Friday, December 22, 2023
Greyhawkery #1067
Wednesday, September 7, 2022
New Towns of Sea Princes 576 CY
- Port Azure: Mercantile port that competes with North Harbor. Ruler has a sizeable library.
- Harriven Point: Minor town with a walled keep overlooking cove. Peaceful because ruler is rarely there.
- North Harbor: Busy, wealthy port that handles a lot of imports. Ruled by family of explorers. Fabulous palace with a shrine dedicated to Kelanen.
- Galeside: Rich port in league with prince of Port Toli. Archbaron is focused on exploring and exploiting more of the south seas.
- Tanport: Very old, but important port town. Services a lot of exports from inland farms.
- Keyfield: Farming community. Close ties with Port Torvin. Lawful ruler hires laborers.
- Bracken Hall: Farming community with ties to Westkeep. Monsters encroach from Hool Marshes.
- Tower Hill: Major farming community that also serves land route between Hokar, Port Toli and Monmurg. Baron's keep is trapped against thieves in area.
- Ardo: Quiet, remote farming community on trail to Berghof from Hokar. Reclusive ruler is feared by locals.
- White Cove: Major port that services trade inland to Hokar. Marble buildings. Expert shipbuilders. Osprem temple.
- Silver Shore: Wealthy port that focuses on Jeklea fishing fleets and trade with Sasserine.
- Cliffhaven: Tiny port serving Berghof. Ruled by a former adventurer.
Wednesday, May 4, 2022
Ull: Land of a Thousand Villains - Sheik Chagan Vachir
Welcome again Greyhawkers to another installment of Ull: Land of a Thousand Villains! If you haven't read the previous baddy, Nura bint Ramil, please check out that post first to see what this column is all about. Today's villain is another revisited NPC from my Greyhawk writing past. Sheik Chagan Vachir first appeared in my Oerth Journal #19 article on Ull. In this post I am expanding on this information with more background material and suggestions on how to use this NPC for your own campaign. Rest assured, later entries in this column will be entirely new creations so stay tuned. Until then, enjoy!
Sheik Chagan Vachir, Pit Master of Kester (human, male, rogue 10)
Sweaty, disease-marked, and profoundly decadent, Sheik Chagan Vachir
is the foremost Pit Master of Kester, a
rugged frontier town where blood-sports are the main source of entertainment.
The Pit Masters are collectively about a dozen independently wealthy Kesterians
whose power and influence are in part due to the popularity of the fighting
pits, where their hedonistic rivalries are celebrated by the masses. Sheik
Vachir in particular is known to excel at scouting and rearing the best
non-human gladiators in Ull. Among his most storied fighters are the late ogre
champion Bruzhog the Maul, the aging Abular paragon of minotaurs and the infamous
half-orc Bruzharag the Misbegotten. In recent years, the sheik’s main rival
among the Pit Masters is the upstart female, Nura bint Ramil who alone in all
of Kester rejects his salacious advances.
DM’s Campaign Notes: The sheik’s distinctive
amber-hued pavilion tents can be found in every market selling a variety of
wares, but the largest of them sits permanently on Kester’s fighting pit
grounds and is the site of many debauched parties before a gladiatorial event. Despite
spending most of his time in public at this grand tent, Vachir and his trusted
retinue reside safely inside a walled manor within view the pits. Indeed, his
manor is regarded as one of the most heavily guarded locations in all of Ull. The
sheik is not married and has no (living) family. He employs a variety of
henchmen, many of whom proved themselves in the fighting pits as a test of
skill and loyalty. A few of Vachir’s choice lieutenants are foreign-born
fighters and rogues, including one wizard that is an accomplished alchemist.
Chagan Vachir is a vile schemer with
seemingly unlimited resources and contacts. It is whispered that he may even be
a member of the enigmatic Yellow Cartel, a power group based in Ull whose
illicit network is starting to spread to every major region of the
Flanaess. The sheik is always protected by a number of personal magic
items meant to keep him from harm. While he has many enemies and rivals, he is most
afraid of his monstrous thralls, preferring to control and train them through the
use of hired muscle and alchemical concoctions. To that end, the sheik is
always looking to add a new mage to his retinue who knows the art of potions
and charms.
Sheik Chagan Vachir is the top of the pyramid for social interaction in Kester. It is commonly known the Pit Masters, including Chagan, only pay lip service to the rule of the Orakhan. Those wishing an audience with him, usually must work through the lesser Pit Masters to gain his attention. Bribery will not work on him, and he only bets with his peers, however the sheik can easily be swayed if a party has captured an interesting monster alive. Vachir is not proficient in arms, but he is fascinated by exotic weaponry, and may at times pay a visitor just for the privilege of admiring their weapon.
Tuesday, January 25, 2022
In Memory of Two Greyhawk Sages
Welcome back readers of Greyhawkery. Yes, this is my 1002nd post overall, and my second since going on hiatus last year. If you are new to the blog, well, thank you for joining in. You have a lot to catch up on! If you are reading this as it's posted, thank you for keeping on top of my activity in the Greyhawk community. I haven't gone anywhere, and I appreciate those who encourage me to get back to blogging.
This post is special however, so no promises. As many in the Greyhawk community know, we lost two friends over December 2021. It took me a while to process the loss, to decide if I wanted to blog about them, or leave it at sharing kind words on Legends & Lore stream. Well folks, I'm finally in the frame of mind to do a post.
Michael, or Leahcim the Learned, was a kind soul, witty and quick with a bit of Greyhawk lore. Michael was a fixture in the Greyhawk community and on streams. I remember first meeting him through the Greyhawk Channel, as he was quick to educate the new players in Greyhawk lore through the chat window, and later he got involved through Lord Gosumba channel and the community Discords. I was lucky enough to play some Greyhawk with Michael before he died, and I could tell he relished every session playing a Suel wizard. Michael was also a contributor to Canonfire, Oerth Journal, and I'm sure more if only he had more time. I wish I had got to know more about the man behind Leahcim, maybe at a convention, or guesting on a stream. Now he'll just have to remain a legend, along with the pantheon of other learned Greyhawk deities.
Jason Zavoda by contrast, needed no introduction in our community. Or if you didn't know him, one only had to point out his body of Greyhawk work. If I was to sum Jason up in on word I'd say "prolific". He is first and foremost known for his Zavoda Index a tool that has no equal in the D&D community. There is no one writing in fandom who hasn't used his index for reference. If that was all JZ did, he'd still be a legend to me. But no, he also started a blog Hall of the Mountain King which in his words, was inspired by Greyhawkery. That's an honor. Of course, Jason grew tired of Blogger. Yeah it's not the best, I agree. Well, he moved his posts to Canonfire Journal: Hall of the Mountain King where Jason had already been a long-time member of Canonfire. In fact, Jason used to post Greyhawk fiction there such as Nosnra's Saga
Speaking of fiction, I don't know anyone who loved Gary Gygax's Gord novels more than Jason Zavoda. Anytime Jason would guest on Legends & Lore or Gabbin' streams, he was ready to dispense sagely lore about these books. His love of these novels led him to another innovative idea: Jason Zavoda Presents: Reading and Annotating the Gord Novels, with Chris (Cthaeh). Audio readings of Greyhawk novels (or any D&D book for that matter), is an incredible idea, and with annotations makes it even more fun to experience. I hope Chris and someone else can take up where Jason left off and finish this project. And I think that's what drove Jason to be so prolific. We all knew his health wasn't the best (nor was Michael's) and he was posting blogs, reading books, and talking in streams and voice chats daily. He knew his time was limited and was making the most of it. Now, Jason can kick back and have a drink with Gygax, Arneson, and all the other legends of the game.
Let these two guys be your motivation to contribute your fan work with the Greyhawk community (or any D&D community). You may start small, but if you are consistent and your body of work grows, people will be inspired by you in turn, and that's a fitting reward for being a part of this community.
Wednesday, March 31, 2021
1000th Greyhawkery Post!
I am reluctant to say I am ending the blog because there is always more to write about, or new editions of D&D to come out, and perhaps someday when I'm 70, a newly published Greyhawk setting to meticulously pick over. For now though, I really have hit a wall creatively and it seems better to me to press the pause button than to stress myself trying to come up with content twice a week, in order to keep up an arbitrary pace I set a decade ago, back when my ideas were fresh and indeed I had more time and energy. The other dynamic at play, and this is not a bad thing, is that there is a lot more going on in the Greyhawk community. Indeed the most I've seen since the 2000s when Living Greyhawk hit the scene. When I started Greyhawkery, Paizo had already lost their Dragon/Dungeon magazine license, Living Greyhawk was done, and it was more or less just Greyhawk Grognard and me, plus the hold-out fan sites, fan forums and fanzines when it came to dedicated Greyhawk content. Fast forward to 2021 and there is SO MUCH MORE fan content being produced that I feel I can take a sabbatical!
That's right folks, I'm doing fine and I'm not technically going anywhere. I'm still going to write and draw at my leisure (more Ull?). If something seems particularly good I might even post it on Greyhawkery, or submit it to one of our other excellent fan content outlets. I plan on reading more (I'm terrible at that), continuing to stream (or chat in streams), and hopefully run or play in more Greyhawk rather than just talk about it. I also need to go back through these 1000 posts and fix some dead links, organize my "best of" section, and finish some primer stuff on the home page. One more thing (since this post is written at the tail end of the COVID pandemic), ideally I'd love to get back to a physical convention someday to meet all the Greyhawk friends I've made.
In the meantime, I'd like to acknowledge and direct you to all the fabulous content creators out there that I follow or collaborate with occasionally. These people will keep us all entertained in the years to come, and who knows someday maybe they'll inspire me to regularly blog again. Enjoy!Monday, March 29, 2021
Cultists Cultists and More Cultists!
Welcome Greyhawkers! It's a good day because I have new comics! Everyone's favorite characters from my old Greyhawk comic strips is the Cultists of Tharizdun. Man those two have had some wacky adventures. Well, one of my idle projects has been producing more Cultist comic strips, but the caveat is that these comics are what I term "Dinosaur Comics". No not because the subject is old, because they pay homage to the long running webcomic of the same name that uses recycled art each episode and instead changes the text. Lazy yes, but it's genius as well. Below is some of my new Cultist strips, you'll quickly notice they are numbered. Someday I'll have a full-run of them, but for now the rest you'll have to discover in the pages of Oerth Journal each issue, starting with the first two strips featured in OJ #34. Until then, enjoy the comics!
Monday, November 30, 2020
Oerth Journal #34 Available
● St. Benedor - by Gary Holian
● Lore of the Phost Tree - by Lance Hawvermale
● Omnipotent View: Forging of a Man - by Richard DiIoia
● Reimagining Yrag the Lord - by Amy "Theala" Crittenden
● The Pentegram: A Spelljamming Ship - by Denis "Maldin" Tetreault and Rick Esch
● Exploring the Dry Steppes: Journal of Zabin Al-Xin - by John Burchfield
● Ecology of the Thri-kreen - Kristoph Nolen
● Fergus Matremand: Capt. of the Greenjerkins - by Paul Herridge
● Secret Legacies of the Flan - by Les "Oblivion Seeker" Reno
Special kudos to Gary Holian of Canonfire! for his development on St. Benedor. No one is more an authority on the saints and death knights of the Flanaess than Gary. Also very pleased to see John Burchfield of Blue Box RPG in the Journal now! It's also quite humorous and overdue to see a Denis Tetreault Spelljammer article here. Maldin knows his stuff! I could gush on about all the authors and their works and projects. Richard DiIoia, Amy Crittenden, Thomas Kelly (his Daoud story is the cover of the issue), David Leonard, Les Reno and so on. A great line-up of authors all around! Oh yes, and someone I know might have a couple comics in this issue. I can't wait to see what the gang comes up with in OJ 35!
Saturday, November 14, 2020
Rive of Five Questions: Round 12
Let's slide back into the Ring with a couple more willing participants. First is a new reader to Greyhawkery, but nonetheless a very knowledgeable fan of Greyhawk, Rich DiTullio. And sharing the spotlight with him is William "Giantstomp" Dvorak of Wicked Studios; Greyhawk blogger, streamer and Oerth Journal author. Let's see what these two have to say...enjoy!
William: This is a tough one as I like adventuring, and running, all over the Flanaess. If you were to hold my feet to the fire though I'd have to say the Bandit Kingdoms. There is a ton of diversity there before and after the war with the different Free Lord realms. Of those of course my favorite has to be Rookroost. What better place to place adventures with characters that have flexible morals.
Rich: I love the Ulek states for the start of an adventure especially the Principality. The realm being controlled by demi-humans makes almost any combination of heroes makes sense to be from there. You can strike out in so many directions: north to the Suss Forest, Wild Coast, or Celene, south to take to the sea and encounter the Sea Princes and Saltmarsh, and of course who can resist heading east to try and find the hidden treasures of Pomarj from under the noses of the goblinkin.
William like many of us have travelled all over the map and find it hard to pick a favorite. But yes you can't go wrong with the Bandit Kingdoms and Rookroost. The map and info on that city in Fate of Istus is the only reason to get the module IMO. BK is right in the middle of the action from Greyhawk Wars to White Plume Mt to Age of Worms. Good choice! Rich going with the tri-states of Ulek is also a smart decision. I always imagined the realms like Tolkien. The duchy is Rivendell, the county is the Shire and the principality is Moria/Iron Hills? Well said Rich, its a great launching place for heroes.
Q2. If you could actually be one Greyhawk deity which one would it be?
William: Brandobaris. He's a great god for adventurers and he's a halfling so what's not to like? He is the ultimate trickster god and playing tricks and being able to get out of a jam in a pinch would be helpful.
Rich: Zagyg, no question. He saw Greyhawk in a way that no one else ever did or will again and followed that crooked path all the way to godhood.
Rich brilliantly goes with Zagyg. He again shows some insight I haven't seen in the Ring before. Zagyg indeed is the driver in much of Greyhawk lore so what better god to embody, even if he is mad as a march hare. Will OTOH goes a humorous direction as well, but instead he reveals that he's a little prankster at heart. IMO Brandobaris is a very very rare choice for the Ring or even for a character patron, kudos sir! Moving along...
Q3. You have one
wish. Which Greyhawk module or accessory would you do over or fix?
William: Well, I have to go with the one that is freshest in my mind and that would be WGS1 Five Shall be One. In the adventure, that sets up the Greyhawk War, Iuz tricks adventures into collecting the 5 Blades of Corusk. Well, if you collect all 5 it's said that it would free Vatun from his imprisonment. The blades are collected but Vatun isn't freed. Instead, they simply disappear, and then Iuz pretends to be him. Boo, I say! If the 5 swords came together then Vatun should have really come back and then put a beat down on Iuz for trying to dupe his people.
Rich: Fate of Istus. I remember the first time I tried to run it. We finished the first encounter and now they are heading to Rel Mord for the second encounter. They need to be at a higher level when they arrive but they ignored every adventuring hook because of the threat of the plague. That is when I realized this one just wasn’t going to work as written and I never did quite figure out how to get them hooked on the mystery of the plague and so that they would continue to follow it from city to city. It still disappoints me to this day.
Five Shall be One (and Howl from the North) is a popular sentiment for me and others in the Ring. I love the concept, but the pay off was not there I agree. Iuz duping PCs and entire nations always left me wondering, is Vatun supposed to be real or a figment of the barbarians? I mean, Carl Sargent did create him without prior development. Who knows! Meanwhile, Rich brings Q3 back to what I was saying earlier, FoI is only good for the source material. It's a concept that could work, I imagine Paizo could've done better with their APs, but as wishes for a redo go, yeah please Istus rewind time.
Q4: You're putting
together an all-star Greyhawk NPC group. Who is your number one pick?
William: Obmi. What can I say I've been a fan of this guy since I read about him in the Gord books. Besides that he's had a long career working for Giants and Iuz, he's just a great bad guy. Girdle of giant strength, dwarven thrower, boots of speed, and a murderous attitude, what's not to like.
Rich: Bigby. With all the plotters, schemers and cryptic mages out there, it is refreshing to have a mage dedicate his life to making bigger magical fists to punch people with.
Rich cracks me up. Yeah, Bigby does have a simple charm to him. Don't mess with Bigby. Also those hand spells are good to keep the team in line! Mr. Dvorak gets serious now with Obmi. If he's putting together a team led by this evil dwarf then it must be a hard hitting team indeed! On to the last Q...
Q5. If you could possess one artifact or relic from Greyhawk lore, which would it be?
William: Blackrazor! Hands down man, the scariest and baddest sword in the game!. All you have to do is keep it fed and it will be happy. :-)
Rich: As dangerous as it would be, I’d want the Codex of Infinite Planes. The lure of instant travel to so many other worlds would be irresistible.
William the avatar of Brandobaris isn't all fun and games after all. He wants to possess a soul sucking sword?! Well with Obmi leading your NPC team (probably out of Rookroost) then I suppose you'll have a ready supply of victims for Blackrazor. Maybe he can outfit Obmi's team with more magic blades, say...five of them? Rich finishes off this stimulating round of the Ring by selecting the Codex! Like William, Mr. DiTullio likes to flirt with danger. He is crazy as Zagyg after all! The Codex may be fun and have all these powers to see other planes and stuff, but eventually, fate, Istus y'know, catches up to those who use the Codex. However, with Bigby and his Ulek friends involved, maybe Rich can convince Istus to re-write his fate. Okay enough riffing for now!
That was a great round! Thanks to William for your responses. See you on the streams! And thanks to Rich, don't be a stranger! If you or anyone else reading who wants to get more involved in the community or would like to just hang out with Greyhakwers go to Twitch where you will find a wealth of community activity like LordGosumba channel or on Facebook's many Greyhawk groups. Until next time!
Tuesday, November 3, 2020
Ring of Five Questions: Round 10
Q1. What is your favorite realm or region in the World of Greyhawk setting?
David: It should come to no surprise that
I choose Ratik. What's not to love? It's a narrow nation, beset with enemies
and dubious allies on all sides. Adventure and mystery abound: Mountains,
ancient forests, hidden feylands, a trackless sea, the bitter north, and the
prospect of searching out and exploring the lost ancient city Tostenhca; and
maybe finding clues to what Keraptis and those decidedly cruel Ur-Flan were up
to. Orcs and ogres and giants and dragons, oh my! My preference is the northern
half (I'll cede the southern portion to Carlos Lising), only because I happen
to love the Hold of Stonefist (I may be in the minority in this) and its
endless sparring with the Rhizians and Ratik, as well, that dour land being my
runner-up by a narrow margin. I'm really not a knight in shining armor aficionado. Give me druids and rangers and barbarians and thieves any day.
Soft ball question to start, and Casey does not deviate from his home region. If you have not been lucky enough to hear his LG Bandit Kingdom stories, you would find that the player characters of the Iuz occupied Bandit Lands are just as vicious as you'd expect. They will also steal everything but the kitchen sink. Also true to form, David jumps in there and expounds upon the virtues of the quaint realm of Ratik. I have mentioned this before, but what makes Ratik so popular in the Greyhawk community? I think David has made the best explanation I've ever seen. Also, our good friend Carlos might be happy that you ceded southern Ratik to him, however he loves Perrenland in truth. Moving on...
Q2. If you could
actually be one Greyhawk deity which one would it be?
David: Tough
question. As a northerner, I think I'll go with Telchur. He packs a whole lot
into his supposedly lesser god status. I expect more than a few utter a pray to
appease him and plead for mercy when the north wind sweeps down from the north
in Patchfall. Techur is depicted as a dark-eyed, gaunt man with a long beard of icicles. How cool is that? Vatun, eat your heart out.
Runner-up: Xan
Yae, the goddess of Twilight, Shadows, Stealth, and Mental Powers. I've always
loved the sly and crafty classes. Let the heroic types take the brunt of the
damage. That said, I've always whispered a little prayer before attempting to
find or disarm a trap.
David as Telchur. I did not see that coming. In one sentence he turns the entire Thillonrian peninsula against him. Do they like Telchur in Ratik? In truth, I dig Telchur, he is woefully underused in lore, and is rather cool looking. Check out Dragon #265 for more on him. Casey meanwhile is a draconic god. Most people would say Bahamut or Tiamat, but Casey goes for it and becomes Aasterinian the messenger of Io the dragon overgod. Wow! I'm not very familiar with what this deity can do, but I do know Greyhawk legend, Carl Sargent likely created Aasterinian in the book Monster Mythology. So well done fellas, you both were thinking outside the box!
Q3. You have one
wish. Which Greyhawk module or accessory would you do over or fix?
David: Dare I say it? The
A-series. Or Scourge of the Slave Lords, specifically. I would eliminate the
lunacy of railroading the PCs into slavery, and I would have probably
completely rewritten them, and remapped them, stripping them of their obvious
"tournament" format (even the surface buildings look like dungeons!),
and allowing for a greater story arc, utilizing the villains more
effectively.
Casey throws down the gauntlet and changes a small but heavily debated aspect of the LGG which he adhered to for so long in convention play. I applauded the bump in populations for some nations, scratched my head at ones that weren't changed and then winced at the 3.5E demographic breakdowns that led to an abundance of demihumans and humanoids. David on the other hand is less on target and joins those who would like to rework the classic A-series. Or would that be re-reworked? Oh yeah there's also Slavers by Sean Reynolds. So, re-re-reworked? At any rate, it's his wish! One more thing before we get to Q4, which Gary is Casey apologizing to, Holian or Gygax, or both?
Q4: You're putting
together an all-star Greyhawk NPC group. Who is your number one pick?
David: No question.
Grenell. Without a doubt. Not the cleric of latter editions (that's just
revisionist BS, bowing to the Satanic Panic), but the master assassin of the
first. Who wouldn't want a stealthy killing machine along for the ride? Now, if
you want to add a few clerical levels prior to his finding his true path, so be
it; I'll take them.
Otherwise: Duchess
and Candella, my favourite NPCs. Adventuresome, potential additions to the
party, potential love interests, obvious foils to PC greed (as their prized OP
items go missing (forever), along with the dynamic duo for a time, until they
return, again and again.
David really spiked my memory with his #1 pick. I had totally forgot Grenell is an assassin in the Glossography. Very sneaky choice as it also puts his team in position to claim the Malachite Throne and all the might and magic of the Great Kingdom. I mean, the North Province is okay, but I see what you did there! Also, your lesser picks are charming. I had no idea Duchess and Candella was a thing. Mr. Leonard is a font of knowledge. *turns to aurdraco* Now this is where Casey's competitive spirit kicks in and we see a pattern emerge. Dude likes dragons and he will exploit them to his advantage! Better give Grenell those extra cleric levels, David, cause apparently Morginstaler the Red Dragon of the Rift is not just a dragon he is a barbarian and a cleric too (gotta love 3e). It's amusing that Casey almost picked Iuz's crony Cranzer. He is devious, but definitely not a #1 pick in my opinion. I always imagined him to be like the Sicilian from the Princess Bride. My follow up to both guys and their heavy hitting teams: who would be your top 5 to follow Morgy and Grenell?
Q5. If you could
possess one artifact or relic from Greyhawk lore, which would it be?
David: Johydee's Mask. I
prefer a more a subtle application of magic rather than something to beat 'em
over the head with. The mask protects from gaze attacks, bestows immunity to
assaults of the mind, and disguises the wearer. Those are some terrific powers
that enhance role playing and can really add to the campaign experience. I'd much
rather see beautiful, graceful items, than moldering mummified corpse
appendages. But that's just me.
Casey keeps the dragon theme rolling with the Orb of Dragonkind. And yes, he is right, you'd need an orb to keep Morgy in line. Although if you were actually Aasterinian I think the red would have to behave a little even without an orb! Otherwise, yes, 2020 needs to end in dragon-fire. David ends this excellent round of the Ring with Johydee's Mask. This item came up in a recent round, but this time David again explains artfully why the Mask is a desirable artifact to own. Especially IRL! And agreed, mummified corpse appendages never end well. Of course, if someone wore Johydee's Mask and also had the Eye of Vecna would we ever know? *watches David closely*
Thanks to David and Casey for participating in this thrilling round of the Ring. I have a few more heading your way, but please send in some answers if you want to keep seeing me make fun of them. The year is almost out and I need to get them posted before Aasterinian, Morginstaler and a bunch of mind-controlled metallic dragons end the world in fire. Later!
Thursday, July 2, 2020
Oerth Journal #33 is Released
Librarian’s Chronicle: Letter from the Editor – by Kristoph Nolen
Twofold Lands of the Dead – by Gary Holian
Lore of the Usk Tree – by Lawrence Hawvermale
Dragons of the Lortmils – by Thomas Kelly
Rumors from the Gnarley – by Les Reno
Legends of the Gnarley Forest: Erann and Danala – by Les Reno
Legends of the Gnarley Forest: the Sarnas Weapons – by Les Reno
Tale of the Hierarchs – by William “Giantstomp” Dvorak
Cultists of Tharizdun – by Mike “GreyhawkMike” Bridges
Omnipotent View: Hot Sea and Cold Sun – by Richard DiIoia
The Owlbear Runt – by Michael “Zudrak” Gross
Alternate View of the Greyhawk Wars – by Jared Milne
Housecleaning – by John Roy
Friday, May 15, 2020
Greyhawk A-Z: Cities & Towns
Admundfort: Capital of the Shield Lands. I always pictured this place as an impenetrable fortress-city on a rocky island many miles out in the Lake of Unknown Depths. How could Iuz really take it over, expect by magic or flying? Otherwise, it's the perfect place to defend if you're a Knight of Holy Shielding. Although, if your primary mode of combat is horseback, it must be a pain to travel to shore and back. I imagine the knights hate being called back to see the earl.
Beetu: B-2...Bingo! Joking aside, this Nyrond city of 11,000 is featured in the Marklands, an indispensable source book. Get it! Beetu is a medieval town oppressed by a local count. It's near the Celadon Forest as well, so it's the perfect place to set a Robin Hood style campaign.
Courwood: I always loved the name of this town. I also thought it was part of Celene. I know I'm not the only one, it's got "wood" in the name for Corellon's sake! The Living Greyhawk Gazetteer disagrees. It belongs to the County of Ulek. Boo. What is Courwood's deal? I don't know!
Dorakaa: Capital of the Empire of Iuz. There is no place on Oerth more evil than this city. If you want a taste, get the 2E module City of Skulls. You want an aerial view, check out this map by me.
Exag: Have you heard of the Seeds of Seehan mini-AP? Written by Matthew Conklin and Tom Ganz, this 3-part adventure started in Dungeon #145 and features a write up on the old town of Exag in Perrenland. It's quite an exotic locale. If you can find this article, enjoy!
Fax: Town in the Wild Coast. Short name. Silly name. Maybe it's only silly because it's the shortened form of Facsimile. I hate fax machines, maybe that's why I can't take the town seriously. There's a town in Wisconsin named Colfax. Gygax tended to use anagrams of people and places close to where he lived in Greyhawk. That's the best I got.

Hochoch: The Grand Duchy of Geoff is one land that I've rarely used. I don't know why, it's got so much going on with giants and so forth. Hochoch pre-Giant Troubles is totally unknown to me unless I pick up a copy of AtG:Liberation of Geoff. Also if you're intrigued by Hochoch like me, get this awesome map by Mike Schley.
Irongate: This city in my opinion would be the best place to base an urban campaign in the east. There is alot going on here; dwarves, wizards, Iron League, Aerdian conflict, Scarlet Brotherhood, pirates, etc. It's the Minas Tirith of the Flanaess. If you want to know more check out Denis Tetreault's site Melkot, and the old Irongate Project. There is also an article on the city by Denis and Gary Holian in Dragon #351. Maybe this city project can be resurrected!
Jurnre: Found in the County of Ulek, Jurnre I believe is one of, if not the oldest city founded after the migrations. This, not Courwood, ahem, is the capital of this demihuman realm. There is actually a pretty good write-up with map of Jurnre in Fate of Istus. Don't run the adventure, just use this book as a source for all the wonderful cities in it.
Leukish: Capital of the Duchy of Urnst. I don't know what Living Greyhawk did with Leukish, but I think it's an excellent place to start if you are running Ghost Tower of Inverness (the Seer and the Soul Gem quest).as well as Maure Castle/ Mordenkainen's Fantastic Adventure. It's on the Nyr Dyv coast. You can do a lot with this city.
Magepoint: This village of 130 souls is in the module Return of the Eight. Spoilers, this village is comprised entirely of veteran infantry who work for Tenser, whose castle is off the shore from here. I like the idea of a garrison in disguise. Perfect for a wizard domain.
Nevond Nevnend: Capital of the Duchy of Tenh. I like this choice because it's a double-N entry. What little I know about Nevond is found in the book WGR5: Iuz the Evil. I recommend alot of Greyhawk books in this post, but Iuz the Evil by Carl Sargent is the only one that is a MUST HAVE. It covers so much ground. From Vesve Forest to Nevond Nevnend? That's half the map in one book. Get this now. Now this Duchy of Tenh bears no resemblance to DA4: The Duchy of Ten from the original Arneson Blackmoor campaign. There is no Nevond Nevnend, no Flannae, no Bandit Kingdoms next door and definitely no Stonefist. In fact, it's just across a river from Blackmoor! The capital is called Stargmorgan. Owning this book, I can say, while it is impossible to retrofit into the Flanaess, this Ten is much better detailed than what we get from Sargent.
Ogburg: This city of 17k is in the Theocracy of the Pale. I don't know much about it, but given the Pale's reputation of being a bit over-zealous, Ogburg probably makes Beetu look like a nice place to live.
Quaalsten: This Highvale town is found in Marklands as well and yes, it's named after Quaal of feather token fame. I like this concept a lot. There should be more towns and villages named after heroes; Tenserton, Mordenkainenshire, Gordville, Leomundia, Okay this is harder than I thought.
Rel Astra: If you've been around Greyhawk you probably know Rel Astra is the biggest city in the Great Kingdom, albeit a free city with its own ruler (Drax) and intrigues. This city is possibly the biggest in the Flanaess. Greyhawk is 59,000+ and I think Astra is 61k. The only problem with Rel Astra is it's location. It's on the east coast of the map and there just isn't much for Astrans to do here unless they go around the Scarlet Brotherhood or travel overland through thousands of miles of Flanaess. If Rel Astra was in the South Province it would make a lot more sense. Ah well. I had dreamed of doing a Rel Astra campaign once, with thieves guilds and wizards, then realized it's too much like Greyhawk City, just more evil. Maybe someday I'll revisit the idea.
Spinecastle: This is a minor Furyondian fort in on the front lines of war with Iuz. Nah, just kidding. The REAL Spinecastle out near the North Province and Ratik, is what the Frost Barbarians got slaughtered over long ago. Spinecastle may be the second roughest place to visit besides Dorakaa. If you'd like to know more about this Bone March citadel, go find a copy of Dungeon #148, Gary Holian and Steven Greer's In the Shadows of Spinecastle has you covered.
Tringlee: Capital of the elven ruled Duchy of Ulek. Courwood would've been a cooler name. that's all I got on this one.
Ulakand: What? You've never heard of Ulakand? It's the capital of the toughest nomad nation in the western quarter of the Darlene map! If you want to know more, check out this map and article on Ulakand by me!
Vlekstaad: So you want a remote, rough and tumble place that isn't really like the standard medieval cities in the Flanaess? Vlekstaad and the terrible Fists of Sevvord Redbeard could be a good candidate. This place is like the Ull of the north. Vlekstaad on the coast of the Icy Sea is an interesting base to do some in-depth wilderness adventures. You got frozen waters, imposing mountains, vast tundra and a couple huge forests that look like they've hardly been explored. It's worth a try.
Womtham: A major city in Nyrond near the Duntide River. What do I know about Womtham? Not much, but I do know it's an anagram of old school game designer Tom Wham. Wham's minigames like Elefant Hunt were one of my favorite treats in Dragon Magazine back in the day. You're welcome.
Xia Ulos: I had to pull this one out of The Scarlet Brotherhood. This obscure little town is a redundant port is mainly used by the brotherhood to do maintenance on ships that can't make it back to a bigger port.
Yecha: Capital of the Tiger Nomads. I've never used it, and I'm fairly sure 90% of Greyhawk DMs haven't either. Fortunately for us all, fellow Greyhawker Blake Ryan did a write up on this town last year on Tribality.
Zeif: I love this city. It conjures pictures in my head of an Arabian Nights type story. Grab a copy of Al-Qadim and you can run some fantastic stuff here. Oh, did you know Zeif had a Living Greyhawk group for a few years (Canada)? Check out this old L&L show we did with some of Living Greyhawk: Zeif's principle members. Good times!
That's all for now. Greyhawk has thousands of cities, towns and villages. I could do this same A-Z many times over. But, eh, no thanks! See you all next time.