Apparatus of Kwalish: Debatably this is an artifact, but it's always been listed among wondrous items in DMG's. We all know this most famous of aquatic magic items, but for future readers I want to make clear, Kwalish is human, and he originally worked out of the Baklunish West in Zeif.
Wednesday, August 9, 2023
Greyhawk A-Z: Magic Items 2
Apparatus of Kwalish: Debatably this is an artifact, but it's always been listed among wondrous items in DMG's. We all know this most famous of aquatic magic items, but for future readers I want to make clear, Kwalish is human, and he originally worked out of the Baklunish West in Zeif.
Wednesday, November 23, 2022
Revisiting: Ull Encounter Chart
Random Encounters in Ull
N. Ull Plains S. Ull Escarpment Encounter*
03-04 03-04 Halflings (3)
05-10 05-14 Herd Animals
16-20 21-25 Men, Bandits
- 26 Men, Dervishes (4)
21-30 27-36 Men, Herders
31-40 37-46 Men, Merchants (5)
41-50 47-56 Men, Nomads (6)
51-56 57-61 Men, Slavers (7)
- 62-66 Men, Tribesmen (8)
57-61 67-71 Patrol, Men, Warband
62-65 72-74 Wild Horses
66-00 75-00 Use Standard Tables
Ulsprue W. Barrier Peaks Encounter*
- 01-07 Giants, Hill
- 08-12 Giants, Stone
01-08 13-27 Humanoids (9)
09-15 - Men, Nomads
16-31 28-43 Men, Tribesmen (8)
32-46 44-48 Ogres (10)
47-53 49-55 Special (11)
54-00 56-00 Use Standard Tables
* Based on encounter descriptions from the World of Greyhawk Glossography and Monster Manuals.
(1) See Greyhawk Adventures for details. In addition, 5% of camprats here will actually be Kund, also known as blink camprats.
(2) Ghouls are said to prowl the fringes of Kester by night..
(3) Halflings are mainly found in Uli towns and typically share their customs and venal dispositions.
(4) Will always be mystical devotees in the service of the Mahdi of the Steppes.
(5) Daring caravans from the northern Baklunish states are typically bound for Kester a trade nexus with the nomads of the Dry Steppes.
(6) Double standard encounter numbers for nomads in the Northern Plains.
(7) Southern slaving bands search for Yorodhi tribesmen and humanoids while the northern slavers capture Paynim nomads.
(8) Civilized Yorodhi hillmen (Oerid) normally except in the Ulsprues where they are instead less civilized ogre-blooded men (Baklunish).
(9) Humanoids migrating and foraging into the lowlands. It is not uncommon for smaller bands of orcs and half orcs to function in Ull society.
(10) Ogres include many half-ogres and also ogre magi within the Ulsprue Mountains.
(11) Special Ulsprue 1d6: 1-2=Minotaur, 3=Manticore, 4=Chimera, 5=Troll, 6=Giant-kin, Fomorian. Special West Barrier 1d4: 1= Dwarves, 2=Troll, 3=Wyvern, 4=Men, Slavers
A Guide to the World of Greyhawk
World of Greyhawk Glossography
Greyhawk Adventures
Living Greyhawk Gazetteer
Monster Manual
Wednesday, October 19, 2022
Greyhawk Lore: The Great Embarkation
"Myths tell of a time in the distant past when the elves were newcomers to the Flanaess, and great wars which raged across the landscape between the olvenfolk and those lizard-like species which lived here before them. During the final days of these wars, it is sometimes told of how the kuo-toa were driven from the land into the oceans about the subcontinent. Some of these tales go on to tell of elvish pleas to their gods to let them follow the kuo-toa into the watery depths to exterminate their enemies. Few even among the elves know the truth of these ancient tales, and they know better than to speak of them, especially to strangers. And yet, the tales still spread. Maybe they are true..."
The Great Embarkation
"Elven legends tell that, prior to the coming of their race, the lands of the Flanaess were overrun by the scaly races and their amphibious brethren. The elves viewed these creatures as abominations, leftovers of an ancient era in which the aboleth created foul spawn to take their evils from the seas and the underdark to the realm above. Whether fittingly or not, the elves saw many of the world’s oldest beings as servitors of the aboleth, and marked them for extermination. In this manner, the elves gained the enmity of dozens of races, including troglodytes, lizard men, grung, grippli, skum, bullywugs, firenewts, ingundi, blindheim, muckdwellers and kou-toa. These last were seen by the olvenfolk as the very worst of their kind – ambitious, industrious, fecund and supported by at least one god who sponsored potentially powerful clerics. For these reasons and more, the elves named the fish men their primary target."
"Few records remain of the centuries of warfare between the two races. If the kuo-toa had any relations with the gloomy aboleth, nothing came of them during the conflict. Evil to their cores, they had enslaved or killed all races they had contacted in the early aeons, and thus enjoyed no allies. The olve, on the other hand, recruited many to their cause. Unable to rouse the dwarves from their underground lairs, they nonetheless enlisted many gnomes, as well as extremely early Flan and the dying race of the Rujari, primitive antecedents of human beings. These latter folk coined the name "gogglers" for the kuo-toa, an appellation that remains popular to this day."
The aboleth are indeed evil schemers bent on domination, but by then they are out of the picture it seems. Even more amazing is the Kuo-toa are so reviled in this era they are apparently dominant in the Flanaess, enslaving other amphibious races? Needless to say, the elves aren't teaming up with lizardmen or bullywug filth. What's funny is now we see dwarves are here too? Why are they not itching for a fight, but the gnomes are? Yeah, stereotypically dwarves and elves don't get along, that is evidently until many millennia later in the Hateful Wars where they battle orcs, goblins, and such out of the Lortmils. Elves will eventually shun everyone, ask Queen Yolande. I also like the reference to "extremely early" Flan. Maybe these are the ancestors of Sulm or the Isles of Woe in the central Flanaess? One more thing, the Rujari people is also a super obscure reference, and amazingly I remember asking Erik Mona about them in a forum discussion ages ago:
"Eventually, the elven alliance defeated the kuo-toa, laying waste to their cities and culture and destroying vast hatcheries of kuo-toan young. Finally admitting defeat, the gogglers pulled back to the shores and took to the waters. Though the tide had been for the elves all along, losses numbered in the hundreds of thousands – unacceptable to the olvenfolk rulers. At a great war council near the front of the final battles, the elves entreated their gods, the Seldarine, for a means by which to follow the kuo-toa to the seas, and exact their vengeance upon them completely. Their mournful pleas found purchase in the ears and hearts of their gods, who instructed a fifth of all elves in the Flanaess to take to the ocean."
The more I read about this, the more it does start to sound like myth instead of history. Like, can you imagine mass combat on land between kuo-toa and elves? Hundreds of thousands of elves die? So, I'm assuming millions of fishmen are slain in this war. Also, can you picture the coasts of the Flanaess hosting great kuo-toan cities and vast hatcheries? Where would those exist in present day? Guess it doesn't matter, the elves wiped them out of existence! Anyhow, the elves aren't satisfied with conquering the Flanaess, nope, now they want to take the war underwater...
"This event, known as the Great Embarkation, saw thousands of elves simply walk into the sea. These chosen olve found their hands and feet webbed, their necks marked by fully-functioning gills. Accepting this gift with great happiness, the newborn race of aquatic elves took to their task immediately. Within four centuries, every kuo-toa who had fled to the seas had been hunted down and destroyed. Within a millennia, the sea elves had spread to all the oceans bordering the Flanaess."
Fantastic! So, this myth becomes the origin story of the sea elves. The elven War of Extermination which raged for untold centuries, continued unabated beneath the seas for four more centuries, and in the end the scaly folk are wiped out (I wonder when Sahuagin come on the scene though?). Side question, when does the Drow-Elf schism happen? Before or after this story? If it's afterwards, were some elves changed into drow and sent to the underdark to hunt the other kuo-toa? (but they rebelled instead)
"Today, the sea elves are as numerous as any of their kind, and can be found around the entire globe. Though the gogglers of the ocean were destroyed, those who fled underground survived, where they yet plot a return to their place in the surface world. The tale of the Great Embarkation remains a tightly guarded secret among the elves. Some decry it as myth. Others deny it completely, citing the brutality of the olvenfolk as an example of an attempt to make the race look much more violent than they actually are. The oral tradition of the quaggoths does not equivocate on the matter."
Aha the awful Kuo-toa of the D-series modules are the underground remnant of this great ancient culture slaughtered by the elves. I like that Mona acknowledges the mythic history is not flattering for the elves and that they go to great lengths to never speak of this age. This provides a good reason why there's very little lore on elven history outside recent Flanaess timelines. And the quaggoths? Oh, they remember. The Great Embarkation is a great bit of lore that a DM can use to turn otherwise "good" elves into antagonists as they struggle to keep players from discovering the secret and letting it get out.
Wednesday, April 6, 2022
Ull: Land of a Thousand Villains - Nura bint Ramil
Welcome back Greyhawk faithful! Today is the start of another new blog column. This one is dedicated to the late Jason Zavoda, who would post NPCs and monsters on his blog Hall of the Mountain King. Jason is why I'm naming this series, Ull: Land of a Thousand Villains. My first post is on the alluringly deadly Nura bint Ramil. Originally an NPC from my own 2E home campaign, this villain first appeared in 2010 as my entry in Postfest XIV on Canonfire. Twelve years later it is time to re-examine this shady lady from Ull so she can be used in your own Greyhawk campaign. Enjoy!
"There are few sights in Ull rarer than a woman who wields power and wealth. In the seedy heights of Kester is one
such woman, and though she is not a native of Ull, none dare contest her right
to live and prosper in that harsh frontier land.”
Nura bint Ramil the Pit Mistress (human
female, rogue 12)
Nura bint Ramil arrived in the far-flung trade-town of Kester during the reign of Draske the Short in 581 CY, and she brought enough wealth and attitude to effectively buy her way into the upper echelon of Kester’s popular gladiatorial market. Her sudden fame, and influence was considered remarkable by locals, because in Ull a woman of any lineage has to be twice as ambitious and aggressive as her rivals. Nura bint Ramil operates from a walled compound on the edge of Kester, that includes holding pits and a training yard for her hand-picked stable of gladiators. Known across the region as the “Pit Mistress”, she is frequently found at Kester’s markets appraising new talent or at the Grand Pavilion by the fighting pits. placing bets with her fellow Pit Masters on their upcoming fights. Nura is always accompanied by a retinue of loyal eunuch bodyguards and other sycophant servants. Whispers tell that she also has a very powerful, but secret benefactor watching over her in return for some unknowable bargain. Indeed, no one in Ull seems to know Nura’s history, and the Pit Mistress does not tolerate personal questions about her past.
DM’s Background: Nura bint
Ramil was born in 564 CY in the city of Sefmur in Tusmit. She is the daughter
of a small-time guild thief named Nadira and the notorious assassin, Ramil the
Serpent of Ceshra. Nura never knew her father, she was only a year-old when he
was apprehended on a mission in Ket, never to be seen again. Nura grew up on
the streets of Sefmur, running with a youth gang after she was abandoned by her
mother at age eight. She faced the judgment of the qadi magistrates several
times for pick pocketing and cut-pursing, spending her formative years in more
than one detention house and finally as an indentured servant to a clothier. At
the age of sixteen Nura caught the eye of a lieutenant in the Sefmur thieves guild named Mirak al-Massari, who often came to the clothier to have custom
garments made. By chance one day, he saw young Nura casually concealing sewing
needles, strong thread and even a pair of shears on her as she worked. Mirak
watched her pocket these items from afar and was impressed with what he saw so
he took her aside during a break. Nura was told she had special talents and
that she was wasting her time here, so Mirak managed to get her released from
the sweatshop after bribing the head seamstress with promises and fake jewelry.
Sponsored by Mirak, Nura became a valued
guild-thief in only a few years, concentrating on house burglaries at night, or
bait and switch jobs during the day. One fateful night at the guild-house, she
overheard talk about how she was the spitting image of her mother Nadira, who
once spurned the Guildmaster’s advances and fell for a Ceshran assassin. Nura became
obsessed with learning more about Ramil the Serpent, what happened to him, and
even what kind of debts the guild may have owed him. A couple years later, her
curiosity led to trouble when one day she broke into the Guildmaster’s chambers
and found a journal. To her dismay, Nura discovered that the mission Ramil was
sent to Ket on was in fact a set-up with the Ketite authorities by the jealous
Guildmaster. Nura had just finished reading the account when Mirak, and the
other senior lieutenants caught her in the act. Rather than kill Nura, the
Guildmaster punished the daughter of Ramil by turning her over to Sefmur’s corrupt
qadis, who were handsomely paid to convict her on false charges.
Nura was
sentenced and sold to an unscrupulous caravan master whose last recorded
expedition was south through Ull toward the Dry Steppes. Istus intervened
however, and the caravan was scattered by a freak dust storm that took the life
of the caravan master and left everyone to survive on their own. Nura
surprisingly turned up in Kester a week later, a free Baklunish woman again
with new-found wealth to start her life over. While she now enjoys an
extravagant career beyond her wildest dreams, Nura bint Ramil privately plots
revenge for her father on the Sefmur thieves’ guild in the near future.
Description: By all standards in
the West, Nura is a comely individual, fit and youthful in appearance with
lustrous black hair down to her waist. However, her severe hazel-colored eyes
and harsh demeanor show what a rough life she has in fact lived. Nura is
normally dressed in the finest robes and dresses that can be found in Kester,
along with an endless assortment of veils and jeweled accessories won from bets
with other Pit Masters or gifted from visiting merchants. When travelling
outside the comforts of Kester through the rugged land of Ull, she dresses in
leathers, a light cloak and often a heavy turban to disguise her appearance. Nura
is highly proficient in many light weapons and will always have at least one
blade hid on her during any given encounter. Since moving to Kester, Nura bint
Ramil is not above the use of poisons. Her eclectic collection includes exotic
poisons that can be delivered with a kiss or from her painted fingernails.
Given her resources and contacts, any of the above items in her possession
could be magical with an emphasis on worn protective devices. In certain
dangerous situations, Nura may also have access to magical dusts, sands and
possibly even a one-use item with the ability to summon an earth elemental.
DM’s Campaign Notes: Nura bint
Ramil was in fact rescued from the dust storm by the enigmatic necromancer Abi
Dalzim, recently returned to the outskirts of Kester after his long banishment
at the hands of his nemesis Alhamazad the Wise. Nura is completely in his
thrall, secretly doing his bidding without fail, and fearing his omnipresent
attention from the crumbled ruins of his tower in the Ulsprue foothills. When
not tasked with some fell quest by her shrouded master, Nura is independent to
pursue her own goals. This is an arrangement she freely chose, thus making her
even more cunning than most would-be villains. Her position as a Pit Master in
the lawless trade town of Kester makes her an excellent source for information
or minor missions for Player Characters who don’t mind her shady nature. In the
most extreme situation, she can even buy captured PCs and put them to work in
Kester’s deadly fighting pits until they can win their freedom back.
Tuesday, January 25, 2022
In Memory of Two Greyhawk Sages
Welcome back readers of Greyhawkery. Yes, this is my 1002nd post overall, and my second since going on hiatus last year. If you are new to the blog, well, thank you for joining in. You have a lot to catch up on! If you are reading this as it's posted, thank you for keeping on top of my activity in the Greyhawk community. I haven't gone anywhere, and I appreciate those who encourage me to get back to blogging.
This post is special however, so no promises. As many in the Greyhawk community know, we lost two friends over December 2021. It took me a while to process the loss, to decide if I wanted to blog about them, or leave it at sharing kind words on Legends & Lore stream. Well folks, I'm finally in the frame of mind to do a post.
Michael, or Leahcim the Learned, was a kind soul, witty and quick with a bit of Greyhawk lore. Michael was a fixture in the Greyhawk community and on streams. I remember first meeting him through the Greyhawk Channel, as he was quick to educate the new players in Greyhawk lore through the chat window, and later he got involved through Lord Gosumba channel and the community Discords. I was lucky enough to play some Greyhawk with Michael before he died, and I could tell he relished every session playing a Suel wizard. Michael was also a contributor to Canonfire, Oerth Journal, and I'm sure more if only he had more time. I wish I had got to know more about the man behind Leahcim, maybe at a convention, or guesting on a stream. Now he'll just have to remain a legend, along with the pantheon of other learned Greyhawk deities.
Jason Zavoda by contrast, needed no introduction in our community. Or if you didn't know him, one only had to point out his body of Greyhawk work. If I was to sum Jason up in on word I'd say "prolific". He is first and foremost known for his Zavoda Index a tool that has no equal in the D&D community. There is no one writing in fandom who hasn't used his index for reference. If that was all JZ did, he'd still be a legend to me. But no, he also started a blog Hall of the Mountain King which in his words, was inspired by Greyhawkery. That's an honor. Of course, Jason grew tired of Blogger. Yeah it's not the best, I agree. Well, he moved his posts to Canonfire Journal: Hall of the Mountain King where Jason had already been a long-time member of Canonfire. In fact, Jason used to post Greyhawk fiction there such as Nosnra's Saga
Speaking of fiction, I don't know anyone who loved Gary Gygax's Gord novels more than Jason Zavoda. Anytime Jason would guest on Legends & Lore or Gabbin' streams, he was ready to dispense sagely lore about these books. His love of these novels led him to another innovative idea: Jason Zavoda Presents: Reading and Annotating the Gord Novels, with Chris (Cthaeh). Audio readings of Greyhawk novels (or any D&D book for that matter), is an incredible idea, and with annotations makes it even more fun to experience. I hope Chris and someone else can take up where Jason left off and finish this project. And I think that's what drove Jason to be so prolific. We all knew his health wasn't the best (nor was Michael's) and he was posting blogs, reading books, and talking in streams and voice chats daily. He knew his time was limited and was making the most of it. Now, Jason can kick back and have a drink with Gygax, Arneson, and all the other legends of the game.
Let these two guys be your motivation to contribute your fan work with the Greyhawk community (or any D&D community). You may start small, but if you are consistent and your body of work grows, people will be inspired by you in turn, and that's a fitting reward for being a part of this community.
Wednesday, March 31, 2021
1000th Greyhawkery Post!
I am reluctant to say I am ending the blog because there is always more to write about, or new editions of D&D to come out, and perhaps someday when I'm 70, a newly published Greyhawk setting to meticulously pick over. For now though, I really have hit a wall creatively and it seems better to me to press the pause button than to stress myself trying to come up with content twice a week, in order to keep up an arbitrary pace I set a decade ago, back when my ideas were fresh and indeed I had more time and energy. The other dynamic at play, and this is not a bad thing, is that there is a lot more going on in the Greyhawk community. Indeed the most I've seen since the 2000s when Living Greyhawk hit the scene. When I started Greyhawkery, Paizo had already lost their Dragon/Dungeon magazine license, Living Greyhawk was done, and it was more or less just Greyhawk Grognard and me, plus the hold-out fan sites, fan forums and fanzines when it came to dedicated Greyhawk content. Fast forward to 2021 and there is SO MUCH MORE fan content being produced that I feel I can take a sabbatical!
That's right folks, I'm doing fine and I'm not technically going anywhere. I'm still going to write and draw at my leisure (more Ull?). If something seems particularly good I might even post it on Greyhawkery, or submit it to one of our other excellent fan content outlets. I plan on reading more (I'm terrible at that), continuing to stream (or chat in streams), and hopefully run or play in more Greyhawk rather than just talk about it. I also need to go back through these 1000 posts and fix some dead links, organize my "best of" section, and finish some primer stuff on the home page. One more thing (since this post is written at the tail end of the COVID pandemic), ideally I'd love to get back to a physical convention someday to meet all the Greyhawk friends I've made.
In the meantime, I'd like to acknowledge and direct you to all the fabulous content creators out there that I follow or collaborate with occasionally. These people will keep us all entertained in the years to come, and who knows someday maybe they'll inspire me to regularly blog again. Enjoy!Tuesday, March 30, 2021
Very Best of Greyhawkery
Virtuosos of Villainy: Eli Tomorast is my love letter to this vile wizard of the Maure Castle fame. Few villains in my home games have been as hated as Tomorast. His distinctive demon claws kind of make him stand out as well. The art for Tomorast by Kalman Andrasofszky, James Ryman and Wayne Reynolds is the best. I also recently learned that Paizo publisher Erik Mona himself owns the original cover painting of Eli from Dungeon #112. Jealous! I wish I had done more Villainy articles like this, but really few ever stand the test of time as well as Eli.
New Greyhawk Map: South Seas is to date, my masterpiece in cartography. This map as far as I can tell is the most downloaded and talked about on my blog. No wonder why, there are few like it. I made the South Seas map for my long-running pirate-themed Sea Princes campaign, but the whole effort was mostly research over actual map making skill. I took what we knew of the inset map from the 1983 Glossography, and combined it with the extended Hepmonaland from the Scarlet Brotherhood sourcebook. Then I really tied it into current Greyhawk by adding all the new locations from the Savage Tide AP such as Sasserine, Scuttlecove, and yes, thanks to Gary Holian the Isle of Dread to the far southwest. Could have I done more with this map? Of course! Artistically its just a line drawing with some clever clip art and layers to give it an old nautical chart look. I encourage anyone to modify, improve, or expand upon this map.
Sword of Kas Through Editions is a short, but effective article that I researched back in 2015. Little was I to know it would end up being one of my top ten most viewed posts. The Sword of Kas is one of those iconic items from D&D so I'm sure people often come across this post in their searches. Magic swords is a popular subject anyways on this blog, but this one beat them all.Greyhawk Wizards: The Pentad is a short, but inspired post that I did on a hypothetical all-female wizard group ala the Circle of Eight. Greyhawk is full of wizards (or lich-wizards), and besides Iggwilv, it's a male dominated world. I had fun piecing this team together, especially as an attempt to bring Ed Greenwood's creation from the Wizards Three articles, Rautheene, back into the setting since she bears no mention anywhere else.
5 Reasons to Visit the Bandit Kingdoms is the first in a series that I hit upon in 2015 as a way to introduce adventure ideas in the major areas of the Flanaess to new DMs who might otherwise have no idea what to use or where to find it. I'm happy to see this similar effort done to all the nations of the game setting through Canonfire's Touring the Flanaess postcard community project.
Rulers of Ull: Ulzhak the Golden and Kuchakar the Dragon Slayer is two of my favorite home-spun creations for Ull, but I'm counting this as one item. I had intended to do a story on all the rulers of Ull, but that is a tiring exercise I'll save for another day. Instead I did the two that to me, were the most action packed and heroic. These historical rulers were invented as a way to show even lowly Ull can develop some heroes, and that there is epic quests to be had there as well.
Pirate Fleets of Greyhawk is one of my best articles for Greyhawkery, and this has made an appearance in Oerth Journal as well. In my opinion, my Sea Princes material is significantly better than my Ull series, because I've actually ran my friends through this in multiple linked campaigns. The pirate fleets above most of my pirate articles informs best what the factions and political climate of the South Seas is like. Check it out!Ring of Five Questions: Creighton Broadhurst is the first of an amazing run of interviews that I did from 2011-2012. Creighton is one of my favorite LG authors back in the day (he made Rary the Traitor cool again) and he was an occasional visitor to our nightly Greyhawk chats. He was kind enough to be my first "industry" person involved in the blog. I would go on to pose my custom set of 5 Greyhawk questions to other authors and artists. More recently I resurrected the Ring of Five for all Greyhawk fandom to share their favorite answers regarding our shared hobby.
Furyondy-Iuz War Part 1, Part 2 & Part 3 is part of my epic 2E "Greyhawk Wars" campaign that spanned 24 in-game years. Back in the 90's I kept quite good notes and wrote battle reports on our campaign and such. It all culminated in the final war against Iuz which was probably inspired by Tolkien's the War of the Rings. Check out these battle reports, perhaps they will inspire other DMs to wage war on the Flanaess like good old Gygax probably intended!
Greyhawk A-Z: Spells is not the even close to the first in my A-Z series, but its the most impressive in my opinion. Anyone who is well read on published Greyhawk could easily put together an A-Z list of names, places, or items, but Greyhawk specific spells? That was such an undertaking that I spent hours researching books and magazines to fill the list, and I still had to cheat a few times. Then I did a second A-Z list cause I had so much left over.
That's all folks! Be sure to check out the Best of Greyhawkery page link at the top where I will hopefully someday have everything categorized for your convenience. Until the Star Break!









