Welcome back Greyhawk fanatics! You know the drill, it's time for another Cultists episode. This one may be familiar to those who remember last time. That's because crazy cultists do crazy things. Go back and read it again before you take in this one, trust me. Enjoy!
Wednesday, July 2, 2025
Wednesday, May 14, 2025
Greyhawkery Comics: Cultists #11
Heya Greyfriends! I'm back with a new Cultists comic. If you lucky enough to read this series for the first time check out the links below. Today is a fun installment, the comic IS called Cultists (plural) after all so that means worshipers of any deity is in play like Vecna earlier in the series. So how about another fave of mine from Age of Worms: Kyuss! Enjoy!
Tuesday, December 24, 2024
Greyhawkery Comics: Graz'zt Show #2
Happy Needfest Greyhawk faithful! It's been a hot minute, but I seem to have finally got cable access to the longest running show in the Abyss. If you missed the opening, I saved it for you in the links below. Until next time have a laugh and enjoy the holiday!
Sunday, November 24, 2024
Greyhawkery Comics: Saga of Valkaun Dain #5
Welcome again Greyhawkers to another installment of the semi-autobiographical saga of Valkaun Dain. Check the links below for his previous escapades. Back in 2E my players had loads of gold, like so much gold, copper pieces was beneath them. I mainly blame the module Greyhawk Ruins for making characters like Valkaun into Flanaess millionaires. Well, when you already have all the best magic items and armaments, and you have multiple residences and henchmen on staff, what thrill is left for the ultra-rich adventurer? Never fear, in Greyhawk City there is always a challenge...Enjoy!
Sunday, November 3, 2024
Greyhawkery Comics: Cultists #4
Hail Greyhawk heroes! By now we are all familiar with the updated Flanaess map for 2024 D&D and as of this posting the new DMG with this "rebooted 576 CY" material is in people's hands. We also know as of this posting Greyhawk is open for third party submissions to DMsGuild. The future is quite uncertain for fandom. What IS certain is the Cultists of Tharizdun will play the hand they are dealt and will continue to do what they do best. If you are just joining, catch up! Follow the navigation links at the bottom. Enjoy!
Thursday, December 7, 2023
New Greyhawk Fanzine: The Grey Grimoire #1
Sunday, October 22, 2023
Greyhawk City: Champion's Games
- The tournament is fought in four successive rounds of elimination. The first round consists of six battles of free-for-all combat between four teams (24 teams total). The six winners of the first round of battles are paired off into three team-versus-team battles. The next round, two of the three remaining teams fight each other, while the third team fights a special exotic monster. The final round is a face-to-face battle between the two remaining teams. The winners of each round is awarded a generous prize (trophy plus 2000-10,000 gp). The winner of the Champion's Games wins the right to wear the Champion's Belt (worth 2000 gp) for a year, along with a cash payout of 20,000 gp.
- All battles are potentially lethal, but a gladiator always has the option of surrender. To surrender, a gladiator must drop his weapons, kneel, and hold both hands in the air. A gladiator who attacks a surrendering foe is disqualified (and likely arrested for assault or murder). A gladiator who surrenders and then attacks anothr foe is also disqualified.
- Gladiators that can fly or levitate may do so up to a height of 40 feet. A gladiator that flues any higher is disqualified. Burrowing into the arena's floor is forbidden.
- A match persists until one team is victorious, either through the death or the surrender of all opposing teams.
- Winning gladiators have no right to the spoils of the fallen. A defeated foe keeps his gear, or in the case of death, ownership of gear reverts to his team.
- Any tactic that endangers spectators is grounds for immediate disqualification and possible legal action.
- A disqualified gladiator must cease fighting at once and must move to the edge of the field of battle. Failure to comply results in the disqualification of the entire team. Once a gladiator is disqualified, he may no longer take part in any remaining battles.
Saturday, September 23, 2023
Greyhawk Map Definitions
Friday, September 15, 2023
Expressions in the Land of Ull
"Yoll, Yoll, Yoll!" This is an ancient battle cry used by Uli warriors, predating their occupation of the Oeridian lands. It was most famously yelled by the united forces of Ull when it turned back the invading Brazen Horde at the Battle of Ulakand in 308 CY. Over time however, this specific expression has fallen out of popular use by the many khanates of Ull who have developed their own local battle cries. Only the small warband called the Wild Men still cling to this expression as they harass travelers passing though Ohkir Khanate. Note: this expression originally comes from Gary Gygax's novel Sea of Death, where for copyright reasons the land of Ull was renamed Yoll.
"I'd sooner go to Kester." The derision felt between the traditional northern nomadic clans of Ull, and their corruptible southern kin is no more evident than in this familiar saying which has now spread across the neighboring plains and steppes. Kester's reputation for danger and depravity lends itself well to this forceful rejection of an obviously perilous request. Example: "You want to go in the Tomb of Horrors? I'd sooner go to Kester!"
"The arrow has been loosed." Variations of this idiom are found throughout Eastern Oerik. In Ull, it is commonly asserted that once an arrow is launched there is no changing its course. To put plainly, it refers to a decision that is made which cannot be taken back. Example: "I told the sheik we will not give in to his demands. The arrow has been loosed!"
"Ride fast, ride far." Many nomadic tribes in the north of Ull will travel vast distances in a shorter time than most riders due to the strength and resiliency of their horse breeds. This expression of parting is quite popular among the khanates and has even found use by their distant kin on the Plains of the Paynims. The saying is also the rallying cry of the annual Najaam Trials (during Richfest), a cross-country horse race that brings honor to a rider's family.
"Come down from your saddle." This expression is used to imply someone is being stubborn or unreasonable and needs to humble themselves. This usually includes a subtext of violence. For context, it is customary in Ull for negotiations to be conducted on foot, mainly in the event combat breaks out to decide the matter. Example: "Seventy gold pieces for that old bow? Come down from your saddle..."
"Blood is strength." Ull is a land of internal strife with warring raiders and contentious nomad families. When Uli have common foe however, the entire domain will rally together behind a strong leader. The phrase "blood is strength" is thus used by locals as a rousing means of setting aside differences to deal with a foreign problem.
Your god did not follow you here." While not outright hostile, this expression is often invoked as a way to rebuke clerics and missionaries foolish enough to come to Ull. Uli are distrustful of religions in general believing more in spirituality centered on their ancestors. They do believe the gods exist but only harmful ones like Incabulos or Ralishaz pay any mind to Ull. Example: "Keep your prayers and begone beggar, your god did not follow you here."
Wednesday, August 30, 2023
Greyhawk A-Z: Named Fiends
Welcome again Greyfolk! I got another fun A-Z list coming at you! Some of my previous alphabetical lists of people, places, deities, and most recently magic items, can be found on the Best of Greyhawkery Page. This time around I will try my hand at discussing named fiends (demons or devils) from the many editions of D&D. Fiends of the lower planes have always been an integral part of Greyhawk lore from the very beginning. I am quite sure there will be no ill side effects by listing all these evil beings, I mean it worked for Iggwilv in her Demonomicon right? Enjoy!
Sunday, April 23, 2023
Greyhawk Gods Walk on Oerth
From the Ashes by Carl Sargent on How Do Powers Look Upon Mortals:
"The Powers of Oerth rarely intercede directly in the affairs of Oerth. They expect their servants to be their right (and left) hands in the world...The Powers have an implicit understanding that if one of them should act too directly, others will act in concert to oppose the meddler, for if all acted in such a manner, Oerth would be destroyed by the Powers.
This helps us understand why the demigod Iuz has been able to effect so much evil in the Flanaess. The Prime Material Plane is his home plane, and therefore, he has a direct involvement in its affairs that other Powers do not...One partial exception is St. Cuthbert of the Cudgel. Other Powers allow St. Cuthbert to act in limited ways to oppose Iuz."
Indeed, this Cuthbert-Iuz rivalry is suggested previously in Temple of Elemental by Gary Gygax and Frank Mentzer but it is not explicitly stated the gods overall are barred from Oerth:
"Because of the plots of Iuz and various demons and evil elemental types, St. Cuthbert has become actively aware of events, and has indirect assistance from Beory (who resists elemental destruction). The enmity between Iuz and St. Cuthbert may result in direct confrontation!"
What does Beory giving assistance look like?!? Cuthbert interferes with Iuz, and in turn Iuz has interfered in the affairs of Vecna more than once (Vecna Lives!). The Living Greyhawk Gazetteer meanwhile, follows what I shall now term, Sargent's Law, and further clarifies this limitation to the "Powers" of Oerth:"No god above demigod level may enter the Prime Material Plane of Oerth without the consensus of a majority of the gods of Oerth. A few exceptions to this are Ehlonna, Fharlanghn, Obad-Hai, and Olidammara (who chose the Prime Material Plane as their native realm), Beory (who may actually be the Oerth itself), and St. Cuthbert (who was allowed to come to Oerth to fight Iuz on more than one occasion)."
Older sources paint a slightly different picture than what Carl Sargent initiated in the 2nd Edition era of Greyhawk (if there is an earlier source of this law let know in the comments). Len Lakofka and Gygax seemed to have a more classic mythology flair to the pantheons of Oerth. In addition, Greyhawk Adventures by James Ward states in the first paragraph of the first chapter:
"The gods often visit the Prime Material Plane in avatar form to aid their worshipers or just to enjoy themselves. In one way or another, they influence actions of all creatures on the Plane...For some unknown reason, the city of Greyhawk gets an unusual amount of attention from these deities-at least one of these beings usually has an avatar in the city. Many ballads tell of awe-inspiring confrontations between avatars of opposing alignments on the city's crowded streets."
The gods may not directly appear to mortals in their true form in most cases, but they DEFINITELY walk among mortals frequently. Have a look at more of these instances:Syrul lesser goddess of deceit (Dragon #88) "When a member of the Scarlet Brotherhood who is an assassin, illusionist, thief or monk attains the 9th level of experience, Syrul will personally attend the level-advancement ceremony to wish the character "evil-luck". Such a character is granted a vision spell with no strings attached."
To remind you, the Scarlet Brotherhood is comprised entirely of assassins, thieves and monks. Syrul doesn't just visit her special worshippers then, but ALL those high-level characters in the organization. That's not to say the goddess of deceit does this overtly in front of everyone, but she is there in person for a ceremony!
Wee Jas greater goddess of magic and death (Dragon #88) "She can summon groups of lawful undead or lawful dragons (not Tiamat or Bahamut) to do her bidding...Summoned creatures will come to her in Acheron or on the Prime Material Plane..."
Wee Jas is a vain deity, so why wouldn't she want to meddle in mortal affairs? Now admittedly this example is not as concrete as the one for Syrul, but it does infer that Wee Jas can call down heavy aid if she is on Oerth and needs to fight. That's not subtle at all for a greater deity.
Kord the Brawler greater god (Dragon #87) "Kord is quite the fool for a pretty face. He favors elven and human women, but has also consorted with other humanoids and even giants. The world is full of his sons and daughters, but few, if any, of them can claim demigod status (less than 1%)."Kord, another greater god, is a classic example of meddling in mortal affairs, in the fashion of Zeus, by having actual affairs with mortals! The article in Dragon goes on to explain how a PC can possibly be a child of Kord and the game bonuses inherited. Later sources like From the Ashes completely omit this behavior by the Brawler in deference to the new "non-interference pact".
Phaulkon greater god of air and avians (Dragon #87) "Phaulkon is a relatively active traveler, and enjoys the company of men and elves. He can shape change into any normal or giant bird at will, as well as into the form of an elf or sprite."
Even Kord's dad likes to hang out on Oerth, and though it doesn't state he is promiscuous, there is no reason to believe he couldn't sire hero-gods like his son.
Norebo lesser god of luck and gambling (Dragon #86) "Norebo enjoys visiting taverns and gambling houses in the guise of a cheerful, innocent stranger and setting up dice games against other patrons...it is impossible for someone to know Norebo's true identity unless the deity wills it."
This roguish deity is discreet about his interactions at least!
Heironeous lesser god of chivalry and justice (Dragon #67) "Heironeous often leaves the Seven Heavens in order to move around the Prime Material Plane, aiding heroic causes and championing Lawful Good...he has the power to create an illusion which makes him appear as a young boy, a mercenary soldier, or an old man. In the latter guises he will be garbed appropriately, but he always wears a suit of fine, magical chainmail."
Yes, even the patron of paladins and knights everywhere in the Flanaess cannot help but get involved. He isn't directly appearing in all his glory, but he is there (perhaps even on the front lines helping Shield Lands and Furyondy vs Iuz!) in contradiction to later canon law. Then there is his brother...
Hextor lesser god of war (Dragon #67) "Hextor dwells on the Planes of Acheron but can wander to those of Hell or even Nirvana. Most frequently, though, Hextor treads the Prime Material Plane in search of warfare, aiding lawful evil, opposing good...Hextor appears as a normal, handsome man when in disguise, for he can cause four of his arms to meld with his torso whenever he so desires. His complexion is fair and his hair jet black, as are his eyes. He is well spoken and charming, a hale fellow and a man’s man, yet irresistible to women."
Hextor is MOST FREQUENTLY on Oerth doing his business. Why wouldn't a war god hang out on battlefields with mortals? It's what Ares would do. Speaking of war gods...
Erythnul lesser god of hate and slaughter (Dragon #71) "Erythnul stalks battlefields in order to strike fear and rout whenever possible...when Erythnul engages in combat, his visage mutates from segment to segment, flowing in form from human to gnoll to bugbear to ogre to troll."
Think about this, mean ol' Erythnul could potentially be on the SAME battlefields as Heironeous and Hextor. Erythnul is not as subtle as the brothers though. Oeridian gods don't seem to play by Sargent Law. How about Baklunish gods?
Istus greater goddess of fate (Dragon #69) "Istus does certainly make appearances on other planes, including the Prime Material. Sometimes she is an old crone, other times she appears as a noble dame, then again as a lovely lady or even as a shepherd girl."
Istus is another deity that can meddle in disguise as much as she wants, but she is also responsible for the Oerth-spanning retcon during 1E-2E that was Fate of Istus. I suppose she had permission from a majority of gods for that one...
Nerull greater god of death (Dragon #71) "Nerull stalks the many planes-particularly the Prime Material when shrouded by night...However, most of the time he does not venture from Tarterus save to wreak havoc on the Prime Material Plane."The grim reaper likes the hands-on approach, do not accept any lesser imitations.
There is more exceptions and instances than I can possibly list in this post. So just saying all Powers are flat-out barred from Oerth is just lazy writing in my opinion (which I never accuse Sargent of being any other time) and it robs the deities of much of their flavor and uniqueness. Was it done for game balance? Most likely. But for years we at least had DM agency to have divine intervention if we wanted as authors heaped us with game stats for D&D gods. No one wants a god-killing Time of Troubles situation like in Forgotten Realms of course. Deities shouldn't be superfluous in appearance like the Syrul example above, nor dropping like flies in the street like Greyhawk Adventures suggests. Also using avatars versus actual deities manifesting on Oerth is a semantic argument. Either they influence mortals directly at will or they only allow exceptions like St. Cuthbert. Whatever you decide for your own game, the examples from Dragon Magazine above are all reasonable ways to reward (or punish) PCs for learning mythic lore and having patron deities by showing the players that the gods are real in the World of Greyhawk.
Saturday, April 8, 2023
Fantastic Metal and Stones of Greyhawk
The doors leading to the Godtrap in Zagig's Prison beneath Castle Greyhawk are made of obdurium."