Lucky Ring of the
Wild Coast
Ring, very rare
(requires attunement)
This magical ring was created by a wizard who liked to
gamble, though his greatest gamble was to use it under the suspicious eyes of
the Thieves Guild. The ring increases a gambler’s chances of winning, and is
prized among the rogues of the Wild Coast.
While worn, the user gains Proficiency in any ability
checks using a dice set. Furthermore, you have advantage on any ability checks
that involve gambling with dice only.
Shield of Greyhawk
+3
Armor (shield), legendary
(requires attunement)
This metal shield bears Greyhawk’s coat of arms, and was
created by the Society of the Magi. It now hangs in the audience hall of the
Lord Mayor’s mansion, and is well guarded.
While holding this shield, you have a +3 bonus to AC. In
addition you can use an action to cast the dispel
evil spell. The shield can’t be used this way again until the next dawn.Wondrous item, legendary
This hooded lantern was found by looters in the abandoned
castle of Zagig Yragerne, the Mad Archmage. Exactly why he used it remains a
mystery, though many people suspect that it served as a guard against the
supernatural creatures with which he dealt.
While lit this lantern burns for 6 hours on 1 pint of
oil, shedding light in a 30-foot radius and dim light for an additional 30
feet. As an action, the lantern bearer can shed a magical light for up to 10
minutes that renders all invisible creatures and objects visible. Likewise, out
of phase and ethereal creatures and objects appear ghostly and translucent.This magic light also automatically turns or destroys undead within 30 feet as a 14th level Cleric.
No comments:
Post a Comment