Power Groups & NPCs of note
Blackhands: The PC's starting gang. Lenient and low key with politics
Shadow Rogues: Assassins, Information
Red Rogues: punks, bullies, muggers, fighting over city blocks
Astra Boys: youth gang, broke off of the Red Rogues
The Establishment: organized thieves guild with strong political power
The Clan: lycanthropic freelancers
Secret Police: incognito, spies (I assume they work for Lord Mayor Drax?)
Islers: neutral families with ties to the city of Roland
Blue Banner: a consortium of merchants at war with the thieves guild
Spider: independent dark elf thief
Passing Shadow: independent/shadow rogue (has Johydee's Mask)
Ditch: independent assassin from Rauxes
Before you think Rel Astra is a lawless free-for-all, here's a break down of Rel Astran City Watch:
Streetwatch (blue tabard with Rel Astran ship and sea shell heraldry, electrum pin)
Contraband Division (white tabard as above, gold pin)
Homicide Division (plain clothes, platinum pin)
Harborwatch (dark green tabard with symbol as above, silver pin)
Vicewatch (plain clothes, platinum pin)
Prisonwatch (black tabard as above, silver pin)
"I can tell From the Ashes, it's the Fault of the Drow!" |
2 comments:
I've always thought an all-rogue game would be a cool idea. Definitely curious to hear more about this and how you implemented the game.
Thanks Granger! Unfortunately I never did implement it. There's a big map I drew and about four pages of notes. You've seen half of it so far.
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