Showing posts with label 2nd edition. Show all posts
Showing posts with label 2nd edition. Show all posts

Sunday, October 25, 2026

Eleven Ghosts of Greyhawk

Happy Halloween all you October fans. I don't do long-form blog posts much these days, but I felt nostalgic for a holiday-themed post. If you haven't seen my old posts on Spooky Locations in Greyhawk. Follow the links. This topic is on ghosts found in published Greyhawk. I'm fairly sure there are no adventures primarily about ghosts unless you count the Tomb of Horrors (Acererak is a demi-lich but he also has a ghost form). Instead I've combed the far-corners of the Flanaess for references to ghosts and the like that I've never done before. This stuff is obscure! Read these scary entries and enjoy!

Groaning Spirit (T1-4, Temple of Elemental Evil)
In an opulent bedchamber in one of the lowest dungeon levels of the Temple of Elemental Evil is the mumified remains of a regally dressed elven woman with a dagger in her back, who is now a Groaning Spirit (Banshee). The mere sight of this banshee instills fear and her wail causes instant death. It is inferred this unnamed woman was once an adventurous sort because her elven gear is stashed somewhere in the level. She also must have been an evil agent of demon-queen Zuggtmoy because this level of the dungeon was dedicated to her followers. Indeed she was treated well, adjoining her bedchamber is a personal kitchen and dining room. Eventually she met her end to someone else from the Temple and they didn't even bother to loot her room so you know it was personal.

Wat the Assassin (Return to the Temple of Elemental Evil)
The man known as Wat was once a barman in the shady town of Nulb, but secretly he was an assassin employed by the Temple of Elemental Evil. Following his death and the closing of the Waterside Hostel his spirit remained to haunt the deserted place where he lived and worked. The ghost of Wat has a horrific appearance that drains physical stats. The worst part however, is Wat still retains his assassin abilites in undeath, using weapons he once owned in life. The only way to put the deadly ghost to rest is to burn this den of evil to the ground.

Senshock the Wizard  (Return to the Temple of Elemental Evil)
Senshock was once the Lord Wizard of the Greater Temple dedicated to Zuggtmoy in the Temple of Elemental Evil. Senshock haunts the ruins of his residence in the dungeons where he still has full use of his arcane spells in addition to the standard powers of a ghost. Curiously his only "friend" is a purple worm that he once trapped. The ghost of Senshock is dangerous like he was in life, and he can be laid to rest if Zuggtmoy herself is banished back to the Abyss. Piece of cake, right?

Aliar Daraan (Treasures of Greyhawk, Bladestar)
The haunt named Aliar Daraan was once a half-elven assassin working for the Spurned Cult of Iuz in the city of Greyhawk.  Tall and wearing elegant clothing the ghost of Aliar Daraan only manifests after dark. He is unique in that he haunts the the magic dagger, Bladestar. The haunt tries to possess the weilder and its goal is to break up a treacherous gang of spies in Greyhawk. Only then will the spirit of Aliar Daraan be laid to rest.

Aegwareth, Shade of Vengeance (Return to White Plume Mountain)
The infamous Keraptis slew the elder druid Aegwareth, who had inhabited White Plume Mountain before the wizard. However, the druid's spirit lingered on within a magma pool. The shade of Aegwareth seeks vengeance on Keraptis for his murder. He appears as a ghostly human, though his eyes, hair, limbs, and garments blaze with ethereal flame. Aegwareth's touch can age someone 5-14 years and he can summon an epic fire elemental called the Leviathan, which lives within the same magma pool. The shade will only be laid to rest when Keraptis is eliminated.

Guillaume the Steadfast (Child's Play)
Guillaume is a ghost who has been guarding the king's tomb for 300 years and became so bored he now believes he is the former king of Rhesdain. Guillaume's potent touch ages 10-40 years and just the sight of him can add 10 years to one's life. The ghost can possess people (magic jar) and he controls three mummies in the tomb. Interestingly, Guillaume can only be slain for good if he is convinced he’s not really the king. Child's play indeed.

Starhaunt (Marklands)
The ruins of the star-shaped castle named Starhaunt are located in the Celadon Forest. Originally built by Oeridians the occupants are said to have succumbed to madness and still haunt the place. Its eerie walls glow at night thanks to phosphorescent moss and any monsters that lair within the ruins become affected by a displacement magic which gradually causes them to fade, turning into wraiths and specters. There are also ghosts and banshees of the original occupants still lurking in Starhaunt. This is definitely not a place for adventurers to stay the night!

Elven Ghost (Greyhawk Ruins)
Underneath the ruins of Castle Greyhawk, specifically Zagig's Tower, there is a haunted tomb whose background is mysterious. An inscription in elvish runes reads: "Though the fallen have taken with them that which shone in their eyes. And have left us only what we look upon and touch. It is through their lifeless bodies that we honor them. A temple to their memory, a shrine to our friendship." On a stone pedestal is a cold, unopened black coffin. Inside is the body of an elven mage that was evidently a personal friend of Zagig Yragerne in his mortal life. Of course, if the coffin is disturbed, the ghost of the elf (not a banshee, inferring its alignment) rises and attacks with all the powers you'd expect of a ghost. Who was this friend of Zagig that warranted such a poetic epitaph? This is a tomb best left alone if adventurers are wise.

Witch-Ghost (Land Beyond the Magic Mirror)
On a certain whimsical demiplane is the magic mirror house of one Dr. D.R. Murlynd F.K.O., M.L.G.T.S.A. While the house is cozy and has modern conveniences, the attic is haunted by a "witch-ghost". The witch-ghost can possess someone or age them 10 years with the slightest look. Failing that it also has a hideous banshee groan that brings death. Thus a witch-ghost must be a banshee that also has the power of magic jar. Murlynd (a powerful quasi-deity paladin) is definitely able to banish this ghost but some unexplained reason he has allowed it to remain in the attic to guard his stuff. How Murlynd's witch-ghost came to be in this very remote residence has story possibilities.

Horn of the Azure Sea (Greyhawk Adventures)
Created by an evil high priest who wanted more undead to control, this magic horn is an Azure Sea ghost story in its own right. At night on the open sea, blowing the Horn summons an unnamed ghost ship right out of the Ethereal Plane. It usually appears as a white, transparent, multi-decked vessel with three masts and tattered sails. Any character who sees the ghost ship, except the summoner, has a chance to be struck with fear (disastrous for a ship at sea). The ghost ship of course is haunted by nasty undead such as apparitions, shadows, spectres or a ghost. The summoner then has a 75% chance of securing the service of one of these ghostly crewmen for the rest of his life. No captain in his right mind would want a person with this horn to get on his ship.

Balakarde (Age of Worms Dungeon Adventure Path)  
A former member of the Circle of Eight, Balakarde (aka Bucknard of everful purse fame) was obsessed with researching the Age of Worms prophecy, tracking the Ebon Triad cult and uncovering the Kyuss connection before he eventually he perished leaving behind a trail of journal entries. Now a ghost with unfinished business, he has three personal items that contain a fragment of his soul. If collected they summon his spirit which provides much needed information to the heroes as well as grants boons to those attuned to his soul fragments. When the deadly dracolich Dragotha is destroyed, Balakarde can finally pass on.

Saturday, September 19, 2026

My Top 30 Greyhawk Warriors

Hey Greyhawkers! I had so much fun doing a Top 30 Wizards list that I buckled down and did more. Today I'm showing off "warriors" which in this study includes Fighters, Barbarians and Rangers. I tried to scour through the most popular Greyhawk sources and use the Zavoda Index for hunting down obscure names. Here is my methodology and caveats to the list. 

Update 9/19/2026: After hearing some calls for ruling warriors from the 1983 Gold Box, I have reassessed my methodology and updated the list. See below. As such there is a tie at the bottom increasing my list to Top 34* Enjoy!
Update 9/23/2026: Turin Deathstalker is back in contention! I found he is level 18 in The Adventure Begins.

1. All stats are based on either the most recent published edition or the highest listed values in a published edition. Where no stat is given a result of <15 or 15-20 was usually given based on educated guesses. While important in some cases, I ignore INT and CHA, but have chosen the other four stats as gauges of a warrior's might, speed, durability and insight.
2. For scoring, all stat values that are 20+ are given (3) points, 19-18 (2) points, 17-15 (1) point and any stat less than 15 or with no data (assumed to be less than 15) is given (0) points.
3. Level is a special reconsideration. Wizard level is valued at what high-level spells they can cast whereas classic warrior name-level started at Level 9 so I've adjusted the scoring scale as follows: <9 (0) points, 9-12 (1) point, 13-16 (2) points and 17+ (3) points.
4. Authority is determined on whether the warrior belongs to a popular power group, works for a ruler, or is in fact a ruler of a nation or city themselves. This is worth (2) points.
5. High AC looks at whether the character in question has an Armor Class of 1 or lower (AD&D) or 19+ (D&D 3.x and beyond). This is worth (2) points.
6. Artifacts is determined on whether the warrior possesses artifacts or game breaking items such as a ring of invisibility, girdle of storm giant strength, or sentient weapons. This is worth (2) points.
7. This list only goes into the top 30 LIVING Fighters, Rangers, Barbarians. I omit vampires, animuses, death knights, quasi-deities, etc.
8. I have drawn these names from published Greyhawk sources. I have avoided fanzines and Living Greyhawk Campaign sources (besides the LGG).
9. This list is likely not comprehensive, but I did dig deep for this list. It also has very little peer review so if tweaks are made I will make notes.

Fighter/Ranger/BarbHomeLevelSTRDEXCONWISAuthorityHigh ACArtifactsTOTALSource
Lord RobilarBright Lands2020161816YYY16RtT
Franz TorkeepShield Lands1719181815YYY16ItA
WardukeHorned Society1820162015YYN15Dun
General ReynardSouth Province1919<151817YYY14ItA
Lady Marshal RowenaVesve1619181817YYN13ItA
King Kimbertos SkottiKeoland1516181618YYN12LGG
Prince LynwerdNyrond141917<1515YYY12MRK
Shairn Vel ValunarHorned Society14181617<15YYY12ItE
Sevvord RedbeardStonehold2018<1518<15YYN11LGG
General SasquandNorth Province17181617<15YYN11IVID
King ArchboldNyrond1718<151615YYN11IVID
Darlack RuhickRauxes1619171717YYN11IVID
Elrenn WalthairHighfolk1616171816YYN11MRK
Obmi the SlyCrystalmists919161716YYY11ATG
Lord DoragOld Aerdy1519<1518<15NYY10ItE
Admiral RosenFuryondy1518<1518<15YYN10IVID
Commandant PetrosGran March1518<151515YYN10LGG
General BasmajennNyrond16181617<15YYN10IVID
Baron ShalasterNorth Province1519<1518<15YYN10IVID
Lord YragGreyhawk13181616<15YYN10tAB
At-ur RehmatIuz10201715<15YYN10ERoG
Turin DeathstalkerGreyhawk1815<15<1516YNY9CoG
Prince Jeon IISea Princes171518<1515YNN9LGG
BruzharagUll1620<1518<15YNN9LGG
General HanshaltNyrond1518<1517<15YYN9IVID
Skannar HendricksFellreev1318<1516<15YYN9ItE
General LevialenInnspa13171617<15YYN9IVID
General MyarikenNyrond1220<1517<15YYN9IVID
Sir ZylinchinNyrond1218<151715YYN9IVID
Latmac RanoldLordship Isles161818<15<15YNN8WGB
King OrvungSchnai1618<1518<15YNN8WGB
Count LorganCounty Urnst16<1518<1518YNN8WGB
Sultan MuradZeif1518<15<1518YNN8WGB
Lolgoff BearhearCruski1518<1518<15YNN8LGG

Notes on sources:
RtT (Rary the Traitor), ItA (Isle of the Ape), Dun (Dungeon Magazine), LOG (Liberation of Geoff), ItE (Iuz the Evil), MRK (Marklands), IVID (Ivid the Undying), LGG (Living Greyhawk Gazetteer), ERoG (Expedition to Ruins of Greyhawk), tAB (The Adventure Begins), CoG (City of Greyhawk Boxed Set), WGB (World of Greyhawk Box)

Friday, September 11, 2026

My Top 30 Greyhawk Wizards

Well met Greyhawk sages! I'm on a roll this month so here is another list I've concocted. Back in the day I used to keep a top wizard list for my players to compare their characters to, but it was mainly based on level. With this list I have more critera to rank my Top 30 Greyhawk Wizards. Here is my methodology for assessing the rankings:

1. All stats are based on either the most recent published edition or the highest listed values in a published edition. I ignore DEX and STR but have chosen the other four stats as gauges of a wizard's reason, insight, durability and influence.
2. For scoring all values that are 20+ are given (3) points, 19-18 (2) points, 17-15 (1) point and any stat less than 15 or with no data (assumed to be less than 15) is given (0) points.
3. Authority is determined on whether the wizard belongs to a popular power group, works for a ruler, or is in fact a ruler of a nation or city themselves. This is worth (2) points.
4. Planar looks at whether the wizard in question has regular access to a demiplane or planar gates, amulet of the planes, etc. This is worth (2) points.
5. Artifacts is determined on whether the wizard possesses artifacts or near artifact level items such as a Robe of Staff of the Magi. This is worth (2) points.
6. This list only goes into the top 30 LIVING single class Wizards (aka Mage or Magic User). I omit liches, animuses, quasi-deities, etc.
7. I have drawn these names from published Greyhawk sources. I have avoided fanzines and Living Greyhawk Campaign sources (besides the LGG).
8. This list is likely not comprehensive, but I did dig deep for this list. It also has very little peer review so if tweaks are made I will make notes.

Enough chatter. What do you think of my results? Enjoy!

 

WizardHomeLevelINTWISCONCHAAuthorityPlanarArtifactsTOTAL
MordenkainenYatil Mountains2020151718YYY16
RaryBright Lands201919<1516YYY14
TenserCairn Hills2017<151618YYY13
MohrgyrKeoland202015<15<15YYY13
Jaran KrimeahVale of Mage2019<1515<15YYY12
JumperEmpire of Iuz1919181515YYN12
Kermin MindbenderEmpire of Iuz18181617<15YYY12
Kieran JalucianGreyhawk181817<1517YYY12
Eli TomorastMaure Castle17201620<15NYY12
Warnes StarcoatDuchy of Urnst2020171617YNN11
Elayne MysticaIrongate191816<15<15YYY11
DrawmijAzure Sea18201715<15YNY11
ReydrichSouth Province201817<15<15YNY10
AlhamazadZeif192017<15<15YNY10
BigbyVeluna19201515<15YNN9
KaroolckGreat Kingdom1918<1515<15YNY9
LakasterNorth Province1918<1515<15YNY9
ShemeyaBright Lands191816<15<15NYY9
NystulDuchy of Tenh1720171515YNN9
Abrazaldin HoskGreyhawk201817<15<15YNN8
NullEmpire of Iuz1918<15<15<15YYN8
LashtonKeoland1919<15<1515YNY8
KarzalinFuryondy18181517<15YNN8
Grey SeerNyrond171817<15<15YNY8
Theodain EriasonYeomanry172015<1516YNN8
GhiselinnNyrond191816<15<15YNN7
MorrkendNorth Province1818<15<1516NNY7
Elskan SaramadeDuchy of Urnst171817<1515YNN7
Jallarzi SallavarianGreyhawk151917<1517YNN7
OttoGreyhawk1517151517YNN7