Wednesday, July 10, 2019
Tribality: New Greyhawk Articles
First is a look at Eru-Tovar, the nominal capital of the Wolf Nomads. This is a fun take on the adventures, culture and factions one might find in this nomadic region of the setting. I really like the mention of Long Fang Riders as it summons memories of playing Warhammer 40k Space Wolves. The Long Fangs in that were veteran warriors, who were literally "long in the tooth". I imagine the same goes for Eru-Tovar's elite riders. Also, DMs should take note on the hardships the Wolf Nomads endure by being next to the evil of Iuz. This is a dangerous yet rewarding area to send players.
Lastly, is Mr Ryan presents an article on an overlooked facet of the Greyhawk setting and that's its connection to the Feywild. This term for the home lands of faeries and sylvan creatures in lore is one of my favorite recent updates to the D&D dictionary (including Shadowfell). In Greyhawk the Feywild and Fading Lands are related. The Fey Wild is a place of mystery and nature where Seelie and Unseelie Courts rule. For a visual, Ryan evokes some of my favorites like Alice in Wonderland or Willow, I might add movies Pan's Labyrinth and indeed Labyrinth!
The article goes a step further and provides some useful areas to access the Feywild from Oerth, including not only the well known Welkwood (by the elven realm of Celene), but also a tropical region (Turucambi) and a Baklunish cultural region (Pinnacles of Azor-alq). He also gives some useful lists on what type of creatures and magic items you might find in the Feywild. All in all, this is a good DM's resources for sending players to another plane for a side-quest.