THESSALWORG (5E)
This
horror is an unforeseen branch in the family of magical hydra hybrids called thessalmonsters.
It partly resembles the thessalhydra, except that instead of the giant maw in
the center of the ring of snake heads, it has a large wolfish head. Unlike sentient
speaking worgs, the thessalworg is a slavering beast, that in particular attacks
normal worgs and other canines on sight. Thessalworgs can be found in most any
climate or terrain, either singly or in packs.
THESSALWORG (5E)
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 40 ft.
STR 16 (+3)
DEX 13 (+1)
CON 15 (+2)
INT 5 (-3)
WIS 9 (-1)
CHA 7 (-2)
Skill Perception +3
Damage Immunities acid
Condition Immunities blinded, charmed, deafened, frightened, stunned
Senses darkvision 60 ft., passive Perception 13
Language -
Challenge 2 (450 XP)
Keen Hearing and Smell.
The thessalworg has advantage on Wisdom (Perception) checks that rely on
hearing or smell.
ACTIONS
Multiattack.
The thessalworg makes two attacks: one Bite attack, and either one Flurry of
Bites attack or one Tail Pincer attack. Alternatively, it may use its Acid
Saliva.
Flurry of Bites. Melee
Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:
7 (1d6 + 3) piercing damage plus 5 (2d4) poison damage.
Bite. Melee
Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 +
3) piercing damage. If the target is a creature, it must succeed on a DC 13
Strength saving throw or be knocked prone.
Tail Pincer. Melee
Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3)
slashing damage, and the target is grappled. As an action, the target can
escape the grapple by succeeding on a DC 13 Strength (Athletics) or Dexterity
(Acrobatics) check (its choice). Until this grapple ends, the thessalworg can’t
use its tail pincer.
Acid Saliva (Recharge 5-6).
The thessalworg spits a glob of acid at a point it can see within 30 feet of
it. Each creature within 10 feet of that point must make a DC 15 Dexterity
saving throw, taking 14 (4d6) acid damage on a failed save, or half as much
damage on a successful one.
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