Greetings Greyhawkers and D&D map enthusiasts in general. Today I present a silly map concept I have been daydreaming about for months, a minimalist Darlene map. If you're like me, you might have a Greyhawk map as your computer wallpaper. And so, I often stare at this map and strange ideas form, this time however I have finally put it to the test. The World of Greyhawk setting map is hex-based, and because of the tendency of Darlene's calligraphic style to conform to this shape, this means a lot of the nations and geographical areas start to fall into these hex patterns on a larger scale. For example. in the Sheldomar Valley side, the tri-Ulek states, Gran March and Bissel fall into a nice row. So does the Sea Princes, Yeomanry, Sterich and Geoff. Some parts were harder to judge than others, but I got the Darlene map down to a minimalist state. It was a fun experiment. One thing though, don't ask what the scale per hex is, I don't know! One more thing, I haven't decided if I can do labels yet have a look for yourself. Enjoy!
Friday, November 17, 2023
Saturday, September 24, 2022
Wars of Greyhawk: Barren Plains War
Greetings Greyhawkers to another installment of my Wars of Greyhawk series. These battles are hard to research and produce, plus it's a project I've struggled with writing for years, so I'm sorry for holding onto this next one for so long. Many of you have probably never heard of the Barren Plains War, and the simple reason for that is because I believe I coined the name for it, for lack of any other description. This battle comes from Gygax's excellent article Events of the North Central Flanaess in Dragon Magazine #56. This "war" or "conflict" is really just one part of a long historical struggle between the nomads of the north and certain adjacent evil nations. There will be at least two more battles to come that will tie into this entry, so until then Greyhawk armchair historians, enjoy!
Conflict & Date:
The Barren Plains War occurred over a several month period from Coldeven 578 CY to the 26th of Goodmonth, 578 CY.
Confederation of the Barrens (7,850 total)
Chada-Three-Lances, War Sachem.
Chieftains primarily of the Red Horse, Black Horse, Horn Bow, and Sly Fox clans. Centaur, and Sylvan elf tribal leaders.
1,850 light infantry, 2,500 light cavalry, 500 medium cavalry, 2,000 mounted archers, 900 centaurs, 100 sylvan elves.
Wegwuir (Wolf Nomads) (1,000 total)
Lekkol, emissary of the Wegwuir.
1,000 mounted archers.
*****
Host of the Horned Society (20,000 total)
Hierarch Blontug.
4,000 light infantry, 500 medium infantry, 2,000 light cavalry, 500 archers, 4,000 orcs, 7,000 hobgoblins, 2,000 goblins and kobolds.
Allied Bandits (7,500 total)
Plar Rostal.
Seenia (renegade sylvan elf).
6,000 light cavalry, 1,000 medium cavalry, 500 mounted crossbows.
The Horned Society repels the advance of Confederation of the Barrens.
Confederation of the Barrens (2,705 total)
1,000 light infantry, 750 light cavalry, 100 medium cavalry, 670 mounted archers, 170 centaurs, 15 sylvan elves.
Wegwuir (Wolf Nomads) (270 total)
270 mounted archers.
*****
Host of the Horned Society (7,200 total)
4,000 light infantry, 500 medium infantry, 500 archers, 4,000 orcs, 7,000 hobgoblins, 2,000 goblins and kobolds.
Allied Bandits (2,800 total)
2,100 light cavalry, 500 medium cavalry, 200 mounted crossbows. Prelude
The stalwart presence of the Shield Lands continued to prevent the diabolical Hierarchs of the Horned Society from capitalizing on their designs to conquer and control the entire northern shore of the Nyr Dyv all the way to Willip in Furyondy. In early 578 CY, the Hierarchs attempted to once again take advantage of moves by the Land of Iuz against Furyondy to the west. However, their campaign would stall once again, and the armies of the Horned Society would need to turn about in haste to respond to a major threat against their northern territory by Flan nomads out of the barrens.
The mighty Flan warrior Chada-Three-Lances, hero of many raids against Stonefist, was elected War Sachem of the confederation. He personally brought an alliance with the centaurs of the barrens who, like the Rovers, were displaced from their plains on the western end of the Fellreev by the hated Horned Society.
A): In the spring of 578 CY, Chada-Three-Lances and his war-party of 6,000 riders along with 900 centaur warriors, and 1000 fast-moving Wardog footmen moved south on the plains. At the same time, 850 Sly Fox warriors and 100 allied wood elves slowly advanced along the edges of the Fellreev. Their initial forays into enemy held territory went uncontested as several settlements were pillaged even as far as the frontier town of Dingaverge. After enduring a couple months of these hit and run raids, news finally spread back to the Hierarchs from the survivors of their raided settlements. These reports were wildly exaggerated however, as most claimed the invading horde had two to three times their actual number. B): In response to the increasing raids, the Hierarchs finally decided to forgo their southern campaign, and sent an army north, calling on additional mercenary bandits and brigands to muster at Dingaverge. Led by Plar Rostal, an infamous mercenary warlord and his consort, Seenia, a traitorous sylvan elf from the Fellreev Forest, a cavalry force of 7,500 mobilized at Dingaverge within a week, all eager for coin and some action. C): Rostal would not wait for the Hierarchs’ slow-moving army to arrive though, as his cavalry units began to scout northward to locate camps and prevent any further incursions by the Rovers. At the same time, he sent bandit outriders along with small bands of kobold spotters to search the fringes of the Fellreev, due to more recent reports of Wardogs and elves moving through the woods. D): Even more troubling for Plar Rostal was a rumor that a force of Wolf Nomads had been seen skirting the Cold Marshes toward the Barren Plains.
E): Late in the Dozenmonth of Reaping, the forces of the Horned Society finally arrived at Dingaverge. The Host of the Hierarchs was led by the dread Hierarch Blontug, a half-orc war-priest and assassin of ill-repute. His vile army was 20,000 in strength and included well-armed hobgoblins, goblins, and orcs. The Host spent a few days at Dingaverge resting and restocking for their next march.
F): The Rover war-party withdrew from any further raids south at the news of a large cavalry force scouring the plains. War Sachem Chada brought his chiefs into council to decide a course of action. Their war council was emboldened by the arrival of Wegwuir emissary Lekkol Noyon, (seventh son of Tarkhan Bargru and first with his Rover wife Golden Dove) who had returned to the Barren Plains with 1,000 mounted bowmen at his back. It was decided that their best riders would strike the enemy cavalry swiftly and by surprise. So that the Rover cavalry was not slowed down, most of their Wardog footmen were ordered to circle south into the Fellreev to bolster the Sly Fox forces waiting there. Another band was then sent back to their home camps in the north and east along with their remaining loot and captives.
G): Having been informed of Rostal’s cavalry advance, Blontug started his march north to catch up with his mounted allies, sending outriders ahead of the main body to make contact. Rostal’s cavalry regrouped but was lured further out on the open plains where they were assaulted by an equal force of nomads and centaurs. H): The bandits were not ready for such a furious charge, as Rovers and Wegwuir circled the regiment, raining arrows, and striking with lances, while many of their cavalry were brought down from their mounts by the Rovers expert use of lariats. Rostal’s cavalry suffered severe casualties and were forced to retreat northwest with the Rovers in pursuit. Chada Three-Lances only feigned pursuit of the bandits however, by sending a screen of 1,000 riders and a band of centaurs. This would prove to be enough to make Rostal believe the entire horde was following. The remaining confederation warriors continued southwards for one last push to finally seize control of their former territory. Their scouts then located the larger army of the Horned Society approaching, but they were in turn alerted before the horde could get close for an attack. I): Hierarch Blontug wisely sent light cavalry to cover his infantry’s withdrawal from the open plains, eventually positioning his army at the edge of the Fellreev Forest in order to protect against cavalry charges. J): On the first day of actual battle between the two armies, there was more light skirmishing as the allied cavalry probed the opposing infantry for a weak spot in their formation while Hierarch Blontug likewise attempted to assess the strength of his enemy. Despite heavy losses that day, the Host of the Horned Society held their ground.
K): On the second day, the Blontug’s humanoid scouts again prevented a surprise attack, this time coming from the direction of the forest. The Sly Fox clan had arrived with Wardog support. Assisted by elven archers of the Fellreev they taunted and lured the Hierarch’s humanoid units out of formation momentarily. In a short span, the zealous Wardog footmen managed to exact severe casualties upon the Horned Society but were inevitably repulsed by Blontug’s greater numbers. L): The Rovers’ ruse had kept Rostal’s bandits cut off for several days, but once their true numbers were discovered, the Plar regrouped and easily turned away the harassing riders in a decisive counter-offensive. The remaining cavalry then ignored the scattered nomads to speed southward and reinforce the defending Host of the Horned Society. M): Several days of combat ensued as Blontug’s loyal humanoid infantry and human cavalry matched Chada-Three-Lances move for move, withstanding several coordinated charges from all directions. The Hierarch was now certain the Rovers lacked the numbers to defeat his army, but their superior mobility prevented him from mounting any offense. N): On the 26th of Goodmonth, Chada and Lekkol called off a final mass assault when their lookouts spotted the arrival of Plar Rostal’s cavalry. The relieving bandit force made to encircle the depleted nomads while with a boost of morale, the main body of Blontug’s army charged forward. Sensing their campaign was finished, Chada-Three-Lances deftly countered the enemy maneuvers with a series of feigned retreats by enraged centaurs and sniping mounted archers, all while the majority of the war-party retreated back into the plains and the deep forest. The Confederation of the Barrens managed to inflict significantly more casualties than they suffered as the humanoid infantry attempted in vain to give chase, and by then Rostal’s weary cavalry could not mount another charge. Though the Horned Society had allowed their enemy to escape, they had ended the Barren Plains War. Aftermath
Hierarch Blontug called on his forces to regroup and resupply for a new campaign to end the nomad nuisance. His plans were soon thwarted as Plar Rostal received news from Rookroost that the Bandit Kingdoms were uniting against the forces of the Duchy of Tenh who had crossed the Zumker River and were now marching on their freeholds. Though personally threatened by Blontug, Rostal and his remaining cavalry departed without hesitation to join the combination of freelords in the east. The Confederation of the Barrens would not attempt any more raids for the rest of the year either, though the damage done to the Horned Society and its colonial expansion was enough that it allowed previously scattered tribes of Flan (Gray Lynx, Wolverine) to return and reestablish themselves in the northern regions of the Fellreev. Chada-Three-Lances was hailed as a hero among the clans, and remained War Sachem at least through 579 CY, though later war councils failed to assemble a second war-party to permanently drive their enemy from the plains. At a stalemate, the Hierarchs began to rebuild and kept their focus on the northern frontier, building up stronger garrisons beyond Dingaverge.
Lekkol and the Wegwuir had no time to celebrate the spoils of the war with the Rovers, as they returned home in haste at news that their people were besieged at Eru-Tovar. They would meet with their kin in time to drive off the forces of Iuz at the Battle of Blackwater Bend.
DMs who wish to feature the Barren Plains War in their own campaign should note this conflict takes place about two years after the starting timeline of the World of Greyhawk boxed set. This campaign is set during a time when the Hierarchs still rule the Horned Society, and the Rovers of the Barrens still have the numbers to make a comeback in the Bitter North. This War could make a good historical flashback, or a climatic event for a wilderness campaign. The following hooks are suggested for DMs who want to have player characters participate in the Barren Plains War without necessarily reenacting all the events. Diversionary Tactics: The player characters have joined the Barren Plains war-party and have been tasked with distracting Plar Rostal’s bandit cavalry so that the Rovers and their allies may proceed on to fight the Horned Society. It is up to the heroes to keep the enemy busy as long as possible. As a complication, Rostal’s lieutenant the evil sylvan elf Seenia and her guard will break off from their force to try and deal with the small skirmishing band herself. Ambush from the Woods: It is the PCs job to lure out a column of hobgoblin and orc warriors who are entrenched at the edge of the Fellreev Forest guarding the main Horned Society army encampment from Rover Wardog or Wood Elf attack. The PCs will be outnumbered but they can plan an ambush on their terms if they are crafty enough. Protect the Leader: The Confederation is making yet another bold attempt to pierce the Horned Society’s formations. The allied PCs are given the honor to ride at the side of Chada-Three-Lances, whom they must keep safe as he is a high-profile target for Hierarch Blontug’s humanoid soldiers. Time is of the essence, the party must navigate a chaotic battlefield, and return to safety before Chada becomes overwhelmed. Spies in Dingaverge: The heroes are sympathetic to the Rovers’ plight and have been in Dingaverge since the call was made for bandits to converge here. The PCs are thus able to blend in easily and do some reconnaissance, or information gathering about the build-up of troops to take on the nomad confederation. Once they have the information they need, they must ride into the barrens, evading any chasing patrols, and meet with the Rovers at a rendezvous location. Sources:
Gary Gygax. World of Greyhawk Fantasy Game Setting (1983).
Gary Gygax. Greyhawk’s World: Events of the North Central Flanaess. Dragon Magazine #56.
Gary Holian; Erik Mona, Sean K. Reynolds, Frederick Weining. Living Greyhawk Gazetteer.
Carl Sargent. Iuz the Evil. Dave Howery. Ghost Dance. Dungeon Magazine #32.
Friday, August 12, 2022
World of Greyhawk Campaign: Anne Brown 1993
The WORLD OF GREYHAWK campaign
by Anne Brown
Sunday, March 28, 2021
Old Greyhawk Ads in Dragon
Greetings all and welcome back to Greyhawkery! As I write this post, we are going through another Virtual Gary Con 2021, and the gaming and streaming for the World of Greyhawk has never been more successful. While the community games into the future, I've been nostalgically looking back to the past to muse on how far this setting has come. My favorite source is the pages of Dragon where one can see the evolution and even launch of the products we all now take for granted. Sit back and read some clipped advertisements I found from this hallowed magazine. Enjoy!
Thursday, February 25, 2021
Classic Greyhawk Modules To Do List
The Slave Lords series (A0-A4, etc): This one is what led me to post this since we talked about the Slave Lords recently on Legends & Lore stream. Strangely, I collected the original 32-page modules well after I had already ran 2E Slavers into the ground. I feel that going back to the 1E AD&D originals would be more fun.
Against the Giants (G2-G3): I ran parts of G1 the Steading of the Hill Giant Chief as a teen long ago before I knew what I was doing, but I never really got to the high level sections, Hall of the Fire Giant King and Glacial Rift of the Frost Giant Jarl. Now would be a great time to bash giants!
Drow series (D1-D3, Q1): Okay for that matter I've never ran Vault of the Drow or rest either. I love reading through them, but I've yet to try and see if my friends want to play an Underdark campaign. Our games tended to revolve around mega-dungeons like Greyhawk Ruins or Maure Castle, and political themes like the Greyhawk Wars. In the very least I'd like to use the Vault given the wealth of lore at my fingertips.Lost Caverns of Tsojcanth (S4): This is one dungeon that I know fans like because of the backstory, but I think I tried to run once and gave up because of the mountain exploration. I want to just get to the main parts and run it someday!
Secret of Bone Hill (L1): I have never ran any of Len Lakofka's modules and that's a sad admission given that I met him late in his life and now he is no longer with us. I must run a Lendore Isles module someday! (maybe Assassins Knot as well)
Isle of the Ape (WG6): I'm not sure why, maybe its cause there's a new Kong movie coming out, but how have I never ran this module? Me and my friend Jayson have been monster movie fans since we were old enough to tie our shoelaces. This is on the list.
Falcon's Revenge (WGA1): Okay last one, I threw this out cause I know the Falcon trilogy isn't popular, but I somehow never owned them when they first came out and let me tell you, these are set in Greyhawk City, and I used every bit of City of Greyhawk lore I could get my hands on. So basically I need to run one of these and see if its truly as awful as I've heard (can't be worse than Doomgrinder and I ran that!).Sunday, February 21, 2021
Let's Fight Raxivort
Wednesday, February 10, 2021
Greyhawk Books: James Ward & Rose Estes
The Game Wizards by James Ward
Readers speak out on GREYHAWK® Adventures
"I asked for feedback in The Game Wizards column in DRAGON® issue #129. So, what happens when 511 letters come to my office, all filled with great and not-so great ideas on what should get into the GREYHAWK® Adventures hardbound book? I read every one of them. Let me tell you, most of the handwritten ones, especially the ones with horrible penmanship, were a real chore, but every one was read and some of them had ideas that are being put into the design of the book. Let me fill you in on the best of these."
Okay, gotta interrupt here. Anna Meyer and Jay Scott had James Ward on stream several months ago and his insights on the creation of Greyhawk Adventures were fun. I don't believe he mentioned Dragon Magazine feedback in the book's creation. 511 letters from fans? I don't think I've ever heard anyone in the community tell me "yeah I wrote a letter to TSR on what should go in GHA and my specific idea got picked!" It sounds like mostly generalizations here, but clearly some people got rewarded for their effort. Back to the article...
"Many people wanted zero-level PCs. Adventurers are not hatched ready to go; they undergo a bit of training in several areas before they find their niches. The rules on this character-creation system will cover experimenting with different classes and even keeping some powers from other classes (at a penalty of losing experience points on adventures).
A good many people wanted to know about some of the more unusual geographic features of the planet Oerth. There is now going to be an entire section in the book on this topic. Oerth has islands that float with the currents of the sea. Each of these places has become the lair of fierce monsters that need the islands traveling ability to enter new feeding grounds during the year. These monsters also have unusually large treasure hoards. Imagine, too, a strange magical pillar that greatly heightens the powers of any magic-user who touches it but the more spellcasters who touch the pillar, the less power the artifact gives to each. Naturally, one person seeks to have all the power; rivals must be eliminated!"
This I can believe. My favorite stuff in that book is the mysterious geographical locations. I'm having a hard time recalling what pillar he is referring to though, anyone else?
"I was very surprised to see that hundreds of you wanted adventures in the book. Several sections will now have adventures patterned after REF3 The Book of Lairs; these adventures range from zero-level, easy-looking things like loading a hay wagon to high-level adventures for only the toughest of heroes. Each one is designed to provide hours of fun for PCs and DMs alike. Some letters confirmed my suspicion that several sections scheduled to be put into the hardbound would indeed be popular. There was a clear majority in favor of putting in new monsters from the WORLD OF GREYHAWK fantasy setting; the same went for characters and spells. I would be in trouble, too, if I didn't put in magic items especially designed for the WORLD OF GREYHAWK setting."
I never owned the Book of Lairs. I'd like to compare this now. Monsters, spells and magic items of course are faves of the book today. James wraps it up...
"I'll close out this section by saying that I appreciated the thought and effort that went into all those letters from you, the readers. My eyes especially appreciated the typed letters that came in. Yes, I will send out free copies of the book to those whose ideas I liked and used. No, I don't need any more ideas on this project, but I will still read your letters not because I can use the ideas, but because I think your effort merits a little work on my part."
James had told us on stream, this book had a VERY fast product time. And there you have it, somewhere out there Greyhawk fans have free copies of GHA. Jealous! Let's move on now to another section of issue #135. This one blew my mind. I almost NEVER read the novel reviews and video game reviews. In this issue we are treated to a head-to-head review of a Greyhawk novel and a relatively new author's humble Forgotten Realms novel.
The Role of Books by John C. Bunnell
THE DEMON HAND (Rose Estes)
THE CRYSTAL SHARD (R.A. Salvatore)
"Rose Estes' third GREYHAWK® Adventures novel and R.A. Salvatore's first tale of the FORGOTTEN REALMS setting share more than common ancestry in the worlds of gaming. Both focus on multiple rather than single protagonists, and comparing the two authors' craftsmanship offers practical insight into the process of developing successful characters."
I'm already cringing that they are being compared. No, like most Greyhawk fans, I'm not a fan of Estes' novels. It's scary to think she was on her third book before FR really got going. Back to the review...
"The Demon Hand is the third book in a trilogy about Mika, a Wolf Nomad drawn by accident into an intricate web of demonic intrigue. That's fine except that Mika is out of action for most of the book, caught in a snare he cannot bypass. Estes instead builds the body of her tale around his harpy daughter, Chewppa, and TamSen, the son of TamTur, Mika's wolf companion. (The mind boggles at the genetic possibilities for the next generation.) Unfortunately, none of these would-be heroes will win much sympathy from readers. Mika, as in earlier books, is too much a victim of fate to be heroic. Chewppa suffers from a comparatively small role in the plot and a serious language barrier. And TamSen, who is really the star of this book, must compete for center stage with Mika and Chewppa as well as with his twin sister, TamLis, who abruptly changes roles at the novel's close. Estes has written this tale with a strong narrative presence. Description generally prevails over dialogue, and the texture of the writing is that of a historian, not a poet. The result is a sense of distance between the story and the audience a real problem in the absence of a strong central figure."
Brutal. How about Mr. Salvatore?
"R.A. Salvatore takes a different approach with The Crystal Shard, a novel with an equally generous cast. His narration stays closer to the events it describes, rather than stepping backward to comment on larger contexts. More significantly, Salvatore deals with his characters in twos and threes rather than by themselves, so that dialogue and action, not description, convey the heroes' personalities. Though the barbarian Wulfgar is initially a reluctant captive in the relative civilization of Ten-Towns, hard work and maturation forge him into a warrior strong enough to slay a legendary dragon (in a nicely crafted scenario, at that) and restore his own tribe's honor. Regis the halfling owes more to the AD&D game than to Tolkien, but his slightly unsavory sense of larceny makes his eventual part in saving Ten-Towns all the more entertaining. And Drizzt, the exiled drow, is handled with uncommon finesse and care. (Salvatore may be the first novelist to find a practical use for the traditional AD&D game alignment system.) These are individuals that readers will enjoy meeting and getting to know."
Yup, I definitely want to read Crystal Shard more than Demon Hand now. Note the part about Salvatore being innovative with Drizzt and alignment. Yes indeed, readers will get to know Drizzt. Alot.
"One other comparison is worth making. Both novels rely on demons from the Abyss for much of their villainy, and in this regard, Salvatore's Errtu is a much deadlier adversary. Errtu is diabolical in action as well as origin, where the blustering Maelfesh of The Demon Hand is little more than a major-league killing machine. (It's also unsettling that Maelfesh is supposed to be several times more powerful than the semi-legendary Iuz, whom Estes casually swept aside a couple of books back.)"
GROAN! Why Rose? Why?
"The Crystal Shard occasionally has rough qualities typical of a first novel (which it is), notably where the shard itself is concerned. Salvatore's writing loses confidence as he tries to get inside his villains' minds, but it is more absorbing by far than Estes' latest work. Estes is capable of better writing (see DRAGON® issue #105 concerning her Children of the Dragon); the Mika trilogy suffers more from carelessness than from true lack of skill. As the AD&D game's original homeworld, the world of Greyhawk deserves more consideration."
Well said sir! If only R.A. Salvatore had been moved over to save the Greyhawk novel line. But no, Drizzt took off and 33 years later, he is still writing. I'll leave you all with this ad from the same issue #135 for Rose's next Greyhawk novel The Name of the Game. Cringe. Oh boy, I need to dig this book review up next! Until then, thanks for going down memory lane with me!