Tuesday, February 25, 2014

Greyhawk A-Z: Deities

Well after my enjoyable A-Z on people and places, I guess my next logical topic would be to cover deities. It seems fitting since I did over 300 comics on Greyhawk gods for nearly five years. I should know my stuff, right? Let's see what I maybe didn't cover or avoided covering in all this time:

Al'Akbar: He of Cup and Talisman fame. I am a big fan of the Baklunish culture in Greyhawk, but the emphasis of Al'Akbar written into the setting during 2000's Living Greyhawk Gazetteer was a bit too much for a lot of people mainly because it was similar to Islamic Shiite and Sunni sects (incidentally I never used Al'Akbar in my comic). Timing is key though, since this was at a time when gamers were becoming quite familiar with the actual religion in the news and perhaps didn't have the stomach to bring the analog into their campaign. Now if Gygax had established Al'Akbar sooner during the Cold War, who knows?

Bralm: This is a Suel goddess of insects who, in the context of her pantheon, comes off kind of silly to me and I'm sure to a lot of others since she never really caught on in the Greyhawk community. Despite this I did use her in comics a few times but she's definitely never graced my campaigns in all these years. What she perhaps needs is an evil make-over. Perhaps she could be like the Monarch from the Venture Brothers cartoon.

Cyndor: This is a deity that never seemed to fit because he is like a tacked on extra with no good reason to be on the deities list. In early books he is neither greater nor lesser in status, he belongs to no subrace's pantheon and there is already a time god in Lendor. Cyndor's questionability means you can ignore him altogether and it doesn't affect the setting.

Dalt: The god of keys and portals. I like the deity in principle, he has a small niche to fill there and he has a prominent artifact, the Silver Key of Portals. I just feel there should be more about him (and his brother Vatun) to justify being in the setting rather than folding that portfolio into another deity.

Erythnul: The god of hate and malice is a deity called the Many. He can appear as humanoids, trolls, ogres, etc so he should be featured more often Greyhawk lit you'd think, but I feel he was underused due to the fact that monsters eventually got their own pantheons and there is too many gods to go around for humans. A shame really because Erythnul is damn cool.

Fortubo: Speaking of shames. The god of stone and metal is another one of those deities from early Greyhawk publication that likely got left behind when demihumans (in his case dwarves) got their own pantheons. He is human but favors dwarves. Who is going to make a cleric of that deity?

Garl Glittergold: And speaking of demihuman gods, the chief deity of gnomes, Garl is one. Unlike Fortubo I have had players who picked Garl as a deity. I just like saying his name, it's so alliterative.

Hextor: The god of war is among my favorite deities of Greyhawk and a constant source of comic fodder. I could do an entire segment just on Hextor, but one thing that always struck me odd about his religion was how a bulk of the Great Kingdom (the most populous nation in the Flanaess) could follow an ugly, six-armed guy. Then again, there's real world deities like Vishnu who can compare. I just wonder, what if the six arms aren't meant to be literal but instead, from a religious art perspective the six arms is just stylizing his prowess in battle with multiple forms of weaponry? Food for thought.

Istus: The goddess of Fate is who should be the main religion of the Bakluns, not Al'Akbar by any stretch. With Istus you have a more Al-Qadim/Arabian Nights like mood and one not so rooted in more recent middle-eastern culture. One comment on the Fate of Istus module from 1e/2e though; why does Istus meddle so hard in the events of the Flanaess and not a lick in her home pantheon's side of map? That's ripe for a remake.

Joramy: This is an oft forgotten goddess who I like a lot for some reason. Sadly I could never find much use for her in my own efforts, but her religion has potential for good stories. She is the goddess of volcanoes after all!

Kurell: Similar to Joramy, Kurell has the makings of a cool deity but maybe due to redundancy of rogue gods, he seems like a third string player in the setting. To bring him to the forefront, I'd focus more on his own backstory because it's good drama that roleplayers could get inspiration from. Kurell is pursued by Atroa, but he likes her sister Sotillion who is married to Kurell's brother Zilchus. Classic soap opera stuff there.

Lirr: The goddess of poetry, art and literature has a place within a complete polytheistic setting, but as a practical choice for gaming she is on the sidelines with so many other gods of Greyhawk. In the event of a Greyhawk remake, she could easily be folded into one deity with perhaps Myhriss to make a goddess more like Pathfinder's cool, artsy love goddess, Shelyn.

Myhriss: While I'm on "m" I'll continue with the goddess of love and beauty. Has anyone ever used Myhriss? I know I haven't. The question is why not? A love/beauty goddess is supposed to be a pretty strong portfolio for any pantheon. Imagine Greek myth without Aphrodite. I think part of the problem is that greedy goddess Wee Jas who went from Magic and Death in 1e to magic, death, and vanity by 3e, effectively making Myhriss useless. Rather than marginalize Myhriss her religion should be pushing back on Wee Jas'.

Nazarn: Many of you are probably asking, who is Nazarn? Why not Norebo or Nerull (too obvious). Well, Nazarn is a hero-deity of gladiators from Living Greyhawk Journal #3. And on that number I'm willing to guess no more than three DMs have ever used this god in their campaign. I never even name-dropped him in my comics! But check it, he has a cool backstory much to my surprise: He is a half-orc who fought in the arenas of the Scarlet Brotherhood (bad ass enough so far) who then escaped, met a half-giant son of Kord who then introduced him to Kord himself, who then gave him godhood after beating all comers in a yuan-ti arena in Hepmonaland. Epic!

Osprem: She is another one of those lesser known deities I like to discuss in this list. Unlike many of the others I barely used her in comics, but I did utilize her sea/voyage aspect to good effect in my recent Sea Princes campaigns by giving her a militant, matriarchal temple with its own ship of female pirate hunters and their eunuch crewmen. I hope to detail this organization out someday.

Procan: Speaking of sea gods, Procan should be the Poseidon of Greyhawk but he has been relegated to intermediate status for much of the setting's history (Osprem and Xerbo cut into his action). This however is a deity that should have a far reach in the game, even beyond the shorelines. He is the father of five other nature gods after all. In a revitalized Greyhawk published campaign (or at least one near an ocean) I would make sure to use Procan as much as possible.

Quaal: So Quaal, of Feather Token fame, is considered a quasi-deity. He used to run with Zagig and Murlynd in their original adventuring group the Company of Seven. I guess Quaal should be an example that any player's character can someday achieve epic status if they hang in there long enough.

Rudd: The goddess of gambling and skill is one of my personal favorites. I think the art of Rebecca Guay in Dragon #265 is part of it which is why I used her often in my comics. Don't dismiss Rudd though, she has a lot to offer as a patron goddess for any roguish character (sorry Kurell) as she has ties to both Olidammara (her mentor) and Norebo (possibly her father).

Syrul: This crone goddess of lies is one of those early pantheon baddies that works well in the setting. That is, until she becomes redundant with the addition of other canon crones such as Iggwilv and Baba Yaga. Syrul has a strong canon background with other deity associations, so reclaiming her position as a go-to evil religion shouldn't be that hard for any DM. Ideally she should be (and probably is) the main god of the secretive Scarlet Brotherhood. Oh yeah and fun fact, her dagger is made from a unicorn horn.

Tharizdun: He is so well known that I don't even need to link to his profile. Many are probably tired of this ancient overgod of evil, I know I've used him to the extreme in my campaigns and comics, but in a hypothetical reboot of Greyhawk would his absence be missed or not?

Ulaa: This goddess of gems and mountains is one of those early demihuman stand-ins I mentioned before. Ulaa has dwarven and gnomish features but is still considered human so that all three races can appreciate her. I think running the Greyhawk setting with no Gruumsh, Corellon, Garl, Moradin, etc. would be interesting especially since it would give Ulaa and her ilk a chance to shine.

Vatun: Too little, too late in my opinion. Carl Sargent added him in Five Shall Be One as a quest object for reuniting five blades. There is nothing about him before and barely anything after the sequel, Howl From the North (Hey he is Dalt's brother. Woo!). At best his reason for being is to give origin to the pseudo-Viking culture that the Suel pantheon (arguably) lacked. A good quick fix would be going back to older source material and have Vatun be a child of Kord, a demigod at best but then his sudden appearance in canon wouldn't seem so trivial.

Wastri: Who else likes Wastri, raise their hands? My game group recently watched some old D&D cartoons that had bullywugs. I secretly love bullywugs too. I need to use them more! Anyhow, the Hopping Prophet is the best reason to have bullywugs in your game. Check him out.

Xan Yae: Now raise your hand if you've used Xan Yae in your game. Not me unfortunately. Xan Yae can be a very cool deity to use especially if you focus on monks and psionics. The fact she is Baklunish doesn't hurt either.

Yondalla: Head of the Halfling pantheon who has sixteen portfolio titles! What you won't see in canon however is this scandalous theory: Yondolla + Correllon = Tallfellows, Yondolla + Mordain = Stouts, and Yondolla + Garl Glittergold = Hairfoot. Shocking I know!

Zodal: So many options on this last one, but I'll end with Zodal. Mercy, Hope and Benevolence? Pretty boring, so there's not much there for an adventurer to latch onto unless you're running a group of hippies and druids. Zodal did date Joramy at one time though. I wonder what HE did to piss her off?

That's all for now. I can probably run through A-Z on gods again quite easily. Later!

Friday, February 21, 2014

Dark Greyhawk

So I was organizing some game books and magazines and came upon the very familiar cover to Dragon Magazine #273. The theme was swashbucklers which is perfect as I've been running a lot of Sea Princes/pirate themed stuff in recent years. This issue isn't important to me for the content, but because of the letters pages. I couldn't recall if I've talked about my published letter in #273 before, so this time I decided to repost the entirety of it here. Evidently there was a reader response question in an earlier issue and there was discussion in the Forum section of Dragon (before people started bickering online full time) about playing evil characters and I felt I needed to weigh in. Check it out:

"Dark Greyhawk
I wrote this in response to the "Question of the Month" and also to add to the discussion in #264 through #270 about evil characters.
The campaign I run is set in the northwest corner of the Greyhawk campaign setting and uses heavy Al-Qadim sources. The Arabic feel is very refreshing. All the characters are foreigners and have had a wonderful time trying to blend in by learning new customs, dress, and especially language. They have adopted new names and even acquired their hirelings from this area. New and exotic locales always liven a static campaign.
The land is full of mystery and intrigue, but the PCs fit in perfectly because they are all schemers and shady fellows as well. They always parlay or even deal with villains rather than just outright slay them. Every monster or encounter is assessed for its benefit, not just used as a stepping stone for the next encounter. Their motto is, dealing with evil is better than a pat on the back. Then, if necessary, you can always turn on evil and side with good in the end.
I do not rigidly control alignments, except in the case of priests. All the characters are decidedly shady, but not evil. As long as the PCs can at least trust one another, then it doesn't matter what their alignments are. The lawful evil fighter in my group has shown many instances of paladin-like behavior toward the common man and even his foes. You don't wear alignment like a badge; your actions define you character.
In fantasy literature, the greatest heroes are what I term "shady." Elric, Conan, Fafhrd and the Grey Mouser are all shady characters. Alignment never stopped any of them from doing the right thing in the end. The only recent characters from literature I can imagine fitting this description are Raistlin or Drizzt. Why are the shady ones the favorites? They have more fun.
It seems to me the only classes purely concerned with their alignment are the religious ones (cleric, druid, paladin). They are the ones who have their beliefs dictated by a higher power. I am not saying you shouldn't play good guys, but some campaigns could use a change of locale and attitude."

So this was published in 2000. Yeah my feelings in that letter still hold true over a decade later. Since then I've had several Greyhawk campaigns with shady characters mainly on the high seas. I should also note, the campaign referred to in this letter was what led to my involvement in writing for Canonfire and Oerth Journal. It's captured in my epic series of Ull articles. I also find it interesting that since this letter was written one of the biggest crazes in fantasy literature and TV is the "Game of Thrones" series. Doesn't get much more shady than that. In addition, 2000 was the start of a surge in dark and gritty super hero films with X-Men and then followed by Batman Begins. Since then nearly every "hero" movie has been shady-antihero types.
So yeah, go ahead and play that LE fighter. I'm sure he'll fit in the story just fine.

Tuesday, February 18, 2014

Greyhawk A-Z: People

Well my last post on Greyhawk places both bad and good was a fun exercise so I'm jumping back on that topic and doing people of Greyhawk next. So many to choose from! Here we go...

Acererak: The demilich of the Tomb of Horrors who is also it's ultimate trap. Gotta love that. Acererak is such a popular figure he got a sequel module and he appeared in the flesh in the graphic novel Vecna, Hand of the Revenant.

Bruzharag: The current (591 CY) ruler of Ull is a half-ogre (F16). Yes you read that right, a half-OGRE. This is canon. Bring it on heroes.

Cobb Darg: The enigmatic ruler of Irongate is surprisingly an NPC I doubt I've ever used except as a passing reference. Perhaps I'll get to him one of these days in my Sea Princes campaigns.

Dragotha: Speaking of liches, if anyone ever wants to run the grand-daddy of all dracoliches I highly recommend Into the Wormcrawl Fissure from Dungeon #134 If I'm right, this was the next to last installment of the Paizo AP, Age of Worms. There is loot to be had, if your character can live to spend it later...

Eli Tomorast: Favorite Greyhawk villain. Ever.

Fioranna Aielestriel: The demure elven ambassador to Greyhawk City from Nyrond. I doubt there's a more comely name in all of Greyhawkdom.

Glodreddi Bakkanin: Speaking of Greyhawk City. They say there is no NPC more hated in the city than Glodreddi, the head of the Greyhawk Revenue Service. I put that to the test many times and I can confirm it's true.

Heward: The Quasi-deities like Heward (of Mystical Organ fame) have always intrigued me. They're no different than the uber-NPCs of the Forgotten Realms that we always rail about, yet I think we don't do the same with quasi-deities because they generally leave the Flanaess once they get too powerful. They're just measuring sticks for PCs to look up to, not compete with directly.

Iquander: He's good with books. I've met him!*

Jumper: Probably the most powerful illusionist (IL18) in Greyhawk canon. According to Iuz the Evil he runs an insane asylum in the Old One's empire. I'm pretty sure Jumper put half of them there himself.

Korenth Zan: In terms of physical power, resources and manpower, the leader of monastic order of the Scarlet Brotherhood has got to be among the baddest-ass NPCs in not just Greyhawk, but all D&D. As usual, I don't think I've ever directly used him against players. I think he should be part Pai-Mei from Kill Bill and part Ra's al Ghul from Batman.

Lzandred: On the other end of my lich appreciation scale from Vecna, Acererak and Dragotha is Lyzandred from the Crypt of Lzandred the Mad. Part of the Lost Tombs series, this module both made me mad and should have stayed lost. I can appreciate a good puzzle, but an entire dungeon of them and they could be bypassed by combat anyways? Also, Lyzandred taught Zagyg. Nice, all we needed was more canon ties to Zagyg and another lich to boot.

Mordenkainen: So much of Greyhawk is about it's wizards. It's unavoidable in this setting as it is in Forgotten Realms. Magic after all is what we all want in our fantasy settings. As hard as we try to do low-fantasy, eventually you got to have an uber-wizard like Mordenkainen there to show you something fantastic so you can have a memorable adventure.

Nerof Gasgol: I have ran the City of Greyhawk as an urban setting more times than any other. One character has always ruled at some point in those city campaigns, and that's Mayor Gasgol because of one thing: the Thieves Guild. Glodreddi might be the feared tax collector, but the thieves who rule this city behind Nerof is what makes Greyhawk the place for intrigue and political drama.

Obmi: Speaking of dwarves, this evil servant of Iuz from Gygax's novels is a decent character but his name drives me nuts! It might just be me, but if I try to say Obmi out loud I always end up with a speech impediment for some reason.

Philidor: Speaking of uber-NPCs and reviled characters, who remembers this guy? If you don't, well, his powers must be working. I unfortunately remember him too well.

Quij: The orc sidekick of Robilar. To this day, even though I know little about him, I think Quij is a cool concept well ahead of his time (that is before half-orcs or their ilk were playable races).

Robilar: Speaking of which. I've used Robilar in just about every conceivable way you can now. Evil Robilar in the Bright Desert, Lord Robilar in the Greyhawk domain, or how about bandit battling Robilar from Scott Casper's Castle Greyhawk stories? Read them now!

Spidasa: I don't contemplate famous clerics of Greyhawk enough. Spidasa, the See of Medegia was once a slick villain that is until Ivid put him in the dungeons under the Endless Death. This is a nasty punishment where the prisoner wears a ring of regeneration and is tortured FOREVER. Long Live Spidasa!

Turrosh Mak/Theg Narlot: I'm not sure which name I prefer, but both are lousy rulers for the Pomarj in my opinion. Reboot Greyhawk and give the Pomarj a half-ogre fighter. He'll lead those humanoids to war!

Uhas of Neheli: I like how published Greyhawk has a meta-publishing history where the Guide to Greyhawk itself is written by an NPC (Pluffet Smedger) and there those lesser works detailing it's history like Uhas'  Chronicle of Secret Times.

Volintakulus: I could easily talk about Vecna, but I've done liches and wizards to death. Now Volintakulus, better known as "Volt" in Rary the Traitor, is a great blue dragon to use. This is not in the sourcebook, but one of my favorite dragon stories is how I had Volt line his corridors with fused/melted copper pieces (who needs them anyways?) to create a massive electrical trap with his breath weapon. Oh yeah, treasure that kills!

Warduke: Anyone who was into D&D or the cartoon in the 80's knows Warduke. I once had a Warduke figure that is now lost to time. Warduke was retroactively brought into Greyhawk canon in Dungeon #105 as a Hierarch of the Horned Society. I'm pretty sure he could beat up any of Iuz's henchmen of he wanted to. Warduke should be leading the war against Good!

Xargun: Ah another powerful cleric for yall! (C16) For those who haven't ventured west of Ket (heathens), Xargun is the mighty Caliph of Ekbir. Pay him your respect someday.

Ychbilch: Another name (sounds like a crone alter-ego) for Iggwilv. Yeah she is one of those quasi-uber-spellcasters, but lovely Ychbilch has something those others don't have, style.

Zuggtmoy: Speaking of nasty, evil female villains. Ol Zuggtmoy shall forever be remembered in D&D legend for starting the Temple of Elemental Evil. If your players have ever got to her lair and fought her, well they should know by then that she can keep it. ;)

Saturday, February 15, 2014

Greyhawk A-Z: Places

It's a slow, snowy day and all my Greyhawk campaigns are dormant for the time being. I think this week I'm going to reflect on some things I like (or hate) about Greyhawk locations, in alphabetical order!

Almor: Poor Almor never had a chance. Pre-Wars era, the Prelacy was one of the goody-goodiest places in the east. It was a fine buffer for Nyrond and the Great Kingdom so naturally it needed to be destroyed and taken over by an animus warlord.

Blue: I used to think this town was ridiculously named by Gygax (as if they aren't all that way). In retrospect, it's now one of my favorite ports for pirate based storylines. Old Blue-port has grown on me.

Chendl: I'm not a big fan of Chendl being the capital of Furyondy. Not sure why exactly, but I think it's location. Canon says Dyvers used to be the capital, and now its a free city for whatever reason. Did this occur before or after the king moved his capital to the north? Closer to the danger of Iuz. The Greyhawk Wars nearly destroyed this city. Maybe next time.

Dorakaa: Now Iuz's capital is a different story. There it lies on the opposite side of Whysetil Lake from Furyondy, flaunting its evil. When Iuz the Evil and City of Skulls came out I was stoked. This city is the most dire place any PCs could find themselves and here we finally had a module and sourcebook for going there. I only wish the maps and keyed locations for Dorakaa were on par with the City of Greyhawk boxed set because this place has to be full of adventure.

Elredd: I cannot help but think of the town of Eldred near my home when I see this on the map.

Fax: Unlike Blue, this Wild Coast town hasn't grown on me. Blue's name can be justified. I have no answers for this one.

Gradsul: This port city is an enigma for me. It isn't the capital of Keoland, but I do believe its the largest city there and given its location, Gradsul is most important. Why do we not have more canon information on this place then? In a perfect world, Carl Sargent would've got Ivid the Undying published then moved on to Keoland to develop this place. I know Keoland got the royal treatment in the Living Greyhawk Journal eventually, but really Gradsul like Dorakaa could be a setting starter all its own.

Hokar: I used this little known Sea Princes town in my latest campaign (576 CY). Running pre-wars era, I had to develop pretty much everything for it including a map to use. We had a blast with Hokar, so I plan on going back there someday. It's got a nice remote location that is suitable for a locally focused, sandbox style game.

Irongate: Speaking of setting cities, Irongate is also in my top five places deserving of its own sourcebook. There was big plans for Irongate long ago, but in the end a short overview article was all that Erik Mona could graciously fit into Dragon #351 before Paizo lost the rights to WotC.

Jotsplat: I just like saying the name of this place. And I pronounce it Yot-splat for the record.

Kester: Oh yes, I haven't forgot about you my old friend. New material is buried deep within my mind waiting to come out.

Lopolla: I used to set things in Lopolla all the time. Ket is the crossroads for cultures in the World of Greyhawk thus Lopolla is really the best place to find anything or anyone right?

Maure Castle: Before Rob Kuntz's megadungeon came out in Dungeon #112 I really knew little about Maure Castle except what was in Mordenkainen's Fantastic Adventure. Both mods are among my favorites (moreso than any Greyhawk dungeon) and my only regret is not resolving the dungeon to the end. Eli Tomorast waits.

Nevond Nevnend: Say this city name ten times in a row.

Onnwal: I never did much with this small country in the old days, but since Living Greyhawk Onnwal developed it (with LG-Naerie they were the best group) this place is now rich in map detail.

Port Toli: I have big plans for this city in my Sea Princes campaign. Any and all maps or material on this place I will accept otherwise I will give it the Hokar treatment.

Quag Lake: Quick thought. Why didn't/couldn't TSR put a Quag Keep on the Darlene map?

Rel Astra: Another city in my top five for a setting sourcebook. I once drew a massive graph paper map of this city for a criminal-themed campaign I was going to base there. It never took off and since then I've seen some nice fan made maps of this city online. We need more Rel Astra.

Scarlet Brotherhood: In the Greyhawk reboot, they need to stay mysterious and threatening. The Scarlet Brotherhood was a decent sourcebook but if you tear out the Hepmonaland and Amedio parts its just a pamphlet. Let's make this a place to investigate.

Tiger Nomads: Over the years the Wolf Nomads got a lot of canon love (and in Rose Estes' novels wolf love, ahem). What do we really know about the Tiger Nomads though?

Uleks: You thought I was going to talk about Ull I bet. Hah no. The County and Duchy of Ulek (not so much the Principality) are places I've rarely if at all set any games in. I think a "small race" themed campaign would be fun to set in the Uleks.

Valley of the Mage: Vale of the Mage did get its own entire sourcebook somehow. I'd like a redo on this one however.

Welkwood: I have a few ideas on using this sylvan forest someday, tied to my recent campaign foray into the Suss Forest. It involves fading lands, fey and unicorns. Yes, I said unicorns.

Xamaclan, etc: Did you know damn near every canon location starting with an "X" is in The Scarlet Brotherhood sourcebook? I didn't till I looked it up in Zavoda's Index. Interesting stuff.

Yeomanry: Little known fact, in 576 CY the Yeomanry is ruled by Crispin Redwell (F10/C5) but by 591 the ruler is a guy named Marius Lindon (Rg10). As the Yeomanry is a democratic republic, I assume Crispin's term limit was up.

Zeif: Lastly, anyone wanting to run a full on Baklunish campaign needs to find a rare copy of Living Greyhawk Journal #5 featuring Fred Weining's amazing survey of the Sultanate of Zeif. The maps alone are worth the trouble.

That was fun. I need to do this again sometime.

Wednesday, February 12, 2014

Castle Greyhawk: Retreat!

Welcome back to the ongoing story of Castle Greyhawk! It's been a slow winter but I'm still keeping updates on the comic. Currently we're up to page seventeen in the second chapter of our Castle Greyhawk graphic novel. Follow the link above to get important exposition by staff writer Scott Casper. Alternatively you can view the page HERE, courtesy of Maldin's Greyhawk.

Artist's Commentary: This page was fun on many levels. From an artistic angle it's one of the busiest I've ever drawn. People going in all directions, arms, legs, weapons. Wow. Also on a personal note, this page marks my first use of sketching in non-photo blue. This technique may seem common sense to other artists but somehow I've neglected it all these years. When doing digital finishes, it is a time saver I tell ya.
As for the story, I'm sad to see the evil wizard die. He was fun to draw amid all these armored buffoons. Then again, I thought Robilar's arrow last episode was going to drop him and it didn't. Not entirely sure if Gronan has finished the job yet...

Friday, February 7, 2014

New Group: Greyhawk Reference Collection

Over at Facebook there is a new group that I'm sure many Greyhawk fans will want to check out. It's called the Greyhawk Reference Collection and it is administered by a few of the best Greyhawk scholars out there. The focus of the group goes like this:

"Do you love the World of Greyhawk setting? Welcome!

All incarnatio
ns of the Greyhawk setting are welcome here, from Gygax's original notes in Dragon Magazine to the RPGA's Living Greyhawk shared world campaign and beyond. Likewise, no specific edition of the D&D game, or other rpg system is favored. If it's even vaguely GH related, lets talk about it...

Aside from discussions related to all things Greyhawk, this group's primary focus is archiving and sharing of fan material, new and old. Please make use of the PHOTOS and FILES sections of the group to share anything you wish, with the sole exception of material that is unquestionably the trademarked/copyrighted property of TSR-WotC-Hasbro. We don't want to anger the powers that be."

In the short time since its start GRC membership is growing, so come along Greyhawk maniacs and join in now. Share your love of the setting.

Update 05/27/2021: I believe this group is defunct, so link removed. If it is not, let me know!

Sunday, February 2, 2014

Greyhawk Off Day

Today was the Superbowl, but let's not talk about that travesty. All that comes to mind Greyhawkery related is that I just noticed that several posts ago I crossed the 400 post milestone. Not too shabby given I've had more than three years of blogging under my belt. It's not all that impressive when you consider I only post every three days on average while a lot of gaming blogs post daily if not more than once a day. However, Greyhawkery IS impressive when you factor in that I previously did five years of weekly Greyhawk comic strips with full commentary and I still somehow find new Greyhawk topics and content to blather on about all this time later.

Now that I'm done patting myself on the back you may return to your normal internet surfing. More next time!

Update 05/27/2021: 400 posts, hah, amateur!