write some original adventure hooks based on the "Mysterious Places" articles of Living Greyhawk. Go back and check out some of my previous brainstorms from 2014 again 2014 and 2018. Wow time flies. Let's get into it...

The Kha-Khan's Niche: Nearly 500 years ago, The Relentless Horde came to dominate the northern plains. When the great Kha-Khan Ogobanuk passed into the invisible realm in 345 CY, the Tiger Nomads split from their cousins the Wolf Nomads to go their own way. What is rumored however in civilized circles, is that before the kha-khan's end, these two great tribes constructed a sacred portal for their ruler to enter on horseback and thus depart the Oerth forever. Called the Kha-Khan's Niche, most nomads today will laugh this off as a child's tale, while others will cut out the tongue of a foreigner for bringing it up.
The most common version of the Niche is that it's a cairn-like structure, barely recognizable from a hill or perhaps cliff. Naturally depending on which nomad tells the story this could be placed in the Howling Hills, the Yecha Hills, the Sepia Uplands or even the foot of the Yatil Mountains. The Niche is almost certainly guarded by illusions as well given the Tiger Nomads' reputation for this magic. Others say the place is guarded by demons and giant wolves loyal to the ancient Kha-Khan. Whatever the truth, explorers who see beyond the tales of a nomad afterlife seek the Niche for any treasures left behind by the great Kha-Khan. Should they find the way to the invisible realm or merely a lost tomb is left for the DM to decide.

Shargaas' Void: The Hateful Wars (498-510) were the culmination of a century worth of Euroz and Jebli raids from the Lortmil Mountains into the Good realms of Celene, Uleks, etc. The forces of aggrieved Queen Yolande spearheaded this cleansing action by taking the Low Road, an underground trail connecting all the offender's lairs. The multitude of humanoids were driven out of the Lortmils forever (much to the Pomarj's chagrin), but decades later some parts of the Low Road still remain unsearched.
Shargaas' Void is one such locale in the lightless tunnels in the mountain chain where orc shamans of Shargaas the Night Lord (orc god of darkness, stealth and undead) are said to have stayed behind to harass their elven conquerors so that the rest of their kind could escape to fight another day. This 20-foot diameter hole ringed by profane monoliths to Shargaas shows signs of activity, but no light can penetrate its gloom. Undead creep the area and drag unwary beings back to this Void. Elves have long abandoned ever returning here, but many of their bravest warriors perished here in the Hateful Wars, so the chance to recover mithril and magic weapons is too great a temptation for treasure seekers.

The Ring of Harmony: Traversing the Plains of the Paynims is a hazard for any caravan, no matter which direction is taken. One such trail is along the western frontier of the Banner Hills from Ket to the untamed land of Ull. Somewhere along this ponderous route is a respite from the dangers of bandits and monsters, called the Ring of Harmony by the local nomads. The Ring is well-known to the Paynims who alternately make use of this site or avoid it entirely. The Ring is a well worn campsite of sorts, a wide circle where no prairie grass or trees grow, marked by worn stones whose meaning are lost to time. What makes the Ring a destination for caravans is that it is an utterly safe place to sleep at night. No matter the season, the Ring seems to offer rest and protection to any traveler who builds a fire upon its ground.
Indeed the hand of Istus or some other divine intervention is at work here, for no weather or outside influence affects those who sleep under the stars at the Ring of Harmony. Campers at this site report feeling rested and healed beyond reason each morning. Furthermore, even though the Ring lies in the open, no creature or force bearing ill will can approach. Some crazed accounts say ghostly guardians whisk away would-be intruders before they get close and leave them stranded miles from the Ring. Whatever the case, the Ring remains a boon to those who journey far from safety of their homelands.

Osprem's Trident: The pirates and buccaneers who ply the waves of the vast Oljatt Sea are an adventurous sort, and coupled with the stories of their exploits are tales of discovery. First reported in the port of Duxchan ten years ago is a trio of islands called Osprem's Trident. Rising from the sea somewhere to the southeast between the Lordship of the Isles and the Hepmonlanad coast, these steep islands seem like tines of a colossal trident. The islands are a tropical sort like the many that dot the coasts of the south seas, but these are deeper out to sea and might be dormant volcanoes. No captain has been able to accurately chart the Trident yet much to the Lordship's frustration.
It is said these islands are holy to Osprem, Suel goddess of the oceans and that she "moves her trident around" to protect its natural habitats from spoiling seafarers. Indeed, the islands have most often been found on accident rather than on a plotted course. The islands aren't settled by sentient creatures, but they do have abundant wildlife and resources suitable for any stranded there. Signs of prior visitors are often found dotted on the three identical isles, their fates vary. Higher up the cliffs of the Tridents may yield hidden rewards left by Osprem, or merely death.

Saturday, July 20, 2019

Greyhawk Collecting

 Hey Grey folks! Gen Con 2019 is fast approaching and I won't be there again. This is sad because one of my hobbies within the hobby of D&D is to collect old school D&D/AD&D stuff. Mind you I have a ton of print Greyhawk stuff. I have three Living Greyhawk Gazetteers, I have three copies of the boxed set and probably four copies of X1: Isle of Dread for some reason. Let's have a look at what I still need/desire to get. My wish list is not explicitly a call to find this stuff for me though, I'd be more pleased to find them myself at a con instead of using the internet, but, if you are willing to part with one of these books, maybe I can make a trade. Also, I'm not concentrating on novels. I own some, but let's focus on game material.

Falcon's Revenge and Flames of the Falcon. I own the 2nd in the series, Falconmaster, but never ran it. I'm not really sure I've read it! I feel like I'm missing out on some important lore here.

N1: Against the Cult of the Reptile God. How have I not found this yet? I own the digital version. This is the one I want the most on this entire list.

S1-4 Realms of Horror. I own all four of the constituent adventures of this book, but not this compilation.

Return to the Tomb of Horrors. I recall looking at this boxed set in the FLGS and thinking, I don't need this! I still don't but I'll put it on the list anyhow.

DA4 Duchy of Ten. This is a D&D Blackmoor campaign book, but I'd love to own it just see the influences. I have DA1-3 (Adventures in Blackmoor, Temple of the Frog, City of the Gods) so I'm really curious how this could build on those previous classics.

Night Below. Yeah I don't know how this one slipped by me. While it is not labelled Greyhawk, I believe it was originally intended to be. 

On Hallowed Ground and Warriors of Heaven. Books on good D&D pantheons. Not Greyhawk specifically, but holds lore. Probably didn't spark me back in the 2E era, but in hindsight it's a book I'd like to have on the shelf.

Dead Gods. A classic from the Planescape setting. I was all about Planescape when it first came out, but fell off it quick. I hear it has the Vault of the Drow in it. I wish I had got this one though, let's call this favorite #2 after N1. 

Bastion of Faith. Supposedly has info on Heironeous and Hextor. Who couldn't use that?

Of course, there is more things tied to Greyhawk than I can collect in a lifetime. Check out the Greyhawk version of Echohawk's collector's guide on ENWorld for reference in your own collecting quest.

Monday, July 15, 2019

Oerth Journal #29 Released!

Attention Greyhawkers! In case you haven't already heard, you need to head on over NOW to Greyhawk Online and download the newest issue of Oerth Journal, the seminal fanzine of the Greyhawk fandom. OJ #29 is chock full of amazingly cool articles and NPCs (the theme is "Folks" of Greyhawk) written by an equally amazing lineup of authors and artists from the Greyhawk online community:

Lee "Tanith1st" Murphy
Chris Siren
Will "Giantstomp" Dvorak
Tony "VorpalDM" Milani
Jay "Lord Gosumba" Scott
Thom Vandervenne
Michael J. Gross III
Devin "MysteryCycle" Parker
Michael "Milcheax" Crisefi
Ted "Bear" Gervais
Joey Julian
Belial Lyka
Patrick "Frogsama" Germann
Blake Ryan
NPC Bree
Denis "Maldin" Tetreault
Bryan "Saracenus" Blumklotz

and last but not least
Kristoph "Icarus" Nolen

Be sure to also download the bonus material for issue #29, because this Oerth Journal was too awesome to contain everything in one document. Enjoy Oerth Journal #29 and when you are done reading and adding this content to your campaign keep an eye out for next issue which will cover the theme of "Feuds". Congrats to all the authors on this publication.