Wednesday, May 30, 2012

Castle Greyhawk: The Journey Begins

I'm a bit late in announcing this but page nine of the Castle Greyhawk graphic novel adaptation is now available at our dedicated blog where you can read Scott Casper's additional exposition or if you're new, see the entire story from the beginning.

You can also download the latest episode HERE, courtesy of Maldin's Greyhawk.


Travelling commentary: The trio is moving through Greyhawk City alot in this one. Here's the ground we've covered so far (2nd edition City of Greyhawk version). The stables they start out at is S2 (Slum Quarter), Stairnezh Stables on Assassins’ End. This livery and shipping service is owned by Lucious Stairenzh. In addition to a good stock of draft and riding animals Stairenzh has a fleet of wagons for hire. Of course that's all for more ambitious parties. ;)


Heading south from there the party walks past Fedroot’s Daggerarium (S9) home to the best bladesmith in the city. Why Fedroot operates in the slums is beyond me, but every blade or spear point he makes is exceptional in quality and commands high prices. I don't see Yrag and company stopping by there until they have more loot however.

Lastly the group turns east down Old Lane on their way to the gates out of the city. You can vaguely see (S10) the Chapel of Ulaa in the background. Ran by Matriarch Guldan Rockflint, Ulaa is the goddess of mountains, hills and gems. Every Godsday priests and worshippers of Ulaa gather near the Old Well out back to sing and drum on boulders. In hindsight a donation at this chapel might have been a smart idea considering where this trio is heading into...

Saturday, May 26, 2012

A Greyhawk Article, Maps and D&DNext

Ahoy, fellow Greyhawkers! Time for me to catch up on things going on in the community:

First off, over at Greyhawk fansite, Canonfire, we have a new article up entitled Tragedy and The Grey Friar. This is the third article from the ominus author Dark Lord Galen. In this piece he presents a bit of fiction, a local fable, then some good St. Cuthbertian lore to tie it all together for your home campaign. This article is a quick and leisurely read, so check it out!



Next up is a report on the completion of Greyhawk Grognard's whirlwind tour of Western Oerik for his "Beyond the Flanaess" hex map project. His last leg rounded the Barbarian Seameast and connects with the desert lands of Erypt. To cap it all off Mr. Bloch has also created an easy compressed file download holding all the maps in the series. Well done Joe! I can't wait to see where he goes from here.


Lastly and no less important is my obligatory post about Wizard's open playtest for D&DNext. Most blogs I follow (which tend to be the old school leaning) are speaking favorably about these rules so far. It shouldn't be too hard to find online, a heap of commentary and hardcore analysis on the playtest materials, so I'll leave that to the rest. My own home campaign uses 3.x core books with touches of older editions so I'm guessing my players will probably react favorably to these playtest rules. I'm also signed up to play in a D&DNext game at Gencon in August, so that'll be interesting. We shall see. More on the rules to follow once I get with my gang about it. To those in the states, enjoy your Memorial Day weekend!

Update 05/07/2021: I removed the link to Joe Bloch's BtF map series, because its not currently hosted on his new site. Keep checking or send him an email if you'd like to inquire about this map (teased in the cartoon above).


Wednesday, May 23, 2012

Postfest: Inns & Taverns of the Flanaess

As I'm in charge of this year's Postfest duties over at Canonfire, I'm reposting the announcement on my blog. If anyone would aspire to share their homemade taverns with the Greyhawk community, check out this open call.

This Postfest will focus on some of the more interesting “sleeperies” and eateries in the World of Greyhawk. So, here are some suggestions as to what to include in your entries:

First off, write about a location that not much(or nothing) has been written about before- make something up! A particular emphasis should be put on your chosen location being conducive to adventuring. Don't just present a description of a place, its proprietors, how much rooms cost, and what they have on the menu. Put in some local flair, such as rumors, interesting local folk, questionable characters, etc.

Think more along the lines of presenting a place where a road weary(or bored) adventurer can find all manner of trouble to get themselves into. Think of the Inn of the Welcome Wench of Hommlet fame, or of the Green Dragon Inn in Greyhawk City(I wouldn’t recommend writing on these particular locations as they have been covered rather extensively already), and the trouble one can get themselves hooked into there and you won't go wrong. Whatever you want to write about, just make sure that the main feature is an inn or tavern. Heck, your inn or tavern could be an adventure site in and of itself if that is what you want to do! Feel free to make your submission game edition specific or neutral, super crunchy(i.e. lots o' rules) or completely fluff(background), or anywhere in between. Basically, write what YOU want to write.

Mind you, this is not a hard and fast format, but I think that more people will find the articles useful if prospective authors adhere to at least some of the above suggestions.

Now, on to the format. Your submission should be in the realm of 1,000-4,000 words or so in length (more if fine; less not so much). That is not set in stone, but it is a good average length for any Article. As usual, be sure to not only Spell Check your article but read it over yourself, as Spell Check will catch many things, but seldom everything.

You may submit your article HERE. Be sure to write a short introductory teaser for your article and be sure to cite any sources you may have used as well. ***See the directions at the top of the Submissions page if you have any problems with the text not being accepted(this may happen if you use Internet Explorer). Even if the text is not accepted, *you must still submit your article title on the Submissions page*. When e-mailing an article to editors<at>canonfire<dot>com, be sure that your article is in simple Word form, contains no unsupported fonts, and with no formatting of any sort if possible(the simpler the better). This just makes things a whole lot easier for us to deal with, so please take the time to do this.

Make sure you put the title of your submission in the following format:

Postfest XVII(Richfest 2012): TITLE OF YOUR ARTICLE

***Submissions are due by June 30, 2012.

Thanks, and get to writing!

Update 05/07/2021: This Postfest is long done, but head over to Canonfire forums and I'm sure there wiill still be current Postfests going on if you'd like to contribute. You can also still use the submission link above I believe to have CF host your original Greyhawk works on the site as well.

Tuesday, May 22, 2012

Sea Princes #32: The Battle of Maroon Lagoon

All men to their stations! The high seas adventures of the Sea Princes cruises toward a climatic finish. Last time out the crew of the Bird of Prey and the Crimson Fleet's Laughing Rake were battling it out off the shore of a tiny isle that had already seen much activity the last several weeks. That is until the privateer Lydia's Light intruded on the scene. Now Captains Hammond and McGrath have combined their forces to take down the larger ship. Things are about to get bloody. Here is our protagonists...

Captain Victor Emmitt Hammond (rogue, shouting and suave.)
Araxo Tydan (rogue, swimming and stabbing.)
Cuahtehmoc aka "Cuahto" (ranger, swinging and slashing.)
Brother Pickles (cleric, shoving and sooty.)
and Henri Morgan (rogue, sabotaging and self-inflicted.)

Loaded into a few launches the fearless and likely desperate crews of the Sea Prince and Crimson Fleet vessel rowed headlong at the advancing carrack Lydia's Light. At the lead of each assault boat was Captain Hammond, Lt. Araxo Tydan and the fierce quartermaster Cuahtehmoc, along with their rival Cpt. Ironclaw McGrath and avowed captive Sir Aris Westford. Meanwhile, the Bird of Prey rallied into firing position for their blackpowder guns. Unbeknownst to them, their lost allies Brother Pickles and Henri Morgan were aboard the opposing ship and now both sprang into action to aid any way they could from the inside. Cpt. Rynn of the Keoish privateer bellowed orders and his trained marines readied for action, while artillery crews readied to return fire. Just as the first volleys of lead shot and ballista bolts were away, dodgy Morgan reached the bottom of Lydia's Light and using everything at hand to temporarily disable the rudder. The ship gave a shudder and men were thrown off balance as the ship listed in the wrong direction, leaving them exposed to a deadly broadside from the Bird of Prey. Meanwhile, Brother Pickles raced to sabotage the privateer's cannons and as he was ready to cast a lamp full of oil at them, the ship rocked and he fell to the ground at the feet of a burly gunnery sergeant. The lamp broke anyhow and the oil went trickling into around the feet of the gunners, even as the burly man picked up the touched cleric to thrash him.

Under cover of smoke and whizzing lead, the launches reached the side of the crippled Lydia's Light. Hooks and ropes were thrown up and the boarding crews climbed aboard to face the readied Keoish soldiers. Far off at the rear castle by the wheel stood Captain Rynn, resplendent in his white uniform and tricorn hat, fired the first shot and killed the first pirate aboard. Among the first wave came the tattooed savage Cuahto whose own black powder pistol roared and dropped the quartermaster of the privateers. This death gave the skittish crew some pause and more pirates managed to surge over the side. Araxo Tydan keeping in cover grabbed a line and sliced it, sending a sail down over the heads of many of the crossbowmen at the same time he hung on to the other end and rose to the mast crossbeam.  Cpt. Hammond filtered in with McGrath and the deadly mercenary Snorri. Cuahto evaded a counter attack of Keoish blades and climbed up the same mast as Araxo. Last among the boarders came the reluctant knight Sir Aris. Though sworn to aiding Rennaud's quest he also adhered to the code of chivalry. His blade was out but none among the privateers would challenge him, though his presence on the other side caused them anger.

Below deck, Pickles wrestled with the master gunner and even enraged neither gave up ground. At the rear part of the ship Morgan ran into a room and stepped out a narrow window to daringly climb up the back side of the ship under cover of smoke. Cuahto and Araxo both took to the rigging and swung over the raging battle below as crossbow bolts flew at them from the stern. The wild ranger landed amidst them and began hacking away, downing another officer, while Araxo came circling around overhead to kick Cpt. Rynn in the arm so hard he dropped his saber and was dashed over the rail and into the drink. Rynn's body nearly hit Morgan as he was coming over the side and all he could grab onto was a nearby ballista. The siege weapon was bolted to the rail but it swung around till the rogue was now precariously hanging off the aft of the ship. Back on deck, Aris and McGrath waded through multiple melees toward the stern, while Victor Hammond, seeing the tide turn in their favor with the loss of their command, called on his allies to give quarter to the Keoish sailors if they would surrender. Just as Cpt. Hammond turned around, a marine's lucky strike scarred him over the eye, only to be answer by an impaling thrust.

Feeling victory at hand, Araxo looked over the side to see where Rynn landed in the water, and dove in after him blade in hand. Morgan hung onto the perch tightly as the Bird shook the Light with another closer volley of fire. A mast was shredded and fell partly on Cuahto and two Keolanders. Below deck, the return fire of the privateer ship was foiled as the ship shook and Pickles got free to take a fire to the lamp oil, sending the Light's powder keg up in explosive flame. Pickles was thrown back, then sat up ears ringing and covered in soot. Old Cpt. McGrath lifted a cross beam off Cuahto and helped him up just as Sir Aris reached the rear castle and aided Victor in calling an end to the melee. The knight's presence assured the wary privateers that their lives would be spared from the pirates. Cuahto then leapt into the water to give aid to Araxo who wrestled in the debris filled water with the commander of the privateer. Now double teamed by two knife wielding fiends, Rynn surfaced for air and croaked his surrender, but Araxo had not heard Vic's orders to give mercy and with Rynn's guard let down the shady first mate stabbed him dead in the water. The battle was over and the victors cheered resoundingly cheering the names Hammond and McGrath.

Most of them at any rate. Morgan landed on the sill of a window to one of the officer's quarters and saw two opportunistic crimson sashed pirates about to pillage the priestess of Lydia, Aurora. At that same moment Pickle's hearing returned and the cries of the woman who had been so kind to him came to his ears. Rushing into the chamber he confronted the same two pirates and struck one down. Morgan climbed inside the chamber with his pistol but it went off accidentally shooting himself in the leg. The second pirate went to stab the wounded rogue but was shoved by Aurora from behind and out the window. She then ran to Pickles' arms soot and all. In the heat of the moment Morgan's wound was but an after thought that she apologetically healed for him. The pair walked up on deck with the priestess while Araxo and Cuahto were pulled up from the sea toting Rynn's body. The Bird of Prey's most daring comrades were reunited at last! Everyone had stories to share, but they had to wait for there was still much work to be done after the taking of Lydia's Light at the "Battle of Maroon Lagoon".

(to be concluded)

Game notes: The guys did great in this multi-layered battle. Some of them played more than one role while others made the most of their primary characters. Never in my DMing career, have I scripted a more tangled series of events toward a climatic, cinematic battle. This campaign, near it's end, is already my new favorite of all time.

Friday, May 18, 2012

New Article: Cave of Ungutu

Welcome back Greyhawkers. Today I have for you a new article from the front page of Canonfire titled the Cave of Ungutu. Written by occasional Canonfire editor Abysslin, Cave of Ungutu is an excellent "side trek" mini adventure set in the savage lands of the Olman. Abysslin writes:

"Long ago there was a vast empire overseen by Emperor Zotlatlan. He was a tyrannical ruler in every sense, but his people led full and bountiful lives. When Zotlatlan moved his ambitions to the conquest of the surrounding tribes, they rallied together under the leadership of the Lizard Tribe, whose chief slayed Zotlatlan."

Cave of Ungutu is designed for 1st/2nd edition AD&D rules so that makes it easy to adapt on the fly for any version of the game. It's a quick and deadly setting to run with some unique monsters, magic items and even a map included. What more do you need? Enjoy!

Tuesday, May 15, 2012

Castle Greyhawk: Day's End

Page eight of the Castle Greyhawk graphic novel adaptation is now available at our official blog where you can read it from the beginning.

You can also download the latest episode here, courtesy of Maldin's Greyhawk.

Commentary: This page was fun to put together. A) It had less dialogue, not that I mind wordy pages, but it just leaves more room for art. B) The city scenes while alot of work are starting to grow on me. Of course the comic is "Castle" Greyhawk not Greyhawk City, so I'm pretty sure we'll be leaving that soon. C) Scott Casper's direction doesn't need alot of dialogue sometimes. He always has good ideas for visuals that speak for themselves be it through a bit of humor, homage or mood. This page has it all!

Sunday, May 13, 2012

Happy Mother's Day...

 

...to witch-queen IGGWILV, mother of Iuz, demigod of evil and his half-sister the vampiric vixen Drelzna. Whether going by the name Hura, Louhi, Ichbilch or Wilva - no woman in Greyhawk canon has done more to build up and support her family. From conquering Perrenland to exacting revenge on her children's deadbeat fathers to penning a best-selling series of Demonomicons, Iggwilv is always in the background scheming for the future. Not even death or imprisonment in the abyss can keep this ambitious mother down.

Iggwilv's legendary rise to Greyhawk infamy is especially remarkable when you consider she was once just plain Natasha, a simple village girl. That is until the day she was "adopted" by her new mother, the Mother of All Witches, Baba Yaga. Raised in the Dancing Hut, along with her goody-two-shoes sister Elena the Fair, the girl became Natasha the Dark. Now trained in the arts of magic, demonology, and womanly wiles, Natasha was unleashed upon Oerth by her foster mother. It is not recorded what happened afterward to Elena or any of the young witches who surely came before and after them, but it's safe to say Iggwilv is Baba Yaga's greatest legacy.


Iggwilv has always been a major interest in both my Greyhawk campaigns and my old Greyhawk comic. Here is a few highlights from her comedic misadventures:

Debut in the comic
Iggwilv cameo in Dungeon #149
Iggwilv's Legacy
Greyhawk Grumbler tie in
Twelve Days of Needfest