Happy Needfest Greyhawk faithful! It's been a hot minute, but I seem to have finally got cable access to the longest running show in the Abyss. If you missed the opening, I saved it for you in the links below. Until next time have a laugh and enjoy the holiday!
Tuesday, December 24, 2024
Wednesday, December 18, 2024
Greyhawkery Comics: Graz'zt Show #1
Season's Greetings Greyhawkers! Today's comic is a surprise present for my readers. I used to do annual Needfest comics around this time of year (those who are new to my work check out my old Comics page) so I thought to bring one back as a semi-regular series. Anyhow, the regular comic rotation is taking a break during the holidays. Until then enjoy some evil festive fun for the next few weeks!
BEGINNING / PREVIOUS / NEXT
Friday, September 15, 2023
Expressions in the Land of Ull
"Yoll, Yoll, Yoll!" This is an ancient battle cry used by Uli warriors, predating their occupation of the Oeridian lands. It was most famously yelled by the united forces of Ull when it turned back the invading Brazen Horde at the Battle of Ulakand in 308 CY. Over time however, this specific expression has fallen out of popular use by the many khanates of Ull who have developed their own local battle cries. Only the small warband called the Wild Men still cling to this expression as they harass travelers passing though Ohkir Khanate. Note: this expression originally comes from Gary Gygax's novel Sea of Death, where for copyright reasons the land of Ull was renamed Yoll.
"I'd sooner go to Kester." The derision felt between the traditional northern nomadic clans of Ull, and their corruptible southern kin is no more evident than in this familiar saying which has now spread across the neighboring plains and steppes. Kester's reputation for danger and depravity lends itself well to this forceful rejection of an obviously perilous request. Example: "You want to go in the Tomb of Horrors? I'd sooner go to Kester!"
"The arrow has been loosed." Variations of this idiom are found throughout Eastern Oerik. In Ull, it is commonly asserted that once an arrow is launched there is no changing its course. To put plainly, it refers to a decision that is made which cannot be taken back. Example: "I told the sheik we will not give in to his demands. The arrow has been loosed!"
"Ride fast, ride far." Many nomadic tribes in the north of Ull will travel vast distances in a shorter time than most riders due to the strength and resiliency of their horse breeds. This expression of parting is quite popular among the khanates and has even found use by their distant kin on the Plains of the Paynims. The saying is also the rallying cry of the annual Najaam Trials (during Richfest), a cross-country horse race that brings honor to a rider's family.
"Come down from your saddle." This expression is used to imply someone is being stubborn or unreasonable and needs to humble themselves. This usually includes a subtext of violence. For context, it is customary in Ull for negotiations to be conducted on foot, mainly in the event combat breaks out to decide the matter. Example: "Seventy gold pieces for that old bow? Come down from your saddle..."
"Blood is strength." Ull is a land of internal strife with warring raiders and contentious nomad families. When Uli have common foe however, the entire domain will rally together behind a strong leader. The phrase "blood is strength" is thus used by locals as a rousing means of setting aside differences to deal with a foreign problem.
Your god did not follow you here." While not outright hostile, this expression is often invoked as a way to rebuke clerics and missionaries foolish enough to come to Ull. Uli are distrustful of religions in general believing more in spirituality centered on their ancestors. They do believe the gods exist but only harmful ones like Incabulos or Ralishaz pay any mind to Ull. Example: "Keep your prayers and begone beggar, your god did not follow you here."
Thursday, January 7, 2021
D&D Movie, Vecna Merch and More
Saturday, December 19, 2020
Top 10 List: Greyhawk Holiday Modules
Friday, December 20, 2019
Happy Needfest 2019
Wednesday, February 13, 2019
Great Greyhawk Couples


Karin Keoffel and Yrag: I'm willing to bet you don't know who is Karin Keoffel. She happens to run the Fruit of the Mill in the lower part of Greyhawk, she is 44 years old and is cheerfully in love with her mercenary boyfriend "Yr". Whether she knows Yr is actually Yrag, a magically preserved 200 year-old adventuring legend is not known. What is for sure is that Yr/Yrag definitely loves his girlfriend and has gone to lengths to discreetly protect her, such as gifting magic items and telling the Guild of Thieves to back off her business. If that isn't love I don't know what is!
Lady Evaleigh and Gord or Alain IV of Ratik: The comely Evaleigh is a noblewoman from the County of Knurl and was featured as a love interest to Gord the Rogue in Gygax's early TSR novels. How that turned out, I'm not 100% certain, since I never read them all. Evaleigh however did make into the game setting as the widowed ruler of Ratik. She married the son of Baron Lexnol, Alain IV and he was soon killed by gnolls. Evaleigh had to assume rulership after Lexnol then became disabled upon hearing the news. Tragedy!
Wee Jas and Norebo: I would be remiss if I didn't mention this dynamic Greyhawk deity couple! Wee Jas the goddess of death and magic could only be won over by the roguish charm of Norebo right? After all he has been reputedly with every female deity it is said. Unfortunately, being gods of the Suel Pantheon, there's a good chance they are related! Why she puts up with him and his cheating ways in the first place is a matter of theological study. I know cause I've done plenty myself!
Honorable Mentions. I could go on and on, but here is some other couples I think would be worth musing about in future valentines posts...
Dragotha and Tiamat: Draconic love. Till death do they part?
Lorana Kath and Lord Kargoth: Both death knights of the Great Kingdom. A couple that works together!
Sotillion and Zilchus: Married deities of business, wealth and leisure. Gee, I wonder who they remind me of...
Markessa and Markessa: This Slave Lord likes altering the minds and bodies of elven women into doubles of herself. Self-love?
That's all for now. What other great Greyhawk NPC relationships are there?
Monday, December 24, 2018
Greyhawk Online Returns!
It's a Needfest miracle, Greyhawk fans! Thanks to my friends, particularly W.K. Nolen, the fan hosting site Greyhawk Online has been given a shot of life and a modern front page upgrade. Greyhawk Online was created as a sister site to Canonfire! to host pages for creative Greyhawk fans, such as Grodog's Greyhawk and my own World of Greyhawk comic strip that ran on GHO from 2005 to 2009 until I migrated over to Maldin's Greyhawk until 2011. Speaking of which, coincidentally the full run of 325 Greyhawk comics is now available on Maldin's Greyhawk and will eventually be updated on Greyhawk Online when time permits.
Old fans and new alike can revisit these familiar websites like mine, and perhaps even have their own creative content hosted (join the Greyhawk Wiki) or linked here to share with the rest of the Greyhawk community (see recent additions like the Greyhawk Channel and various blogs). So for Gygax's sake, check out GREYHAWK ONLINE now, you won't be disappointed.
Thursday, December 20, 2018
Needfest Thank You Cards
First, I am happy to say thank you to my Legends & Lore co-host Anna Meyer for a successful season on the Greyhawk Channel. We really killed it, averaging 20-30 repeat viewers per show. I made some new friends already through this show and even had great guest-hosts like Joe Bloch from Greyhawk Grognard. Wonderful!
Second, I'd like to thank my friend Scott H for giving me a copy of Hawk & Moor (trilogy 1) by Kent David Kelly. I never heard of this series, but its an amazing study into the life and history of Gary Gygax and Dave Arneson. Dry biographical reading material for a young audience, but for an old grognard like me, the Greyhawk references and origins are eye-popping. I can't wait to see more.

Gotta give a fourth thank you card to the old-schoolers who are really building the community back up in other media. Bryan Blumklotz is a driving force with the Canonfire! Facebook group and I'm happy to see not only my old comic strip re-released, but also Bryan's heraldry back in the limelight. Then there is Greyhawk Online being resurrected by W.K. Nolen. Keep checking back for updates for Greyhawk content on this website!
A fifth Needfest card goes to Lord Gosumba for bringing his quite ancient 1E/2E Knights of Ulek campaign to the present day on Twitch. I'm sure he will be a big name in the community for years to come.
I'd like to thank Wizards with a sixth Needfest card for putting out Art & Arcana by Michael Witwer, Sam Witwer, Kyle, Newman and Jon Peterson (and Joe Manganiello). I've never been hyped about a coffee table book like this before. It pushes all my nostalgia buttons at the same time. I actually want the deluxe copy, that's how much I like this book. I highly recommend this work of art history.
Finally I'd like to give my last Needfest card to Scott Casper, for the Castle Greyhawk comic. For those who still haven't seen our effort, Scott wrote a fully-realized, well-grounded story set in the early Gygaxian Greyhawk setting. There is nothing else like this in Greyhawk fandom. It was a joy illustrating the adventures of Tenser, Yrag and Robilar. Now coming to an end in 2019, the final chapter will come with some bonus material for our loyal readers.
I hope everyone has a warm and fun Needfest this winter. Hopefully soon I'll be able to show off my holiday themed one-shot for my friends next week....stay tuned ;)
Thursday, November 22, 2018
Thankful For Greyhawk
"My dear new friends...
Crazy to say that, but it’s the truth. Most of our community is made up of new friends - new to me and new to one another. But reality is that just one year ago, we’d only aired one show. And only a few of you were there to watch it live. There was no Greyhawk Channel - just a small group of friends taking the risk to share their regular Sunday night game.
One year later… we’ve had more than 100 people play on the channel, nearly 20 different DMs, and have streamed more than 700 hours in the process. And @everyone thats super cool.
But waaaaay more cool is that there’s now a community of people who hang out together - supporting each other, foodporning together, sharing snacks and alcohol and crude humor together. Its a big group of good friends. And this is something none of us had a year ago. Its something we all built together.
I’m a blessed man. But this year one of my greatest blessings is something I didn’t expect, didn’t plan, didn’t see coming. Its you. All of you. This year, I’m thankful as hell for every one of you who help me look forward to every morning. You have made The Greyhawk Channel home. A home I deeply love.
This was year one. I promise you all another year of adventure, laughter, and friendship. Who’s with me?"
Who is with him? The Greyhawk community is still active and alive and can be found all over the map. In addition to the many fine DMs and players at the Greyhawk Channel I'm thankful to have:
Anna Meyer for the unparalleled Atlas of the Flanaess.
Dave Guerreri and staff running 5E Greyhawk Reborn.
Joseph Bloch for his foresight and the long-running Greyhawk Grognard.
Scott Casper for co-producing the Castle Greyhawk Comic with me as artist.
The Greyhawk faithful on the forums for Canonfire, Dragonsfoot and the Piazza.
Denis Tetreault for maps, lore and hosting my old comics at Melkot.
My friends Carlos Lising and Allan Grohe for running and producing wonderful professionally made Greyhawk games at conventions like Garycon.
Of course, my game own group for the Gamerstable podcast and putting up with my Greyhawk obsession.
The amazing Facebook groups, Sages of Greyhawk, Flanaess Geographical Society and also Canonfire a Greyhawk Resource for re-releasing my old comics to a new audience.
Lord Gosumba for keeping the old school alive on new media.
Return to the Bandit Kingdoms for being there with the streaming Greyhawk fandom.
Bards of Greyhawk for doing what no one else is doing in D&D fandom. Original music.
And to so many other creators of Greyhawk content and online entertainment that I can't recall you all, Happy Thanksgiving all and let's have a great CY 2019.
Wednesday, October 24, 2018
7 More Spooky Greyhawk Locations

The Secret of Bone Hill: Here's one I missed last time. The Secret of Bone Hill is a classic low-level module by Lenard Lakofka, and introduced in 1st edition AD&D. Bone Hill is a suitably spooky sand-box type module that is only the first part (L1) of a three module series (Assassin's Knot and Deep Dwarven Delve). Not convinced this place is eerie enough? The blurb on the cover says this:
"Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to the sleepy little village looking for adventure and excitement. You seek to fathom he unexplored reaches of Bone Hill and unlock the mysteries of Restenford."
I have personally never played the Secret of Bone Hill, and I only recently acquired it, but I do intend to run it someday. I dare you to as well!
Bronzeblood Haunt: The good Kingdom of Furyondy is not spooky is it? Well, no, because most of the dangers here come from outside its borders (namely Iuz or the Horned Society). There is one notable exception however; the ruins of a castle referred to as Bronzeblood Haunt. As the tale goes, there was once a sadistic nobleman who consorted with things like evil cults and vampires. Naturally, matters got so out of hand in this fief that the king had the guy deposed and his castle was razed to the ground. Even after this overthrow, the entire area was left with an overwhelming aura of evil. The land is noted for eerie mists and unnaturally blood-red bronzewood trees during autumn. So far, no knight or hero has dared to explore the cursed dungeons of this ruin. Oh yeah, did I mention the crazed noble was never caught? Bronzeblood Haunt is featured in the 2E accessory The Marklands. This location gives a DM a chance to place a custom dungeon-crawl within a stable kingdom and not be overshadowed by any published modules nearby. Happy hunting!
Fleichshriver: Within the dominated Bandit Lands is a foul citadel called Fleichshriver (translated, flesh penance?) consisting of bent towers, barbed walls and gargoylian decorations. Featured in the accessory Iuz the Evil, this is a garrison for Iuz's forces as well as a ghoulish laboratory for Boneheart members Halga, Jumper and Null. If there is a unique evil spell or cursed magic item created in this empire, Fleichshriver is where it originated. Jumper experiments with shadow magic and Halga dabbles in the negative material plane in this castle. Worse yet, reports say Fleichshriver has a gate to the Abyss itself where demons are summoned forth to serve the Old One. There is few places in the north more dangerous to venture into than citadel Fleichshriver. High level adventurers take note. To vanquish Iuz and his lieutenants, this fell place may have to be brought down first. Good luck!
Plague Fields: Speaking of Iuz the Evil, another depredation of the tyrannical demigod is the Plague Fields. This keep within the former Shield Lands and unbeknownst to the forces of evil who wrecked it, used to be a vault for a profane artifact belonging to Pyremius, god of murder. The unfortunate result of this keep's destruction was breaking the holy wards on it. Now, all life that gets within miles of the ruin slowly becomes poisoned and diseased. Very few are hardy enough to tread upon the Plague Fields and if they do, what are they looking for? Surely not the artifact within...
The Dead House: Labelled T5 in your City of Greyhawk boxed set; in the 591 CY supplement, Greyhawk, the Adventure Begins. The Dead House was formerly Madame Serena's Fortunetelling. Venerable Madame Serena was of course one of those legitimate seers who had way too many cats and no one in her will. Rumors in the city, mainly from beggars who tried to sleep here, say that Madame Serena's ghost (or something) haunts this house. They hear stuff moving and voices talking. Priests have even investigated, but have found nothing to exorcise. This is a good location for DMs to pit their players in the iconic movie trope of staying the night in a haunted house. Is Serena's ghost harmful or helpful? Is it a poltergeist or something worse? Oh, and what hidden treasures did the fortune teller leave behind?
Tuesday, September 19, 2017
45th Birthday Week


Later that weekend I dined outside at the local Harvest Fest with friends again. We followed this with an overdue game night, finally finishing the Sunless Citadel. The heroes fought valiantly against the evil druid and his minions.
To cap off my fantastical week I got some more loot. First my good friend Eric gave me a Wacom Intuos Art tablet. I've been wanting to up my digital art game for years but have been reluctant. This was the shove I needed.
Secondly, I acquired an old D&D Expert Boxed Set. It is missing the dice sadly, but the box alone is worth it. Included is the rulebook, Isle of Dread module (yes I own both already), an ad to join the RPGA and a cool 1981 TSR catalog (which I'll show off at another date).
That's all for now, but also coming soon I am rejoining my Gamerstable friends for our successful Kickstarter backed return from podcast limbo!
Wednesday, December 24, 2014
5E Greyhawk Magic Items
Wondrous item, legendary
This magic light also automatically turns or destroys undead within 30 feet as a 14th level Cleric.
Thursday, November 6, 2014
Autumn in Greyhawk
"A few words should be said about weather as experienced by the average adventurer. First, almost no one bothers to measure it. Thermometers are not in great use in the Flanaess because they are fragile and mercury is hard to acquire; only a few sages, priests, and wizards have them for research purposes. Instruments exist that measure air pressure, humidity, wind speed, and so forth, but again, these are considered the province of the learned and homebound, with little practical application given them by explorers, treasure hunters and adventure seekers. To be fair, nearly all lower-class commoners and even many nobles have a similar regard for the value of meteorological equipment."
On autumn in the World of Greyhawk; there is but two months considered autumnal here (not including Brewfest, the week long festival leading in to autumn). One of the best things about this setting is the variety of cultures and their own names for things. In the case of seasons, the first month (October to us) is called Patchwall, or Brightleaf in elven lands, Hare by the nomads of the northern reaches and Feast by the peoples of Hepmonaland. The second month is Ready'reat (November), also called Tinklingice by the elves, Hawk in the north, and intriguingly Lovers in the jungles of the south.
Using The Adventure Begins, here's the current autumn condition for Ready'reat in the Domain and City of Greyhawk (assuming average die rolls and chances of change):
Sunrise 6:43 am
Sunset 4:42 pm
(10 hours, which is noted as a normal day's march. Also, unlike temperature, apparently adventurers do keep track of time.)
Sky partly cloudy
Temperature cool (40-55 degrees if you must know)
Precipitation none but 42% chance of light to heavy rain tomorrow
Winds blowing from the south (must be the Woolly Bay effect).
Now because I'm curious and for comparison, I will use the Weather Generator from the Glossography:
Sunrise 6:46 am (3 extra minutes to sleep in)
Sunset 4:45 pm (3 extra minutes to prepare for vampires)
Sky partly cloudy
Temperature low 35, high 57 degrees (a bit colder but close enough)
Precipitation 40%
Wind 4-9 mph (the Glossography says prevailing winds in the Flanaess come from the north and northwest during fall and winter)
Overall not too far off, so the streamlined weather rule tables in TaB are definitely worth using for DMs who don't need too precise information. More next time!
Saturday, November 1, 2014
10 Spooky Greyhawk Locations
1. C2, Ghost Tower of Inverness: For obvious reasons, this is always one of the first places that pops into my mind when I think haunted. Located in the Abbor Alz Hills, the object of this classic first edition module is for the numinous Soul Gem.
2. Dungeon of Bleeding Walls: This place just sounds nasty. Nominally set at map coordinates N3-64 in the Wastes, this dungeon is featured in the boxed set Iuz the Evil. It's a place of wererats, vampires and of course, acidic bleeding walls. Would you stay in a dungeon that was bleeding?
3. Necropolis of Unaagh: This eerie location set in the Bright Desert is from the sourcebook WGR3, Rary the Traitor. Unaagh is the ancient burial ground of the evil realm of Sulm, a place where virtually any kind of undead can be found and lording over all is the lich Drokkas who has aspirations to restore Sulm as an empire of death (watch out Rary!).
4. Saltmarsh: U1, The Sinister Secret of Saltmarsh is one of those seminal works of Greyhawk that every DM should run for their players once in their life. The story unfolds in the haunted mansion of an evil alchemist. No spoilers for this secret site, you'll have to check it out yourself!
5. Gibbering Gate: Set in of all places the Barrens, one of my favorite scary Greyhawk locations is the underrated insane asylum, Gibbering Gate. Found in the source book Iuz the Evil, this citadel is run by the illusionist Jumper and includes many demons and undead, notably a balor who presides over the Court of Delirium. This is a good spot for a DM to stick high level PCs who offend the Old One because they might get out but not with their sanity intact.
6. Halmadar's Crypt: The 2E module Vecna Lives! is a high level study in the use of horror and overwhelming evil. The mood is set early on as the story begins at the crypt of Halmadar the Cruel in the Kron Hills. The fact the Circle of Eight is doing the investigation is your first clue this is a place normal folk shouldn't poke around in!
7. WG4, Forgotten Temple of Tharizdun: Lost amid the vast Yatil Mountains, there is no place on Oerth that best embodies the strange madness inducing themes of H.P. Lovecraft than WG4. What starts as a standard dungeon becomes quite harrowing the farther in your explore. This module is only for the bravest PCs and the most demented DMs.
8. The Caves of Deadly Shadows: Found in the 2E boxed set From the Ashes, this Yatil Mountain location set in hex R5-81, just sounds like a terrifying place to lure characters into. Besides the normal hazards of spelunking, there is your normal variety of undead shadows here as you would expect. But that's not all! The caves are also home to many other kinds of shadowy creatures, all ready to pounce on hapless heroes such as shadow dragons, skulks, nabassu and yes even the characters' own shadows. Yikes.
9. Maure Castle: The site of WG5, Mordenkainen's Fantastic Adventure, is in my opinion, easily more fearsome than its more well-known neighbor to the west, Castle Greyhawk. The denizens and dangers of this place, from the Great Iron Golem to wandering bodaks and the guardian demon Kerzit are unconventionally scattered so that foolish heroes may not expect trouble until it hits. Expanded upon in the pages of Dungeon Magazine (#112 and beyond), there is a creepy backstory to the Maure family that underlies the placement of every room and treasure in this megadungeon.
10. T1-4, Temple of Elemental Evil: Naturally this place is among the scariest locations in Greyhawk. The original cover of this module is easily the most frightening in all the game, if not D&D itself. Nestled in the wilderness near the good nation of Verbobonc, we've all heard the Temple's story and this place has been returned to on more than one occasion across the editions. Much like WG4, this module deals with evils so iconic and powerful it defies logic why any sane person would go into this place.
Tuesday, December 24, 2013
Merry Needfest!
My favorite of course is a Needfest Story. The true untold story of those secret times.
Another labor of Needfest love is How the Gruumsh Stole Needfest. Read this and you'll never look at orcs and elves the same way.
Lastly, I recommend my first Needfest Musical Extravaganza. Parodying music lyrics is quite a challenge, but with Lydia's help I got through it three years in a row!
Enjoy and Merry Needfest, Greyhawkers!
Thursday, April 4, 2013
Greyhawk Round-up
At Canonfire, the third part of Ragr's Greyhawk fiction series The Knot is available for your perusal. Ragr writes:
"Life flies by and when it does, Greyhawk waits for you."
Follow the links to read the most current or previous episodes.
Also at the Canonfire Crier, check out Argon's post about lesser known holidays of Growfest.
At Wizards people have been buzzing about cartoonist, Jason Thompson's wildly detailed and humorous "walk-thru" maps of classic modules. So far he has done White Plume Mountain and the Tomb of Horrors. A walk-thru of Expedition to the Barrier Peaks is coming soon. Check these out.
Speaking of the Tomb, Greyhawk Grognard reviews the old D&D novel Tomb of Horrors by Keith Francis Strohm. That is a book I've yet to read, check out the post for more info.
Dennis Higgins' Hyborean Greyhawk blog has done it again. His campaign notes for combining Howardian worlds with Greyhawk interests me to no end. Now he has turned the world on end (or sideways) in a way I've never seen before. Have a look see.
Anna Meyer has been hard at work on her Atlas of the Flanaess. In her blog she has recently posted first maps of Gran March, Geoff and the Valley of the Mage. I can't wait till she gets to the Hold of the Sea Princes! It's a map I'll be needing fairly soon...
Wednesday, September 19, 2012
Avast! It's Talk Like a Pirate Day
Here be some pirate treasures to get ye in the mood. Arr!
Saturday, May 26, 2012
A Greyhawk Article, Maps and D&DNext
First off, over at Greyhawk fansite, Canonfire, we have a new article up entitled Tragedy and The Grey Friar. This is the third article from the ominus author Dark Lord Galen. In this piece he presents a bit of fiction, a local fable, then some good St. Cuthbertian lore to tie it all together for your home campaign. This article is a quick and leisurely read, so check it out!
Sunday, May 13, 2012
Happy Mother's Day...
...to witch-queen IGGWILV, mother of Iuz, demigod of evil and his half-sister the vampiric vixen Drelzna. Whether going by the name Hura, Louhi, Ichbilch or Wilva - no woman in Greyhawk canon has done more to build up and support her family. From conquering Perrenland to exacting revenge on her children's deadbeat fathers to penning a best-selling series of Demonomicons, Iggwilv is always in the background scheming for the future. Not even death or imprisonment in the abyss can keep this ambitious mother down.
Iggwilv's legendary rise to Greyhawk infamy is especially remarkable when you consider she was once just plain Natasha, a simple village girl. That is until the day she was "adopted" by her new mother, the Mother of All Witches, Baba Yaga. Raised in the Dancing Hut, along with her goody-two-shoes sister Elena the Fair, the girl became Natasha the Dark. Now trained in the arts of magic, demonology, and womanly wiles, Natasha was unleashed upon Oerth by her foster mother. It is not recorded what happened afterward to Elena or any of the young witches who surely came before and after them, but it's safe to say Iggwilv is Baba Yaga's greatest legacy.
Iggwilv has always been a major interest in both my Greyhawk campaigns and my old Greyhawk comic. Here is a few highlights from her comedic misadventures:
Debut in the comic
Iggwilv cameo in Dungeon #149
Iggwilv's Legacy
Greyhawk Grumbler tie in
Twelve Days of Needfest