Wednesday, March 26, 2025
New Greyhawk Map: Perrenland Campaign
Sunday, October 22, 2023
Greyhawk City: Champion's Games
- The tournament is fought in four successive rounds of elimination. The first round consists of six battles of free-for-all combat between four teams (24 teams total). The six winners of the first round of battles are paired off into three team-versus-team battles. The next round, two of the three remaining teams fight each other, while the third team fights a special exotic monster. The final round is a face-to-face battle between the two remaining teams. The winners of each round is awarded a generous prize (trophy plus 2000-10,000 gp). The winner of the Champion's Games wins the right to wear the Champion's Belt (worth 2000 gp) for a year, along with a cash payout of 20,000 gp.
- All battles are potentially lethal, but a gladiator always has the option of surrender. To surrender, a gladiator must drop his weapons, kneel, and hold both hands in the air. A gladiator who attacks a surrendering foe is disqualified (and likely arrested for assault or murder). A gladiator who surrenders and then attacks anothr foe is also disqualified.
- Gladiators that can fly or levitate may do so up to a height of 40 feet. A gladiator that flues any higher is disqualified. Burrowing into the arena's floor is forbidden.
- A match persists until one team is victorious, either through the death or the surrender of all opposing teams.
- Winning gladiators have no right to the spoils of the fallen. A defeated foe keeps his gear, or in the case of death, ownership of gear reverts to his team.
- Any tactic that endangers spectators is grounds for immediate disqualification and possible legal action.
- A disqualified gladiator must cease fighting at once and must move to the edge of the field of battle. Failure to comply results in the disqualification of the entire team. Once a gladiator is disqualified, he may no longer take part in any remaining battles.
Thursday, June 22, 2023
Sea Princes Nobles 576 CY - Archbaron Gavin III
Greetings Greyhawk courtiers! Today I think I'm going to share another NPC noble from my Sea Princes 576 CY series. Gavin III is the ruler of Galeside, a small but rich town on Flotsam Isle that I hope to develop a bit more when I get around to fleshing out my Sea Princes campaign. Until then enjoy!
His Indomitable Nobility, Gavin III, Archbaron of Galeside, Captain of the Courser. (House Toli, Toli Armada, Rogue 10)
The archbaron of the small port Galeside is incredibly wealthy largely owing to his station in House Toli but also his ruthless ambition. Gavin is widely known as a capable sea captain and explorer. His personal ship, the Courser has notably voyaged beyond the Densac Gulf into the south seas several times, and on each return to port he has brought more wealth to his familys’ coffers. Archbaron Gavin III is married to Kerri of Jetsom Isle (Rogue 2) a noble lady who lives a comfortable life in a walled manor overlooking the sea. When her husband is away on a long voyage the archbaroness is rumored to go on her own adventures in the Hold.
Politics and Intrigues: The cousin of Prince Varek IV the head of House Toli, Gavin III is constantly plotting with members of his family to further enrich themselves through the exploitation of the Amedio Jungle and its coastal islands. Kerri is the younger sister of Baron Deran Insley, a fellow explorer whose relationship and thirst for maritime knowledge is often exploited by the archbaron to aid Galeside in exploring the south seas for new resources and trade routes.
Archbaron Gavin III is an ideal mid-level NPC patron to use for campaigns that involve a lot of exploration by ship (see the Dungeon adventure path, Savage Tide for more on this). His home port of Galeside is a low key base for characters who want to avoid the dangers and intrigue of larger cities.
House of Peers in the Sea Princes
The Hold of the Sea Princes comprises thirty domains, divided amongst a dozen noble houses. A few of these houses can trace their lineage back hundreds of years to the first Suel migrations, while most are merely fabricated hereditary titles of pirate captains who settled down a century ago. While the Hold is currently ruled by the Prince of Monmurg, the Prince of Port Toli has led the House of Peers for much of the Holds’ history. In political situations, the twelve houses are evenly divided between naval factions called the Princes’ Fleet and the Toli Armada. Those Sea Princes captains who choose to avoid house politics, nominally defer to a fleet named the Hold Flotilla in times of war.
Thursday, May 25, 2023
Sea Princes Nobles 576 CY - Commodore Edrin Hollister
His Valiant Lordship, Edrin Hollister, Commodore of Fairwind Isle; Vanguard of the Armada, Captain of the Sea Hammer. (House Toli, Toli Armada, Fighter 13)
The Hold of the Sea Princes comprises thirty domains, divided amongst a dozen noble houses. A few of these houses can trace their lineage back hundreds of years to the first Suel migrations, while most are merely fabricated hereditary titles of pirate captains who settled down a century ago. While the Hold is currently ruled by the Prince of Monmurg, the Prince of Port Toli has led the House of Peers for much of the Holds’ history. In political situations, the twelve houses are evenly divided between naval factions called the Princes’ Fleet and the Toli Armada. Those Sea Princes captains who choose to avoid house politics, nominally defer to a fleet named the Hold Flotilla in times of war.
Sunday, May 7, 2023
Sea Princes Nobles 576 CY - Commodore Adolphus Grayfin
The Hold of the Sea Princes comprises thirty domains, divided amongst a dozen noble houses. A few of these houses can trace their lineage back hundreds of years to the first Suel migrations, while most are merely fabricated hereditary titles of pirate captains who settled down a century ago. While the Hold is currently ruled by the Prince of Monmurg, the Prince of Port Toli has led the House of Peers for much of the Holds’ history. In political situations, the twelve houses are evenly divided between naval factions called the Princes’ Fleet and the Toli Armada. Those Sea Princes captains who choose to avoid house politics, nominally defer to a fleet named the Hold Flotilla in times of war.
Monday, December 26, 2022
New Maps: Pre-Wars Flanaess 576 CY
Merry Needfest Greyhawkers! I got one more present for everybody before the end of the year! I've been working on this map project for a few weeks now. There is a map of "Post-Was" Flanaess in the booklet with the Greyhawk Wars boxed set. I always enjoyed how it was a simple B&W map with dotted lines for borders that changed during the story line. I eventually photocopied that map and made additional changes for my campaign's progress into other wars. See Best of Greyhawkery for more on these 2E Greyhawk Wars Campaigns.
The Pre-Wars Flanaess map is the same map but cleaned up a bit and with additional content thrown in that I believe would exist during the start of the 576 CY game setting. This is retroactive canon like Sasserine from Savage Tide, or popular community additions like Melkotia from Maldin's Greyhawk. Lastly, I may have got carried away and did borders/labels for the individual Wild Coast towns, Bandit Kingdom lands, and the various principalities of the Great Kingdom. If this map is well received, I have pondered doing a first level breakdown of the other major kingdoms, but for now this map feels finished. I have thrown in an unlabeled version of the map as well in case someone wants to do a different info-map using these borders. If there are any glaring errors let me know but trust me, I tried my best to research from several different sources when laying this out. Until then, download and enjoy!
Friday, November 4, 2022
Sea Princes Nobles 576 CY - Marquis Symeon IV
His Magnificent Grace, Symeon IV, Marquis of Hokar; Treasurer of the Hold, Protector of the Crossroads. (House Harriven, Toli Armada, Rogue 5 / Wizard 3)
Centrally located, Hokar is a hub for mining, smelting, and minting for the entire Hold. Symeon I of House Harriven was granted the rule of Hokar after saving the Prince of Toli at the Battle of Jetsom Isle in 464 CY. Since then, the Harrivens have built up this once insignificant mining town into a burgeoning city. Today, rulership of Hokar has passed to Symeon’s great-grandson, the narcissistic Symeon IV. Extremely wealthy and equally psychotic, the marquis is a recent widower after his wife’s horse-carriage accidentally crashed into a ravine and caught on fire during a trip to White Cove. The marquis currently grieves by hosting frequent receptions at his palace, full of wild debauchery and often ending with random guests being thrown in the dungeons.
House of Peers in the Sea Princes
The Hold of the Sea Princes comprises thirty domains, divided amongst a dozen noble houses. A few of these houses can trace their lineage back hundreds of years to the first Suel migrations, while most are merely fabricated hereditary titles of pirate captains who settled down a century ago. While the Hold is currently ruled by the Prince of Monmurg, the Prince of Port Toli has led the House of Peers for much of the Holds’ history. In political situations, the twelve houses are evenly divided between naval factions called the Princes’ Fleet and the Toli Armada. Those Sea Princes captains who choose to avoid house politics, nominally defer to a fleet named the Hold Flotilla in times of war.
Wednesday, September 7, 2022
New Towns of Sea Princes 576 CY
- Port Azure: Mercantile port that competes with North Harbor. Ruler has a sizeable library.
- Harriven Point: Minor town with a walled keep overlooking cove. Peaceful because ruler is rarely there.
- North Harbor: Busy, wealthy port that handles a lot of imports. Ruled by family of explorers. Fabulous palace with a shrine dedicated to Kelanen.
- Galeside: Rich port in league with prince of Port Toli. Archbaron is focused on exploring and exploiting more of the south seas.
- Tanport: Very old, but important port town. Services a lot of exports from inland farms.
- Keyfield: Farming community. Close ties with Port Torvin. Lawful ruler hires laborers.
- Bracken Hall: Farming community with ties to Westkeep. Monsters encroach from Hool Marshes.
- Tower Hill: Major farming community that also serves land route between Hokar, Port Toli and Monmurg. Baron's keep is trapped against thieves in area.
- Ardo: Quiet, remote farming community on trail to Berghof from Hokar. Reclusive ruler is feared by locals.
- White Cove: Major port that services trade inland to Hokar. Marble buildings. Expert shipbuilders. Osprem temple.
- Silver Shore: Wealthy port that focuses on Jeklea fishing fleets and trade with Sasserine.
- Cliffhaven: Tiny port serving Berghof. Ruled by a former adventurer.
Friday, August 12, 2022
World of Greyhawk Campaign: Anne Brown 1993
The WORLD OF GREYHAWK campaign
by Anne Brown
Wednesday, April 20, 2022
Sea Princes Nobles 576 CY - Prince Varek IV
His Exalted Highness, Prince Varek IV of Port Toli; Earl of Sasserine; Protector of Jeklea Bay; Lord of All the Jungles. (House Toli, Toli Armada, Fighter 7/ Rogue 10) The Prince of Port Toli belongs to a very old house whose founders were slavers and cutthroat pirates. Since then, little has actually changed, though the fabulously wealthy Varek IV portrays himself to be regal as any king in the Flanaess. The prince is middle-aged with a distinctive mane of white hair though he is still quite robust, taking personal pride at his expertise with blades. Varek is a former captain and explorer of great renown. Now concerned with rulership of Port Toli, the prince still owns the warship Iron Trident, captained by his loyal son-in-law Jarrad of Poniard (Fighter 8). Varek IV spends most of his time ruling from his grand keep in Port Toli, one of the oldest Suloise constructions in all of the western Flanaess. Whether at home or abroad the prince is never without his personal guard, a dozen highly loyal, ruthlessly efficient killers.
The prince is often advised by the Archmage of the Sea Princes, Thelenkar the Gray (Wizard 18), whose talents are unmatched in the Hold. He is generally avoided by Varek however, due to a personal dislike of the mage since childhood. Despite this, the prince is unaware that the presence of Thelenkar has kept certain dangerous foreign agents from infiltrating his court.
Prince Varek IV is a pivotal character to use for all levels of play in the Hold of the Sea Princes. He is central to much of the political theater of this setting, as well as his naval faction the Toli Armada. Port Toli is a major city in which to base nautical adventures involving piracy and exploration around the south seas or the jungles beyond. Prince Varek IV is a suitable patron for such amoral groups wanting to exploit the riches of these lands beyond the Flanaess.
House of Peers in the Sea Princes
The Hold of the Sea Princes comprises thirty domains, divided amongst a dozen noble houses. A few of these houses can trace their lineage back hundreds of years to the first Suel migrations, while most are merely fabricated hereditary titles of pirate captains who settled down a century ago. While the Hold is currently ruled by the Prince of Monmurg, the Prince of Port Toli has led the House of Peers for much of the Holds’ history. In political situations, the twelve houses are evenly divided between naval factions called the Princes’ Fleet and the Toli Armada. Those Sea Princes captains who choose to avoid house politics, nominally defer to a fleet named the Hold Flotilla in times of war.
Wednesday, April 6, 2022
Ull: Land of a Thousand Villains - Nura bint Ramil
Welcome back Greyhawk faithful! Today is the start of another new blog column. This one is dedicated to the late Jason Zavoda, who would post NPCs and monsters on his blog Hall of the Mountain King. Jason is why I'm naming this series, Ull: Land of a Thousand Villains. My first post is on the alluringly deadly Nura bint Ramil. Originally an NPC from my own 2E home campaign, this villain first appeared in 2010 as my entry in Postfest XIV on Canonfire. Twelve years later it is time to re-examine this shady lady from Ull so she can be used in your own Greyhawk campaign. Enjoy!
"There are few sights in Ull rarer than a woman who wields power and wealth. In the seedy heights of Kester is one
such woman, and though she is not a native of Ull, none dare contest her right
to live and prosper in that harsh frontier land.”
Nura bint Ramil the Pit Mistress (human
female, rogue 12)
Nura bint Ramil arrived in the far-flung trade-town of Kester during the reign of Draske the Short in 581 CY, and she brought enough wealth and attitude to effectively buy her way into the upper echelon of Kester’s popular gladiatorial market. Her sudden fame, and influence was considered remarkable by locals, because in Ull a woman of any lineage has to be twice as ambitious and aggressive as her rivals. Nura bint Ramil operates from a walled compound on the edge of Kester, that includes holding pits and a training yard for her hand-picked stable of gladiators. Known across the region as the “Pit Mistress”, she is frequently found at Kester’s markets appraising new talent or at the Grand Pavilion by the fighting pits. placing bets with her fellow Pit Masters on their upcoming fights. Nura is always accompanied by a retinue of loyal eunuch bodyguards and other sycophant servants. Whispers tell that she also has a very powerful, but secret benefactor watching over her in return for some unknowable bargain. Indeed, no one in Ull seems to know Nura’s history, and the Pit Mistress does not tolerate personal questions about her past.
DM’s Background: Nura bint
Ramil was born in 564 CY in the city of Sefmur in Tusmit. She is the daughter
of a small-time guild thief named Nadira and the notorious assassin, Ramil the
Serpent of Ceshra. Nura never knew her father, she was only a year-old when he
was apprehended on a mission in Ket, never to be seen again. Nura grew up on
the streets of Sefmur, running with a youth gang after she was abandoned by her
mother at age eight. She faced the judgment of the qadi magistrates several
times for pick pocketing and cut-pursing, spending her formative years in more
than one detention house and finally as an indentured servant to a clothier. At
the age of sixteen Nura caught the eye of a lieutenant in the Sefmur thieves guild named Mirak al-Massari, who often came to the clothier to have custom
garments made. By chance one day, he saw young Nura casually concealing sewing
needles, strong thread and even a pair of shears on her as she worked. Mirak
watched her pocket these items from afar and was impressed with what he saw so
he took her aside during a break. Nura was told she had special talents and
that she was wasting her time here, so Mirak managed to get her released from
the sweatshop after bribing the head seamstress with promises and fake jewelry.
Sponsored by Mirak, Nura became a valued
guild-thief in only a few years, concentrating on house burglaries at night, or
bait and switch jobs during the day. One fateful night at the guild-house, she
overheard talk about how she was the spitting image of her mother Nadira, who
once spurned the Guildmaster’s advances and fell for a Ceshran assassin. Nura became
obsessed with learning more about Ramil the Serpent, what happened to him, and
even what kind of debts the guild may have owed him. A couple years later, her
curiosity led to trouble when one day she broke into the Guildmaster’s chambers
and found a journal. To her dismay, Nura discovered that the mission Ramil was
sent to Ket on was in fact a set-up with the Ketite authorities by the jealous
Guildmaster. Nura had just finished reading the account when Mirak, and the
other senior lieutenants caught her in the act. Rather than kill Nura, the
Guildmaster punished the daughter of Ramil by turning her over to Sefmur’s corrupt
qadis, who were handsomely paid to convict her on false charges.
Nura was
sentenced and sold to an unscrupulous caravan master whose last recorded
expedition was south through Ull toward the Dry Steppes. Istus intervened
however, and the caravan was scattered by a freak dust storm that took the life
of the caravan master and left everyone to survive on their own. Nura
surprisingly turned up in Kester a week later, a free Baklunish woman again
with new-found wealth to start her life over. While she now enjoys an
extravagant career beyond her wildest dreams, Nura bint Ramil privately plots
revenge for her father on the Sefmur thieves’ guild in the near future.
Description: By all standards in
the West, Nura is a comely individual, fit and youthful in appearance with
lustrous black hair down to her waist. However, her severe hazel-colored eyes
and harsh demeanor show what a rough life she has in fact lived. Nura is
normally dressed in the finest robes and dresses that can be found in Kester,
along with an endless assortment of veils and jeweled accessories won from bets
with other Pit Masters or gifted from visiting merchants. When travelling
outside the comforts of Kester through the rugged land of Ull, she dresses in
leathers, a light cloak and often a heavy turban to disguise her appearance. Nura
is highly proficient in many light weapons and will always have at least one
blade hid on her during any given encounter. Since moving to Kester, Nura bint
Ramil is not above the use of poisons. Her eclectic collection includes exotic
poisons that can be delivered with a kiss or from her painted fingernails.
Given her resources and contacts, any of the above items in her possession
could be magical with an emphasis on worn protective devices. In certain
dangerous situations, Nura may also have access to magical dusts, sands and
possibly even a one-use item with the ability to summon an earth elemental.
DM’s Campaign Notes: Nura bint
Ramil was in fact rescued from the dust storm by the enigmatic necromancer Abi
Dalzim, recently returned to the outskirts of Kester after his long banishment
at the hands of his nemesis Alhamazad the Wise. Nura is completely in his
thrall, secretly doing his bidding without fail, and fearing his omnipresent
attention from the crumbled ruins of his tower in the Ulsprue foothills. When
not tasked with some fell quest by her shrouded master, Nura is independent to
pursue her own goals. This is an arrangement she freely chose, thus making her
even more cunning than most would-be villains. Her position as a Pit Master in
the lawless trade town of Kester makes her an excellent source for information
or minor missions for Player Characters who don’t mind her shady nature. In the
most extreme situation, she can even buy captured PCs and put them to work in
Kester’s deadly fighting pits until they can win their freedom back.
Tuesday, March 30, 2021
Very Best of Greyhawkery
Virtuosos of Villainy: Eli Tomorast is my love letter to this vile wizard of the Maure Castle fame. Few villains in my home games have been as hated as Tomorast. His distinctive demon claws kind of make him stand out as well. The art for Tomorast by Kalman Andrasofszky, James Ryman and Wayne Reynolds is the best. I also recently learned that Paizo publisher Erik Mona himself owns the original cover painting of Eli from Dungeon #112. Jealous! I wish I had done more Villainy articles like this, but really few ever stand the test of time as well as Eli.
New Greyhawk Map: South Seas is to date, my masterpiece in cartography. This map as far as I can tell is the most downloaded and talked about on my blog. No wonder why, there are few like it. I made the South Seas map for my long-running pirate-themed Sea Princes campaign, but the whole effort was mostly research over actual map making skill. I took what we knew of the inset map from the 1983 Glossography, and combined it with the extended Hepmonaland from the Scarlet Brotherhood sourcebook. Then I really tied it into current Greyhawk by adding all the new locations from the Savage Tide AP such as Sasserine, Scuttlecove, and yes, thanks to Gary Holian the Isle of Dread to the far southwest. Could have I done more with this map? Of course! Artistically its just a line drawing with some clever clip art and layers to give it an old nautical chart look. I encourage anyone to modify, improve, or expand upon this map.
Sword of Kas Through Editions is a short, but effective article that I researched back in 2015. Little was I to know it would end up being one of my top ten most viewed posts. The Sword of Kas is one of those iconic items from D&D so I'm sure people often come across this post in their searches. Magic swords is a popular subject anyways on this blog, but this one beat them all.Greyhawk Wizards: The Pentad is a short, but inspired post that I did on a hypothetical all-female wizard group ala the Circle of Eight. Greyhawk is full of wizards (or lich-wizards), and besides Iggwilv, it's a male dominated world. I had fun piecing this team together, especially as an attempt to bring Ed Greenwood's creation from the Wizards Three articles, Rautheene, back into the setting since she bears no mention anywhere else.
5 Reasons to Visit the Bandit Kingdoms is the first in a series that I hit upon in 2015 as a way to introduce adventure ideas in the major areas of the Flanaess to new DMs who might otherwise have no idea what to use or where to find it. I'm happy to see this similar effort done to all the nations of the game setting through Canonfire's Touring the Flanaess postcard community project.
Rulers of Ull: Ulzhak the Golden and Kuchakar the Dragon Slayer is two of my favorite home-spun creations for Ull, but I'm counting this as one item. I had intended to do a story on all the rulers of Ull, but that is a tiring exercise I'll save for another day. Instead I did the two that to me, were the most action packed and heroic. These historical rulers were invented as a way to show even lowly Ull can develop some heroes, and that there is epic quests to be had there as well.
Pirate Fleets of Greyhawk is one of my best articles for Greyhawkery, and this has made an appearance in Oerth Journal as well. In my opinion, my Sea Princes material is significantly better than my Ull series, because I've actually ran my friends through this in multiple linked campaigns. The pirate fleets above most of my pirate articles informs best what the factions and political climate of the South Seas is like. Check it out!Ring of Five Questions: Creighton Broadhurst is the first of an amazing run of interviews that I did from 2011-2012. Creighton is one of my favorite LG authors back in the day (he made Rary the Traitor cool again) and he was an occasional visitor to our nightly Greyhawk chats. He was kind enough to be my first "industry" person involved in the blog. I would go on to pose my custom set of 5 Greyhawk questions to other authors and artists. More recently I resurrected the Ring of Five for all Greyhawk fandom to share their favorite answers regarding our shared hobby.
Furyondy-Iuz War Part 1, Part 2 & Part 3 is part of my epic 2E "Greyhawk Wars" campaign that spanned 24 in-game years. Back in the 90's I kept quite good notes and wrote battle reports on our campaign and such. It all culminated in the final war against Iuz which was probably inspired by Tolkien's the War of the Rings. Check out these battle reports, perhaps they will inspire other DMs to wage war on the Flanaess like good old Gygax probably intended!
Greyhawk A-Z: Spells is not the even close to the first in my A-Z series, but its the most impressive in my opinion. Anyone who is well read on published Greyhawk could easily put together an A-Z list of names, places, or items, but Greyhawk specific spells? That was such an undertaking that I spent hours researching books and magazines to fill the list, and I still had to cheat a few times. Then I did a second A-Z list cause I had so much left over.
That's all folks! Be sure to check out the Best of Greyhawkery page link at the top where I will hopefully someday have everything categorized for your convenience. Until the Star Break!
















