Cullen (finessed first-mate, human rogue)
Ms. Loreweaver (querying-quartermaster, human bard)
Tyrrus Bandale (daring-deckhand, human fighter)
Kuma Sand (crab-curing, human druid)
and Lash Driftwood (longbow-bosun, sea elf ranger)
The Sea Hag is not much to look at; a dingy, old crabbing ship crewed by a motley group of sailors from about the Azure Sea. But this outward appearance belies the Sea Hag's true stature, for it's originally a warship built for speed and seaworthiness thanks to its aged captain Sid "White Beard" Cragg. The year is 578 CY and the Hold of the Sea Princes is enjoying a relative peace, truces with neighboring Kingdom of Keoland and foes in the far-south Pirate Isles have proved profitable for all.
The Sea Hag begins its tale on Jeklea Bay, a huge tropical body of water nestled between the Hold, the Amedio Jungle and the volcanic Hellfurnaces. The crew is particularly better than most rivals in their profession at locating the best areas to catch lucrative crab thanks to the weather predictions of Kuma and the undersea insights of the sea elf Lash. Their haul this voyage is potentially extra profitable because the captain intends to take them to the capital, Monmurg, where the Hold of the Sea Princes will be celebrating the three-day Princes' Festival. Their first day out was rainy and warm, a pleasant day for throwing pots and hauling lines from the blue waters of the bay. Cragg was becoming disappointed, the crew worked hard but was catching very little despite his expert's advice. Then suddenly Cullen's crab-pot was raised on deck and out spilled a trio of giant crabs!
The crew scattered because the giant species always put up a good fight, though one deckhand, Tyrrus was never intimidated by sea critters. He rushed in to aid the dual-scimitar wielding Cullen, swinging his own long two-handed blade. As Lash began to fling errant arrows at the lumbering crabs, the captain and druid both yelled sharply over the roar of confusion to take the giants alive. Any crab is money after all. Subduing the large hard-shelled crustaceans with bladed weapons proved harder than they figured, especially for Tyrrus' great sword. Loreweaver motivated her compatriots to try harder (after she found crabs aren't affected by insults) and soon the creatures were down and bound up with Kuma tending to their minor wounds (damaged crabs won't sell as well). That night the crew choked down an awful meal cooked by "Good" Bill Barden and listened to a long crabbing story (for the 17th time) by Ms. Loreweaver. The captain retired to his chamber early.
Having finally filled their hold with delicious crab, the Sea Hag sailed north to Monmurg where Prince Jeon II's festival was just getting underway. Ships crowded the port, while kites rose in the air and music played everywhere giving the city a colorful and vibrant feel. Member captains and nobles of the three rival Hold factions were all in attendance: The Princes' Fleet, the Toli Armada and the Hold Flotilla. The Sea Hag's home is Jetsom Island and thus their loyalty lay with the Prince's Fleet, which is an important fact for soon after unloading their cargo, a message was delivered by courier to the hands of Cullen imploring the Sea Hag to represent their island in the next day's Princes Cup Regatta. Evidently their ship's reputation still abounded back home. With some bardic encouragement (and the promise of a rich purse for winning) from Ms. Loreweaver, the captain and crew accepted the invite.
The rest of the day the crew wandered the docks and streets to take part in the festival. Tyrrus' brawn proved useful in fixing a broken beer wagon earning him a hand keg for his trouble, while Loreweaver and Cullen went on a side jaunt to pick a pocket or two from drunks, then ended up in a brothel where they in turn were nearly pick-pocketed if not for the perceptively intimidating insistence of Cullen to return the stolen items (which Loreweaver would've gladly gave the working girls anyhow). That night everyone congregated at the Black Anchor Inn to crash after a full night's carousing in a third floor common room. That is when dark shapes skulked in through the windows...
Meditating Lash and the jumpy bard and rogue were awakened by a slight noise and the sign of glittery dust in the air. No one had succumbed to the magical dust, though Kuma slept like a baby and Tyrrus hugged his keg still asleep. Lash could see in the dark of the room that there were goblins dressed as sailors with a human leading them. Afraid that their mission failed, the trespassers began to flee if not for the quick grasp of Cullen and in another direction Loreweaver's thunderous wave of sound shattered glass, burst goblin eardrums and woke everyone else in the inn. The goblins began to flee down a catwalk and down trellises after that show of magic.
Groggy but alert, Tyrrus sprang toward the shattered window and leaped out not heeding their third story room and tackled two of the interlopers to the ground, crushing their skull and severely spraining his own neck in the effort. Lash retrieved his bow against the wall and discouraged another goblin climbing down, till he was too caught at the bottom by Tyrrus (though he also caught some fleas from them). Cullen wrestled with the human sailor until the charms of Loreweaver calmed him. Kuma knocked out a goblin from behind before he could rouse his boss. Outside, Cullen gave chase on the catwalk for the last goblin who leaped for the next building and came up short. With the little pirate hanging from the ledge, Cullen leaped over him to the other side then offered his hand to help. The goblin was fooled and he fell, concussed to the ground. Ms. Loreweaver soon learned from her newest "friend" that they hailed from the ship Iron Trident, the fastest ship of the Toli Armada; and they intended for their opponents to oversleep and miss the regatta, A new rivalry was created...
(to be continued)
Campaign notes: All the prelude encounters were my own creation as a way to let the players get a feel for their characters, the crew, the ship and the background of the setting. Next session we will delve into my adapted remake of FSBO. The characters started at level 3 and rolled stats 4d6 drop the lowest, assigned any order. I want heroic characters for once not lovable losers. We also do a seventh stat, comeliness (from Greyhawk lore) to represent "looks". Next week I hope to have more material to show off, plus maybe a map in a session or two.