Saturday, April 2, 2016
Favorite Greyhawk Modules Ranked
10. Dungeonland: Okay folks, this and the follow up Land Beyond the Magic Mirror, are a guilty pleasure of mine. I am a huge fan of Lewis Carroll's world so naturally I enjoyed the hell out of these parody modules. My friends perhaps weren't all that pleased, but you have to admit the thing runs itself!
9. The City of Skulls: This underrated module sends you on a rescue mission into the capital city of Iuz the Evil himself. The 2E format and maps might be pretty flimsy, but the heart of the plot is quite good and an enterprising DM can definitely make something more with this module. A remake of this is high on my wish-list.
8. Against the Giants: This compilation of three classic tournament modules is one of the first purchases I ever made. As a fan of norse mythology it's fun to send puny heroes up against hill, frost or fire giants and see them hold their own. Never get tired of giants.
7. The Forgotten Temple of Tharizdun: Want a creepy horror dungeon crawl? You can't get much better than this module. Tharizdun was still quite a mystery back when this came out, but since then he's been rehashed reimagined and recast many times. Get back to Tharizdun's roots and check out this highly dangerous mod.
6. Age of Worms: This is actually a 12 episode Adventure Path by Paizo during 3.5E. I only truly liked half of its component modules, but several parts are quite memorable to me, notably the beginning with the Wind Duke's tomb, the Champion's Games in the City of Greyhawk, Prince Zeech in Alhaster, and the final battles against Dragotha and Kyuss. there's a lot to love in Age of Worms.
5. Greyhawk Ruins: It's not the prettiest module to look at; reams of crappy maps, appendices of monster stat lines, so-so interior art and a ton of keyed locations. As bad as this trio of dungeons seems, it is dense with wonderful easter eggs, unique treasures and yes, endless monsters to slay. This module may not be Gygax's exact vision of the ruins, but for many of us it was the best published version. It even got a sequel in Expedition to the Ruins of Greyhawk. How much do I like Greyhawk Ruins? I ran the entire thing twice.
4. The Sinister Secret of Saltmarsh: This is my favorite low level mod set in Greyhawk. I love it's location between Keoland and the Sea Princes. The plot is easy and fun, it's like a Scooby Doo mystery.
3. Five Shall Be One: A quest to find five artifact level magic swords? How did my friends not jump on this adventure? Only one of them wanted to play so he played five characters at once! That's how good this adventure was to me. The first half of the quest is good I should clarify. The second half, Howl From the North is utter garbage. This is why I'm busy rebooting the entire FSBO quest for 5E. Read it here on Greyhawkery.
2. Vecna Lives!: This module unlike any others made for Greyhawk is both extremely dangerous and potentially world changing. Vecna the Archlich, his cult and his artifacts is hard to beat. The module involves some exotic locations, the Circle of Eight and some good artwork overall. Chris Perkins and the Wizards team needs to take a hard look at Vecna Lives! for one of their future 5E storylines.
1. Mordenkainen's Fantastic Adventure/ Maure Castle: Yes, of course this is my favorite. Robert Kuntz's MFA and it's expansive sequel in Dungeon #112 is superior to any Greyhawk-Castle-Ruin type module published for Greyhawk proper. Eli Tomorast is my favorite villain as well. Check these modules out if you can, they will provide many months of good gaming.