Saturday, December 23, 2017

How the Gruumsh Stole Needfest

Welcome back Greyhawk fans, you've been on Santa's nice list so here is another classic Christmas (Needfest) comic of mine from over 10 years ago. I have rarely had such a good run of parody ideas than I did for the World of Greyhawk Comic strip. My theme for the Neefest specials was always to do "evil" versions of classic Christmas stories. I'm particularly proud of this one:

"December 21st 2006: Here it is! The second annual Needfest Special! Last year's 'A Needfest Story' is regarded as among my best work to date. It is certainly my favorite piece and as such it should be tough to top. Well this one goes the distance to try that. You will find some absurdities and stretches of Grey-logic but that's what the comic has always been about. No, it is not a parody of a Christmas Carol either, that would be too easy! Anyhoo, feel free to share this one with all your friends and have a Happy Needfest. Also, kudos go out to Cebrion, the mad verse editor whose love for the subject covered by this Needfest Special, has made it work out so perfectly. Enjoy! -Mortellan" 













Friday, December 15, 2017

Comic Recap: A Needfest Story

Good news Greyhawkers, in working with my friend Maldin at Melkot.com I may soon have my entire 300+ Greyhawk Comic strip collection back in service for you to read! In the meantime, now is a good time to re-read my favorite Greyhawk parody comic of all time, A Needfest Story. Here is the intro from 12 years ago. How time flies! Enjoy.

December 22nd, 2005: Here it is! The labor of love that is my super comic Christmas special. This is the first Greyhawk Comic to star a mortal, but I think you'll agree with me that he is appropriate. There are plenty of other new deity faces in this installment as I finally branch off into hero/quasi-deities. Well enough blather, tear open this present, read it and tell your friends, I promise this one won't disappoint. -Mortellan 



 


ENCORE


ENCORE 2

Saturday, December 9, 2017

Poll Result: Most Dangerous Swamp

Well met Greyhawkers! Today I am going to muse over the latest front page poll, Which Swamp is the Most Dangerous? Obviously all fantasy swamps are lethal places to venture, but in the World of Greyhawk there is an abundance of these wetlands and each has their own unique troubles and treasures. Just a side note, I know I inadvertently left the Pelisso Swamp and the Lone Heath off the list, Pelisso is located on the fringe in Hepmonaland so I'll let it slide. The Heath is small and slipped my mind entirely. Anyhow, let's get to the rest of the swamps:

Coming in first overall with a landslide 56% is the no-brain champion of Greyhawk bogs, the Vast Swamp. Located in the southeast corner of the Flanaess, the "vee-shaped" Vast Swamp is a staggering 200 miles long and 150 miles across. These waters are pooled by the surrounding Hestmark Highlands, Hollow Highlands and Spine Ridge. There is no known river outlets and sages speculate the place is drained by underground channels.


Why go here? The Vast Swamp is your typical haven for outlaws, slimy monsters and degenerate humanoids such as lizardmen and the hated bullywug. Indeed, the twisted demigod Wastri an ally of bullywug-kind is said to make his lair somewhere within the morass. Heroes could grind on monsters for quite a long time by just wandering these lowlands. However, for those wanting a quick payoff, the Vast is of course most infamous for being the resting place of the demi-lich Acererak and his Tomb of Horrors. Such a death-trap can only be considered dangerous if one goes looking for it. The high risk-high reward of this dungeon has lured many fame-seeking heroes over the years, that is why it is top on most players' and DM's wish-lists.

Next up with 12% is a tie between two mighty marshes, the Hool Marshes and the Cold Marshes. The Hool lies in the southwest Flanaess dividing the Sheldomar Valley from the Hold of the Sea Princes;  The even larger Cold Marshes lie far away to the north dividing the Empire of Iuz from the frozen realm of Blackmoor.

Why go here? The Hool is a treacherous place to navigate making it the perfect place for outlaws to hide out. Heroes would be wise not to chase too deep into the mire however as the place is not only crawling with your typical swamp critters. but also rumors have it cults devoted to Orcus and Dagon. The Hool is also the location for the modules I7 Baltron's Beacon and the Saltmarsh series U1-3. 
The Cold Marshes on the other hand, also present a natural challenge to heroes with its hoarwinds, blackfrost and magical fogs or vampiric mists. Even if these hazards can be avoided there is still evils aplenty such as winter wolves, ice toads, ice trolls, will o'wisps, specters and undoubtedly white dragons. PCs must be brave and well stocked if they wish to find fortune in the Cold Marshes.

Coming in at 8% of the vote is the VERY underestimated Trollfens. Nestled in the joint of the Griff and Raker Mountains, the chilly Trollfens is comparably small, but probably more fearsome than any swamp in the Flanaess. It's so dangerous in fact, that both the Duchy of Tenh and Theocracy of the Pale each maintain a line of keeps to guard against the fens.

Why go here? Monsters lurk in the outer fens such as gnolls and ogres, but if one truly wants to test their mettle, the locals certainly can use aid in defending against the Troll Winters which occur about every 25 years. During this time, the mists of the fens expands and hordes of trolls sweep into the bordering lands killing all in their path. Only the line of castles with their fiery defenses can hold back the incursions. One Tenha castle, Dour Pentress was once under siege for three months by 2000 trolls! What treasures may lay here you may ask? Rumor has it ruins of an old Flan settlement may hold lost magics and material wealth from a time before the spread of the fens, if one can survive going into the troll's home turf.

Next at 4% of the vote is the Rushmoors and the Greyhawk Domain's own Mistmarsh. The narrow Rushmoors collect in the meeting of the mighty Javan River and the headwaters of the Sheldomar. The Mistmarsh lies between the Cairn Hills and the Abbor Alz Mountains.

Why go here? Your typical threats live in the Rushmoors, such as bullywugs, lizardmen and bandits who would rather avoid the lawful hand of the valley's Knights of the Watch. Larger reptiles do lurk here, including aberrations like frogemoths and otyughs. The Mistmarsh by comparison is mainly rife with lizardmen tribes and packs of ghouls though lately black dragons and Sons of Kyuss are rumored to be in the area. The Mistmarsh's proximity to Greyhawk makes it a decent place for heroes to explore. The Rushmoors, while ruled nominally by Gran March is of interest to adventurers seeking lost arcana from the ancient time of the Occluded Empire of Arch-lich Vecna. This swamp is also the locale for the module N1 Against the Cult of the Reptile God.

And finally, at a measly 2% is the nasty sounding Gnatmarsh. Centrally located between Nyrond and Urnst, this large swamp is formed by the meeting of the Duntide and Nesser Rivers eventually emptying into the Sea of Gearnat.

Why go here? Yes, adventurers, many weird monsters lurk in these swamps too. If one can ignore the basic eels, alligators and swarms of insects here, they may well encounter oddities like two-headed trolls, strong bronze-skinned troglodytes or a green dragon! There may yet be treasure in this overlooked swamp which rumor has it contains its own sunken lich tomb.


I hope this article has shown there is more to Greyhawk's swamps than just the Tomb of Horrors. Happy hunting heroes!

Update 06/24/2021: I'm grumpy that Blogger got rid of polls. If I still had them today, we'd have amazing turn outs.

Wednesday, December 6, 2017

Blog Update

Hey Greyhawkers. Light news day. Still working on blog content for a redesign, not sure how soon I'll have any of that updated, but in the meantime here is some dedicated pages I'm planning on adding to Greyhawkery with essential player information. If you feel I should add some new categories let me know.


  • Playable Races
  • Deities
  • Power Groups
  • Artifacts and Relics
  • Nations/Regions
  • Geography
  • History/Timeline
So far I have artifacts and deities wrote up. The others will be more time and research intensive but I hope to distill them into something easily read and referenced for new and old players alike. Wish me luck!

Tuesday, November 28, 2017

Xanathar's Guide to Everything

Heya Greyhawk fans, today I'm perusing my copy of the popular new 5E rulebook, Xanathar's Guide to Everything. Well it's certainly not everything (I want a 5E Aurora's catalogue), but it does have plenty of good stuff for players and DMs alike. I recommend the book, go and get it if you play this edition. As to reviews, look around the net I'm sure they are out there. What I aim to do is sift through the pages and find some tidbits of interest to Greyhawk fans. Enjoy:

Character Options is the best part of the book. It's an extension of the core PHB options for every class, many of which were previewed in Wizard's Unearthed Arcana articles over the last couple years.

The barbarian path of Ancestral Guardian is a good one for Greyhawk characters hailing from the Ice, Snow and Frost Barbarians of the north. These people have a norse vibe to them, thus ancestors are important. I am reminded of the old magic item The Black Sails of the Schnai that summons an old ancestral spirit to aid a PC. Another good region for this path is the horse riding nomads of Ull who worship their ancestors instead typical gods.

Path of the Zealot is all about berserker action. It specifically mentions that this is a good option for followers of Erythnul and Hextor (gods of slaughter and war).

The bardic College of Glamour has ties to sylvan things like the fey. This is a good choice for elves hailing from the nation of Celene or perhaps living around the settings many Fading Lands.

The College of Swords takes bards to a more martial direction and I think that fits nicely with my ongoing Hold of the Sea Princes campaign that relies on high seas/swordplay elements.

Sadly there is only two new cleric domains in this book, Grave and Forge. Greyhawk isn't particularly known for its forge gods (unless Dwarven pantheon). Whereas the Grave domain will come in handy for those who want to make a cleric of Wee Jas the goddess of (restful) death and magic.

Fighter gets the Arcane Archer at last, a popular prestige class from 3E. This archetype can find use from the elven realms of Highfolk to the parapets of Irongate and everywhere inbetween.

Another classic D&D archetype, the Cavalier, returns. The use for this fighter option is obvious for Greyhawk given the abundance of knighthoods and noble houses in the Flanaess.

Ranger has the Gloom Stalker archetype, which fits nicely with many of Oerik's evil-plagued forests and Under-Oerth adventures.

The Inquisitive and Mastermind rogue types are perfect for those who run campaigns in the City of Greyhawk or any other place region focused on intrigue.

The Swashbuckler type for Rogues obviously goes well with my Sea Princes and south seas campaign suggestion as well.

Sorcerer Origin of Shadow Magic is good for a character coming out of the Valley of the Mage or the Dim Forest. At 6th level they can summon a Hound of the Ill Omen which many Greyhawk fans will recall from the 1E Fiend Folio.

Speaking of shadow stuff, the Warlock Patron of the Hexblade is tied to entities from the Plane of Shadow as well. The same patron responsibile for creating the infamous sword Blackrazor.

Wizards get only one new tradition, the War Mage. This will of course come in handy for characters from nearly any magic using realm in Greyhawk such as Furyondy, Iuz, Keoland, the Great Kingdom and so on. War is all around.

There is a short section on Racial Feats for non-human characters. All will add flavor to your favorite elf, dwarf or yes even tiefling character.

The section on Random Encouters is an old school DM's delight; this lengthy section covers every terrain (not climate though) including urban and underdark. You can't get enough random tables.

The section on Downtime has been expanded from the core set. Now DMs can get more out of buying/selling magic items, carousing, crafting and so on in the form of Complications. Good stuff!

Magic Items? Yes sir. The DMG has many uncommon and rare items but it lacks every day magic. The Guide introduces a slew of new common magic items including a Greyhawk themed one, Heward's Handy Spice Pouch. This wondrous item does exactly what you think it does, nothing extra fancy ;)

There are some spells in the Guide too. First on the list in fact is Abi-Dalzim's Horrid Wilting, a classic from 2E Tome of Magic. You may ask why I mention this spell? I personally co-opted Abi-Dalzim into Greyhawk after I noticed the named mages in toM had no backstory. Dalzim himself haunts the Ulsprue Mountains in Ull. You're welcome.

Another classic, Melf's Minute Meteors also returns for 5E. Then there is the 8th level Mighty Fortress spell which is just a temporary Daern's Instant Fortress I imagine.

Lastly, what spell list wouldn't be complete without Tenser's Transformation? Happy gaming everyone.

Monday, November 20, 2017

Return to Greyhawk on Twitch

Welcome again fans of Greyhawk! This week I am promoting a new venue of Greyhawk entertainment on Twitch called Return to Greyhawk. This is a live D&D 5E campaign and I'm jazzed about this particular channel given the rise in popularity of streaming D&D tabletop groups, mainly because Return is the first I'm aware of actively presenting themselves as a Greyhawk game.
I watched most of their first session last night and it was everything you'd expect in a tense, hard fought D&D adventure (no spoilers), but I went back and re-watched their opening video to episode one and it's AMAZING! Please watch this if nothing else, it's a lovingly crafted intro to a new campaign; you won't be disappointed in the overview it gives to the World of Greyhawk setting.

Here is the cast of characters:

Alessa Amodovar (Human Wizard) played by May / @liqquidfire
Luciano Venturi (Human Cleric of Olidammara) played by Travis / @binaryfyre
Elara Kelm (Elven Rogue) played by Dani / @ImperialScum
Kallic Kelm (Hal-elf Ranger) played by Michael / @LoserMLW
Nilly Belovar (Half-elf Bard) played by Bree / @npcbree 
Merrick Saewolf (Human Bloodhunter) played by Josh / @WingedHorizon

and Dungeon Mastered by DMShane / @MageandSage



After the first session, the cast gave away a prize to one lucky viewer, a copy of the classic module Mordenkainen's Fantastic Adventure. Sadly I didn't win this prize (already own it) but I will be back for more. For those wishing to join me, expect the party to be back in action, live on Sundays 7pm to 11pm (est). Carry on, Greyhawk!

Update 06/24/2021: Sadly this channel is no longer active in this form, but their videos are still up on Youttube. DMShane and his RtG gang paved the way for many other Greyhawk fans to stream their games, and during the COVID-era make online gaming more entertaining to watch. Indeed, this is where me and Anna Meyer got our start doing Legends & Lore! I know a lot of the cast still, and have game with one or more of them since these early days. There will be many more old posts like this to come, but look back on these years as a historically significant jump forward in the Greyhawk community.

Tuesday, November 14, 2017

Birthplaces for Tieflings and Dragonborn

Welcome back friends of Greyhawk! In an effort to balance my last post, which had little to show off, I threw together this nice randomized chart based on the character birthplace charts in the 1983 boxed set Glossography. This one is for you 5E fans who like to use the playable races of dragonborn and tiefling which actually became popular during 4E and survived going forward. Fiend-blooded tieflings in fact go farther back to 2E when they were a playable race in the Planescape setting. Along those lines I'm not sure how closely dragonborn are to Dragonlance's draconian race, so there's that precedent, but their current origins derive from 3E as magically transformed servants of Bahamut (thanks Armitage).

Disclaimer: despite being official D&D, neither is truly a Greyhawk favored character race to use. There is no published regions that currently support these uncommon races. The goal of this chart is to show that tieflings (those of infernal heritage) and dragonborn (enhanced lizardmen essentially) can have a place in the Flanaess. They could be from scattered tribes found in the darkest recesses of the map or found among the urban masses of Oerik's major cities. *Even more plausible is that these races come from "Beyond the Flanaess" where across vast prairies and over widest oceans there is rumors of draconic cultures and decadent civilizations yet undeveloped. Only recently, has these races come into contact with this part of the world and may yet join the ranks of Greyhawk's heroes. 

Enjoy.

BIRTHPLACES FOR UNCOMMON CHARACTER RACES
Area
Tieflings
Dragonborn
Most Common
Alignment




Amedio Jungle
01-02
01-02
CN
Bandit Kingdoms
03-07
03-06
CN, CE, NE
Beyond the Flanaess*
08-30
07-29
Any
Blackmoor
31-32
30-31
LN. NE, LE
Bone March
34-35
32-33
N, CE, CN
Bright Desert
36-37
34-35
CN, CE, N
Dreadwood
38-39
36-37
CN, N, CG
Dry Steppes
40-41
38-39
Any
Dyvers
42-44
40-41
Any
Ekbir
---
43-44
LG, NG
Fellreev Forest
45-46
45-46
CN, N, CE
Frost, Ice or Snow Barbarians
---
47-48
CN
Great Kingdom
47-51
49-50
Any
Greyhawk
52-56
51-55
Any
Hepmonaland
57
55-56
CN
Horned Society
58-60
57-58
LE
Irongate
61-62
59-63
LN, NG, LG
Iuz
63-67
64-67
CE, CN, NE
Keoland
68-69
---
LN, NG, CG, CN
Ket
70-72
68-72
LN, LE, N
Land of Black Ice
---
73-75
CN
Nyrond
73
---
LN, LG, NG, CG
Perrenland
74-76
76-78
LN, LG, N
Pomarj
77-79
79-81
CE, CN
Rel Astra
80-82
82-84
Any
Sea of Dust
83-84
85-87
CN
Sea Princes
85-87
---
CN, CG, N
Tenh
---
88-89
LN, N
Tusmit
88-89
90-91
LE, LN
Ull
90-92
92-93
CN, CE
Vesve Forest
93
94-95
CG, CN, N
Wild Coast
94-97
96-98
Any
Zeif
98-100
99-100
LN, N