Thursday, January 31, 2013

Ten Wicked Greyhawk Locations

It's a cold, lazy day so let's try a random Greyhawk topic. Feel free to comment or add to this list. This is a list of ten World of Greyhawk locations that I personally have never used in a campaign (but probably should someday). Some are pretty obscure so you'll have to figure out what and where these places are on your own. If you have used one of these places before then kudos to you, let me know how it turned out!

1. Carahast's Caves of Sleep
2. Cauldron of Night
3. Silent Tower
4. Belching Vortex of Leuk-O
5. Dungeon of Bleeding Walls
6. Cavern of the Mother
7. Lake Aqal
8. Tomb of Tzunk's Hands
9. Exag
10. Soul Husk Caverns

Monday, January 28, 2013

Castle Greyhawk: Kobolds and More

Wow, I've been slacking here. Today I'd like to spotlight pages twenty-six and twenty-seven of our Castle Greyhawk graphic novel. As always head to the links above where you can get extra exposition from author Scott Casper. Or you can view these pages as well here and here, compliments of Maldin's Greyhawk.

Artist's Commentary: Page twenty six almost didn't make the cut. We were concerned with how dark of a story we wanted here, and well, killing defenseless kobolds is part of D&D. In retrospect it was a wise decision and it's fun to see young Tenser struggling like a rookie. The sequential panels of Tenser is a method I employed often in my previous Greyhawk comic and I'm pleased with the hilariously gory results here.

Page twenty-seven was a pleasure to illustrate. The longer I work on the comic, the more proficient I get in certain areas. This time I was delighted to add an ogre (eiger) to the mix. Scott wanted it to look like the ogre from the 1e Monster Manual and I think I did quite a better job if I must say so! Of course, if you ask anyone who knows me at Canonfire, ogres is "my thing" apparently. :P

Friday, January 25, 2013

Good Time To Be Old School

Just a quick post today to reflect on all that's going on. I must say, it's a good time for old school D&D! We got Gygax Magazine releasing this week, we got Wizards of the Coast re-releasing their PDFs of which the best selling are the classics, and badge registration starts for Gencon Indy 2013 on Sunday. I expect this year will be a banner year for the old school crowd at Gencon what with the new magazine and D&D's 180 toward revisiting classic D&D products. Be it PDFs or reprints of classic hardbacks or creating a new edition that harkens back (or tries) to the earlier versions of D&D, I haven't been this jazzed about D&D news since Pathfinder first came out. 

Beyond all this, it's full steam ahead on Greyhawk community material as usual. And who knows? Maybe our fanbase will once again have a day in the sun someday soon.

Update 05/09/2021: Changed link to DMsGuild. You can find most all OOP Greyhawk material on this site.

Tuesday, January 22, 2013

Knighthoods of Greyhawk


There has been alot of talk about knighthoods at our weekly Thursday night Greytalk and it got me thinking about different eras of the Flanaess and which would be best to set a Game of Thrones-ish knight-based campaign. Gygax's baseline setting of the 570's is decent enough and has many nations on the brink of war, then the 580's has the Greyhawk Wars boiling over resulting in many boundary shifts. The 590's undoes some of these changes, but the climate for some knightly drama is lousy in my opinion unless its in the west. No, the best era to run knights is in the historical era of the Great Kingdom of Aerdy from 1 CY through 446 CY (The founding of the Iron League). The sweet spot I believe is around 200-254 CY. I'll explain why:

After 300 years of existence the Great Kingdom is at its height. From the Solnor Ocean in the east all the way to the Yatils in the west and from Sunndi in the south to the marches in the north such as Blackmoor. The kingdom has become vast and hard to keep together without adventuresome knights. There is plenty of old hostilities and new ones in the making.

203 CY sees the powerful Knight Protectors of the Great Kingdom shaken by the treachery of Sir Kargoth and his thirteen knightly conspirators. They become the first death knights.

213 CY is the official start of Aerdy's decline, the so-called "Age of Great Sorrow" where Aerdian rule becomes weak regarding its outer dependencies. This sets up the drama to unfold for any campaign centered on knighthoods and nobility. Over the next 40-150 years the Great Kingdom begins to chip away starting with the far away Viceroyalty of Ferrond which eventually splits off in 254 CY. Here is the home of the Knights of the Hart (Furyondy, Veluna and Highfolk) who will later see the Kingdom of Keoland's Knights of the Watch inch up on their borders. Another more contemporary rival to the Hart however is the Knights of Holy Shielding whose lands lay between Ferrond (later Furyondy) and the rest of the kingdom in the east.

As you can see from the map below (by Kwint from the Canonfire forums) this is almost the same Flanaess we're used to except it is from a time before the rise of Iuz in the north and the revelation of the Scarlet Brotherhood in the south. The centrally located Greyhawk City is also here albeit as a smaller mining-trade town, not yet free of the Aerdy. It is also a time before the creation of Castle Greyhawk, but there is still many more ancient adventure sites in abundance.

The red areas show the scope of the campaign, where knights have to travel long distances to administer their laws, attend court, participate in tourneys or push the frontiers of the kingdom farther. Divide player character knights between different orders and across this extensive area and the intrigue is only heightened. I will be sure to discuss more on this subject in the future.

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Friday, January 18, 2013

Castle Greyhawk: Ambush!

And....we're back! Page twenty-five of our Castle Greyhawk graphic novel is finally here after a short hiatus over the holidays. Follow the link to read the entire story from the beginning where you can get additional plot points by series author Scott Casper.
Artist's Commentary: More kobold action! There was some fun things going on in this episode. The wyvern emblem on the lead kobold's shield, more floating magic script, alot of alternating negative space and my favorite part the dynamic movement between panels by Yrag. Slicing that javelin out of mid-air reminded me of the Aragorn-Uruk-Hai fight scene in the Fellowship of the Ring movie. The orc throws a dagger at Aragorn and he hits that dagger out of mid-air with his sword. So cool.

Tuesday, January 15, 2013

New Contest At Wizards

This rare contest was pointed out to me by Scott Casper. Black and white illustration? Greyhawk themed? Winner published in the reprint of Against the Slave Lords?
 
Mission Accepted!

Update 05/09/2021: Not only did I enter this, I got a small illo added to the book.  

Monday, January 14, 2013

Greyhawk Adventurer's Atlas Part 5-7

Welcome back Greyhawkers. Today I'm catching up on promoting Braggi's extensive map and reference downloads entitled The Greyhawk Adventurer's Atlas. Follow the link above to his previous installments and appendices. Here is what has been in the offering over at Canonfire for the last few weeks. Enjoy!

The Greyhawk Adventurer's Atlas Part 5: The Lands of the Woolly Bay
Examined herein are the northern Abbor Alz, the Bright Desert, the Wild Caost and the Pomarj Peninsula.

The Greyhawk Adventurer's Atlas Part 6: The Lands of the Western Sheldomar
In this installment the Vale of the Mage, the Grand Duchy of Geoff, the Earldom of Sterich the Yeomanry and the Sea Princes are examined.

The Greyhawk Adventurer's Atlas Part 7: The Lands of the Eastern and Central Sheldomar
Examined herein are the March of Bissel, the Gran March, the Kingdom of Keoland and the County, Duchy and Principality of Ulek.