Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Sunday, October 25, 2026

Eleven Ghosts of Greyhawk

Happy Halloween all you October fans. I don't do long-form blog posts much these days, but I felt nostalgic for a holiday-themed post. If you haven't seen my old posts on Spooky Locations in Greyhawk. Follow the links. This topic is on ghosts found in published Greyhawk. I'm fairly sure there are no adventures primarily about ghosts unless you count the Tomb of Horrors (Acererak is a demi-lich but he also has a ghost form). Instead I've combed the far-corners of the Flanaess for references to ghosts and the like that I've never done before. This stuff is obscure! Read these scary entries and enjoy!

Groaning Spirit (T1-4, Temple of Elemental Evil)
In an opulent bedchamber in one of the lowest dungeon levels of the Temple of Elemental Evil is the mumified remains of a regally dressed elven woman with a dagger in her back, who is now a Groaning Spirit (Banshee). The mere sight of this banshee instills fear and her wail causes instant death. It is inferred this unnamed woman was once an adventurous sort because her elven gear is stashed somewhere in the level. She also must have been an evil agent of demon-queen Zuggtmoy because this level of the dungeon was dedicated to her followers. Indeed she was treated well, adjoining her bedchamber is a personal kitchen and dining room. Eventually she met her end to someone else from the Temple and they didn't even bother to loot her room so you know it was personal.

Wat the Assassin (Return to the Temple of Elemental Evil)
The man known as Wat was once a barman in the shady town of Nulb, but secretly he was an assassin employed by the Temple of Elemental Evil. Following his death and the closing of the Waterside Hostel his spirit remained to haunt the deserted place where he lived and worked. The ghost of Wat has a horrific appearance that drains physical stats. The worst part however, is Wat still retains his assassin abilites in undeath, using weapons he once owned in life. The only way to put the deadly ghost to rest is to burn this den of evil to the ground.

Senshock the Wizard  (Return to the Temple of Elemental Evil)
Senshock was once the Lord Wizard of the Greater Temple dedicated to Zuggtmoy in the Temple of Elemental Evil. Senshock haunts the ruins of his residence in the dungeons where he still has full use of his arcane spells in addition to the standard powers of a ghost. Curiously his only "friend" is a purple worm that he once trapped. The ghost of Senshock is dangerous like he was in life, and he can be laid to rest if Zuggtmoy herself is banished back to the Abyss. Piece of cake, right?

Aliar Daraan (Treasures of Greyhawk, Bladestar)
The haunt named Aliar Daraan was once a half-elven assassin working for the Spurned Cult of Iuz in the city of Greyhawk.  Tall and wearing elegant clothing the ghost of Aliar Daraan only manifests after dark. He is unique in that he haunts the the magic dagger, Bladestar. The haunt tries to possess the weilder and its goal is to break up a treacherous gang of spies in Greyhawk. Only then will the spirit of Aliar Daraan be laid to rest.

Aegwareth, Shade of Vengeance (Return to White Plume Mountain)
The infamous Keraptis slew the elder druid Aegwareth, who had inhabited White Plume Mountain before the wizard. However, the druid's spirit lingered on within a magma pool. The shade of Aegwareth seeks vengeance on Keraptis for his murder. He appears as a ghostly human, though his eyes, hair, limbs, and garments blaze with ethereal flame. Aegwareth's touch can age someone 5-14 years and he can summon an epic fire elemental called the Leviathan, which lives within the same magma pool. The shade will only be laid to rest when Keraptis is eliminated.

Guillaume the Steadfast (Child's Play)
Guillaume is a ghost who has been guarding the king's tomb for 300 years and became so bored he now believes he is the former king of Rhesdain. Guillaume's potent touch ages 10-40 years and just the sight of him can add 10 years to one's life. The ghost can possess people (magic jar) and he controls three mummies in the tomb. Interestingly, Guillaume can only be slain for good if he is convinced he’s not really the king. Child's play indeed.

Starhaunt (Marklands)
The ruins of the star-shaped castle named Starhaunt are located in the Celadon Forest. Originally built by Oeridians the occupants are said to have succumbed to madness and still haunt the place. Its eerie walls glow at night thanks to phosphorescent moss and any monsters that lair within the ruins become affected by a displacement magic which gradually causes them to fade, turning into wraiths and specters. There are also ghosts and banshees of the original occupants still lurking in Starhaunt. This is definitely not a place for adventurers to stay the night!

Elven Ghost (Greyhawk Ruins)
Underneath the ruins of Castle Greyhawk, specifically Zagig's Tower, there is a haunted tomb whose background is mysterious. An inscription in elvish runes reads: "Though the fallen have taken with them that which shone in their eyes. And have left us only what we look upon and touch. It is through their lifeless bodies that we honor them. A temple to their memory, a shrine to our friendship." On a stone pedestal is a cold, unopened black coffin. Inside is the body of an elven mage that was evidently a personal friend of Zagig Yragerne in his mortal life. Of course, if the coffin is disturbed, the ghost of the elf (not a banshee, inferring its alignment) rises and attacks with all the powers you'd expect of a ghost. Who was this friend of Zagig that warranted such a poetic epitaph? This is a tomb best left alone if adventurers are wise.

Witch-Ghost (Land Beyond the Magic Mirror)
On a certain whimsical demiplane is the magic mirror house of one Dr. D.R. Murlynd F.K.O., M.L.G.T.S.A. While the house is cozy and has modern conveniences, the attic is haunted by a "witch-ghost". The witch-ghost can possess someone or age them 10 years with the slightest look. Failing that it also has a hideous banshee groan that brings death. Thus a witch-ghost must be a banshee that also has the power of magic jar. Murlynd (a powerful quasi-deity paladin) is definitely able to banish this ghost but some unexplained reason he has allowed it to remain in the attic to guard his stuff. How Murlynd's witch-ghost came to be in this very remote residence has story possibilities.

Horn of the Azure Sea (Greyhawk Adventures)
Created by an evil high priest who wanted more undead to control, this magic horn is an Azure Sea ghost story in its own right. At night on the open sea, blowing the Horn summons an unnamed ghost ship right out of the Ethereal Plane. It usually appears as a white, transparent, multi-decked vessel with three masts and tattered sails. Any character who sees the ghost ship, except the summoner, has a chance to be struck with fear (disastrous for a ship at sea). The ghost ship of course is haunted by nasty undead such as apparitions, shadows, spectres or a ghost. The summoner then has a 75% chance of securing the service of one of these ghostly crewmen for the rest of his life. No captain in his right mind would want a person with this horn to get on his ship.

Balakarde (Age of Worms Dungeon Adventure Path)  
A former member of the Circle of Eight, Balakarde (aka Bucknard of everful purse fame) was obsessed with researching the Age of Worms prophecy, tracking the Ebon Triad cult and uncovering the Kyuss connection before he eventually he perished leaving behind a trail of journal entries. Now a ghost with unfinished business, he has three personal items that contain a fragment of his soul. If collected they summon his spirit which provides much needed information to the heroes as well as grants boons to those attuned to his soul fragments. When the deadly dracolich Dragotha is destroyed, Balakarde can finally pass on.

Wednesday, September 23, 2026

Greyhawkery Comics: Cultists #54

Welcome back fanatics! Just to catch you up, the Cultists of Tharizdun were captured by Markessa, then dropped In the Dungeons of the Slave Lords to be sacrificed to the Earth Dragon (who may just be an ordinary active volcano). Let's see if the guys can fight their way out of another sticky situation. Enjoy!


Wednesday, July 22, 2026

Greyhawkery Comics: Cultists #45

Welcome back to the next chapter in the ongoing classic "adventure path" of the Cultists of Tharizdun. If you follow the links below you will see so far, they have been through Mordenkainen's Fantastic Adventure in Maure Castle, the Steading of the Hill Giant Chief, fought against the Cult of the Reptile God in Orlane, then explored the Slave Pits of the Undercity below Highport. What's next for the dastardly duo? Check it out and enjoy!

p.s. For those new to the World of Greyhawk setting, map coordinates refer to the 1980-1983 Darlene hex map that had coordinate letters and numbers along the sides. Early Greyhawk modules would have these coordinates in the text so DMs could follow without the players knowing the location. That said, the Cultists are evil, so they do not care about SPOILERS!


Wednesday, July 15, 2026

Greyhawkery Comics: Cultists #44

Well met Greyfellows! The ongoing adventures of the Cultists of Tharizdun have finally led us to the eponymous classic location they have sought out. Those of you who have also adventured beneath the city of Highport will likely recognize this part. It's been fun for me artistically, let's see if the doomed duo is having as much fun fighting through it. Enjoy!


Wednesday, July 8, 2026

Greyhawkery Comics: Cultists #43

Welcome in dear Greyhawk readers. When last we saw the Cultists of Tharizdun, they were sneaking their way into the Undercity of Highport looking for a rival cult behind the Slave Lords. Those of you familiar with this classic story will not be surprised by what they find down there. I will admit this is one module I've never ran but played once at a convention. After seeing the Cultists run through it however, I'm not sure I want to ever run it! Speaking of which, let's see how the guys are doing. Enjoy!


Wednesday, June 17, 2026

Greyhawkery Comics: Cultists #40

Well met heroes of the Flanaess! If you saw previously, after a few setbacks against the charmed citizens of Orlane, the Cultists of Tharizdun finally came face-to-face with the "Reptile God". It seems after several well-placed puns they have come to an understanding. Let's see how things turned out. Enjoy!


Wednesday, June 10, 2026

Greyhawkery Comics: Cultists #39

Welcome back to the ongoing adventures of the Cultists of Tharizdun. The dismal duo has been locked in a struggle to root out a rival cult in the town of Orlane, only to be drugged, captured, moved to a lair in the Rushmoors, escaped, and captured again. What else could go wrong? Oh right, they could meet the "Reptile God". Let's see how this plays out. Enjoy!


BEGINNING / PREVIOUS / NEXT

Wednesday, June 3, 2026

Greyhawkery Comics: Cultists #38

Welcome Greyhawk enthusiasts! If you haven't figured out what classic mod the Cultists of Tharizdun are mired in, then you'll know now. The fun in writing and producing these last few comics is that I was not familiar with the adventure except in reputation; in fact, I never owned the module until recent years. My critique having read through the story is that I need to run this someday for my friends (non-cultists). In the meantime, I'll have to settle with watching the deranged duo tear through more Greyhawk canon. Enjoy!


Wednesday, May 6, 2026

Greyhawkery Comics: Under #38

Thank you readers! I wasn't going to end my short story Under without one more look at the other denizens (the jermlaine, the myconid and the kuo-toa, plus a villain). If you have not seen the story yet follow the links below to catch up on the entire Underdark tale. I will leave it at that. From here on I will be publishing Cultists of Tharizdun comics until the next short story hits me. Enjoy!


 BEGINNING / PREVIOUS / THE END

Greyhawkery Comics: Under #37

Welcome back to the conclusion of my short story, Under. It's been quite the ride; the ideas and art flowed with this comic. If time was no object I would love to go into more detail on the character's various secrets and subplots but in order to finish the project in a timely manner, I kept it brief and fast paced. Would I revisit these characters again in some manner? Absolutely. For now, this page and the epilogue is the end of the tale. When last we saw, the deep gnome barely held off the shadow dragon Malythrak giving the elf Vaelindra enough time to plunge her sword (with a well placed continual light spell) into the dragon's eye, thus sending him away fleeing in pain. This gives the adventurers time to heal, loot, and perhaps complete some other unspoken quest? Enjoy!



Wednesday, April 29, 2026

Greyhawkery Comics: Under #36

Welcome in Greyfriends! Last time on Under (two more pages to go), the shadow dragon Malythrak was using his shadow stealth to lay out the heroes, however the deep gnome could see through those tricks with his Gem of Seeing. He managed to save Vaelindra but now who will save him? Check it out and enjoy!


Wednesday, April 22, 2026

Greyhawkery Comics: Under #35

Welcome back to another installment of my short story Under. There are only a few pages left in the tale so let's get into it. The deep gnome and Vaelindra's crew got the drop on the shadow dragon Malythrak at first, until he dropped a mean shadow breath weapon on the lair. A dragon is typically at its strongest in his lair, a shadow dragon even more so because in this cloud of clinging darkness he can hide stealthily and take enemies by surprise with little effort (even pesky dwarves and elves). The svirfneblin however, has a trinket that's a callback to near the beginning of the tale. Let's see how this plays out. Enjoy!




BEGINNING / PREVIOUS / NEXT

Wednesday, April 15, 2026

Greyhawkery Comics: Under #34

Welcome in readers! This week is the start of a five-week binge of Under leading to the conclusion of the story. After that I will be doing nothing but Cultists comics for the foreseeable future (until I think of a new story to draw). Meanwhile, last issue the deep gnome confronted his old boss and then Vaelindra's party teleported into the cave to back him up. Combat has now started against the sly shadow dragon Malythrak. Enjoy!


BEGINNING / PREVIOUS / NEXT

Wednesday, April 1, 2026

Greyhawkery Comics: Under #33

Welcome back to a new installment of my short story, Under. If you are new to this comic, please follow the links below to catch up on the story thus far. When last we saw, the deep gnome returned (at the urging of Vaelindra the elf) to his employer Malythrak the Shadow Dragon who has a certain chest that belongs to Vaelindra's adventuring party. The plucky svirfneblin's long journey from a certain tomb in the Kron Hills to Underhall in the Underdark had netted his crew two full bags of gems. Unfortunately, no thanks to the evil scheme of the drow Sallara, the deep gnome lost all his gems in a chasm. Now all he has to show Malythrak for his effort is a gem hair-tie given to him by Vaelindra. What could go wrong? Enjoy!



BEGINNING
 / PREVIOUS / NEXT

Tuesday, March 17, 2026

Greyhawkery Comics: Under #32

Beware readers, and don't despair! You have made it this far in my short story, Under, there is only six more pages to go. When last we saw Vaelindra the elf, her deep gnome rescuer, and her associates, they were looking for something of theirs that was stolen and given to Malythrak. Meet Malythrak. Enjoy.

p.s. This is the last week of two comics in a row. Check out the latest Cultists after this one.


 

Greyhawkery Comics: Cultists #32

Welcome back avid readers! Gary Con 2026 is upon us, and by the time you are reading this I'll be in the frozen hinterlands of Blackmoor (aka Wisconsin) with many other fans sharing some Greyhawk adventures. Meanwhile, the Cultists are still stuck in the middle of the Steading of the Hill Giant Chief. If you've played this module then you know where they're at currently. This classic module has been adapted to near every edition of D&D, and even the most recent 5E version in my opinion was fun to run. Speaking which, let's see if the Cultists are having fun or not. Enjoy!

p.s. This is the last week I will be post two comics in a row. Be sure to also check out the thrilling tale of Under.


Wednesday, March 11, 2026

Greyhawkery Comics: Under #31

Welcome again adventurers! Last time on my short story, Under, the minions of Sallara the drow were beaten by the heroic allies of Vaelindra the elf and the deep gnome's friends. The deep gnome sent his friends away, seemingly back to Underhold while he stayed behind to help Vaelindra and her party answer some questions concerning their quest. Things move fast from here; there is only 7 issues left. Enjoy! 

p.s. Check out the latest Cultists comic as I continue to post two a week until after my trip next week to Gary Con. 


Greyhawkery Comics: Cultists #31

Welcome again to a new installment of the Cultists of Tharizdun as they make their way into the famous Steading of the Hill Giant Chief. One of my absolute favorite things in this classic module and probably in all of D&D lore, is the random chart for giant bag contents. This is something the 5E accessory, ahem, Bigby Presents Glory of the Giants does well in adding to the flavor and unique contents of giant bags. At any rate, how did the Cultists get inside the steading? Looks like stealth of course! Enjoy!

p.s. Be sure to check my short story Under as I am still posting two comics a week until after Gary Con next week. 


Wednesday, March 4, 2026

Greyhawkery Comics: Under #30

Please enter, readers! Today's episode is a somber one. When last we saw the denizens of Under, they were ambushed outside of town and then subsequently rescued by a band of heroes from "Above" that are friends of the wayward elf. Well, you know how adventurers are, maybe they rescued them...let's find out. Enjoy!

p.s. Also please check out the latest Cultists, I am still doing two comics a week for a few more weeks. 


Wednesday, February 25, 2026

Greyhawkery Comics: Under #29

And we're back with ongoing action in my short story Under! When last we saw the deep gnome and his buddies surrendered to the dark elf, Sallara and the injured elf they were aiding, Vaelindra, was captured yet again. That is until seconds later when her adventuring party found her. Now all Nine Hells have broken loose. Roll for initiative because this fight is going to be fast. After this comic, there is only 9 issues of Under remaining, so buckle up! Bonus points to whoever can explain what Underdark race explodes in a flash of light when they die. Enjoy!

p.s. I am posting two comics a week through Gary Con 2026 so be sure to check the newest Cultists.