I'm playing devil's advocate here, so hang on. Yesterday I was reading how it was the late
Dave Arneson's birthday. The co-creator of
D&D is of course famous for
Blackmoor, which is a setting in its own right yet inexplicably part of the
World of Greyhawk as well. That got me rethinking how
Greyhawk, the setting many of us love is really an ugly patchwork of disparate settings, genres and authorial voices. Contrast that with rival
Forgotten Realms, and you'll see why Greyhawk isn't a very marketable setting as a whole.
I'm not a
Gygax historian by any means so my facts and chronology might be skewed, but I do know enough about the setting that I can look at the parts that make up the whole and see how hard it would be to defend the setting to a newcomer. The basis for the
World of Greyhawk is naturally, an adaptation of Gary's home game and if I'm right
Robert Kuntz's Maure Castle game as well. It's not uncommon for writers to collaborate on fantasy settings;
Dragonlance is a successful example. A couple DMs building a homebrew world is ideal in fact, though Gygax does get a lion's share of the credit.
Ed Greenwood by comparison is also considered the singular voice behind the Forgotten Realms but it's early development wasn't burdened by additional or outside the home setting material (cultural analogs
Kara-Tur and
Al-Qadim notwithstanding). Greyhawk however, during the infancy of
D&D was intentionally designed to be a kitchen sink setting that liberally borrowed from many of
TSR's brightest authors.
This spirit of creative diversity at first can be taken as an advantage, but once you try to explain the origins of this crazy quilt of a setting it becomes rather unwieldy. So you already have Gygax and Kuntz's campaigns and then
Blackmoor (and the
Duchy of Tenh) in what I can only guess is an homage to Arneson's campaign because the two bear little resemblance except in name. Add to this
Lenard Lakofka's Lendore Isles campaign nestled comfortably on the edge of the map.
Jim Ward's classic sci-fi game
Metamorphosis Alpha was given a nod in the World of Greyhawk via the adventure
Expedition to the Barrier Peaks. Genre bending hero
Murlynd features heavily in early Greyhawk canon and I suspect he may have once been intended as a link to TSR's western-themed RPG,
Boot Hill. Stranger yet is author
Andre Norton's involvement in
writing the novel Quag Keep. It's name is also thrown in the game setting despite there being no further similarity.
The patchwork nature of the setting goes "beyond the Flanaess" too, the setting nearly saw the inclusion of
Frank Mentzer's Aquaria setting and it's now fairly well known from the
Dragon Annual #1 map of
Oerth that much of what was planned to be in the western half of the world was somehow based on the French graphic novel
Black Moon Chronicles. By the time all these things are in place, the incorporation of
Moldvay and
Cook's classic
The Isle of Dread into Oerth for
Paizo's Savage Tide AP seems even less surprising.
So what is a fan of Greyhawk to think? Luckily the setting has been around long enough that later writers and fans have done all the heavy work justifying how these parts work (or don't work) together. Or you can ignore ramblings like mine and enjoy the diversity. Yet for published Greyhawk to continue one day or even reboot as the case may be, I'm afraid it may be necessary to tear up this quilt and focus just on the cohesive or "iconic" parts of the setting.