Sunday, September 21, 2014
Zombies of Greyhawk
Delglath: First seen in Ivid the Undying by Carl Sargent, this insane cleric of Nerull rules the city of Rinloru in the fractured remains of the Great Kingdom. In a region where undead are in abundance (animus and death knights galore), Delglath stands out by intentionally trying to turn all his subjects into zombies. So far he has over 3000 in his city alone!
Ju-Ju Zombies: These intelligent zombies were created by soul draining magic. Not only are they smart, ju-ju zombies' leathery gray skin makes them so tough that only magic weapons can harm them.
Dahlvier's County: Speaking of ju-ju zombies, in the Horned Lands from Iuz the Evil lurks Count Dahlvier a lich who remains neutral in the war between Iuz and the forces of Good. His castle, reputedly built on the ruins of an ancient elven city, is defended by an army of 1500 ju-ju zombies led by ghasts. Better bring a lot of magic arrows.
Ravenous: These hungry zombies are found in Hepmonaland from The Scarlet Brotherhood sourcebook. Ravenous were created by the evil god Meyanok from the cursed population of a city. They may be the closest thing to modern zombies that I've found in D&D with their insatiable hunger and a touch that drains Constitution points eventually killing a person and causing them to rise as a new ravenous zombie. Beware!
Lastly is a creation of my own (though I never made stats), called the Dry Ones. These zombies, a variation of sea and ju-ju zombies, are found in the lawless frontier land of Ull near the forlorn desert tower of Abi-Dalzim. Dry Ones are created by animating a humanoid after they are slain by the spell Abi-Dalzim's Horrid Wilting. The resulting creature is resilient as a ju-ju zombie and lethal as a drowned one, yet not as smart. These zombies don't hunger for brains, instead they thirst for water and are able to desiccate living beings by contact. Don't be caught out alone in the fringes of the Dry Steppes!