Greetings Greyhawk enthusiasts! Today's topic comes with a map of the ENTIRE Flanaess. I was mulling over a subject while trying to banish thoughts of not being at Gen Con 2019 and then it dawned on me, how about a "What If" scenario? I've done similar premises in the past, it's fun to tinker with world-wide events and what was more game changing to the World of Greyhawk than the 2E Greyhawk Wars! For those who don't know the events an geo-political changes that happen post-wars and through 591 CY then check out this timeline. Surprisingly the "Greyhawk Wars occurred in a short span (582-584). This study is not trying to replicate this timeline however or give a frame for how long the war unfolds, just the alternate reality results. So without further ado here is what the Greyhawk Wars would've looked like if Iuz had defeated Furyondy!
Here is a reference to the colored regions on this altered Darlene map:
Scarlet: Scarlet Brotherhood
Crimson: Empire of Iuz
Green: Alliance of Good
Yellow: Baklunish Empire
Light Blue: Rel Mord Pact
Gray: Remnants of the Great Kingdom
Light Purple: Rhizia
Elsewhere, the Wolf Nomads was brought to heel by enchantment and superstition rather than by the sword. Finally, with a horde of horsemen at his disposal, Iuz stopped his empire's advance to see who might be his next opponent. Interestingly Blackmoor in this exercise goes unnoticed by all factions. Meanwhile in the east, the Bandit Lands held their territory as they watched the empire lose the Duchy of Tenh to the Theocracy of the Pale. A late alliance with the orc city of Garel Enkdal in the Griff Mountains provided a buffer for the rise of the mighty barbarian realm of Rhizia.
Scarlet Brotherhood: In this scenario the secret society reveal themselves through stealth and murder in the lands of Idee, Medegia and the Lordship of the Isles. Their efforts at a coup in Onnwal were reversed by the quick wits of the Iron League. Focusing their military might just in the east, the Scarlet Brothers pushed deeper into Aerdian lands taking Sunndi and the South Province. The naval might of the Lordship was utilized in a victorious sea war against the beleaguered Sea Barons who also were contending with the raids of Rhizia. Through intimidation and reasoning the Brotherhood gained the alliance of Rel Astra, Menterey and Roland who chose enlightened subjugation to barbarian razing or undead despotism.
The Brotherhood had been searching, colonizing and recruiting the savages of the Amedio and Hepmonaland jungles for decades prior to their invasions. The onset of the Greyhawk Wars in the north had forced the Father of Obedience to move up his plans, thus the Sea Princes and much of the Jeklea Bay were never affected. An alliance with the Slave Lords and Turrosh Mak of the Pomarj did make for good timing however. The Orcish Empire was stalled at the north Wild Coast and by the Principality of Ulek. Their pirate fleets combined with the Brotherhood's other ports however, prove to be trouble for the besieged lands of Onnwal and Irgonate.
Facing the threat of Iuz across the Nyr Dyv, the Domain of Greyhawk had to shed its neutrality and joined in a great council of Good nations at a signing in the City of Greyhawk. In this scenario Archmage Rary is a hero, using the traitorous events in his home of Ket to inspire him to advocate and mastermind an Alliance of Good along with Tenser and other wizards, clerics and luminaries. Rary still moves his tower and base of operations to the Bright Desert. The Alliance brings the Suel ties of Keoland and the Duchy of Urnst together, along with the wisdom and arcane might of the demi-human realms combined with Dyvers and Greyhawk. The alliance also offered succor to the surrounded realms of Onnwal, Irongate and the Iron Hills, a source of highly sought after weapon-craft. The caveat to the Alliance of Good was that another alliance of nations, fighting the same enemy, refused to join in. They are the Pact of Rel Mord.
Once the Scarlet Brotherhood took the South Province (Ahlissa) and began overtures to the southern coast of Nyrond is when the king had enough. He met with the Palish representatives and the Countess of Urnst in Rel Mord to forge a pact of defense. This had been planned in advance by the Pale it said, indeed it was the Pale stubborn and self-serving voice at the council in Greyhawk that led to the Pact's refusal to join the Alliance of Good.
Great Kingdom: Mad Overking Ivid, the Death Knights, Duke Szeffrin, Delgath, Grenell, etc. all continued to lead the once Great Kingdom into the ash heap of history. They had started with a strong campaign against their old rival of Nyrond, but soon fell into disarray as the Scarlet Brotherhood came on the scene and wiped out half the Iron League where they couldn't. To make matters worse, the Aerdians were soon raided and occupied by a vast barbarian horde from the Thillonria Peninsula. These berserk warriors had not been a major threat since the Battle of Shamblefield and the construction of Spinecastle. Now it seemed a new cause had united these tribes to not just plunder, but conquer and settle the northern ports and marches. Even the Sea Barons, at war abroad with the piratical Duxchaners, could not have anticipated the amphibious assaults on their home islands by Rhizian long ships. From there, Rel Astra and the other coastal cities capitulated with the Brotherhood rather than be annihilated. The rest of Aerdy, especially the capital of Rauxes fell in on itself.
Vatun would not stay long, but his divine wisdom was clear. Rhizia must fight. The gains in the south were swift and brutal, aided by Ratik whom was eager to put down Bone March. Before the Great Kingdom could recall forces from the fight against Nyrond, they had lost half the North Province. Meanwhile the rise of orcs in the Griffs and the liberation of Tenh by the Pale brought the Rhizian advance to a halt after Stonehold was overrun. Now at a pause, Rhizia is wary not of Iuz, but of the emissaries of the Scarlet Brotherhood who now seek to form an alliance of Suloise ancestry.
As the Mahdi army grew to a size not seen since the Brazen Horde, the lands of Zeif levied their forces to fend off the advance. Ekbir and Tusmit however had already been in contention with the wicked return of Iggwilv and the treachery of Ket. Their high priests and monks knew the Mahdi prophecies well, so in a hallowed convention, the Mahdi met with the sultans and rulers of the west (even the Tarkhan of the Tiger Nomads) in Ekbir City. Whatever happened that day satisfied all parties as the Mahdi's claim was irrefutable and rather than civil war, all bowed to the new Padishah. For his first proclamation, the Padishah turned his gaze east. Would he now fight the Baklunish's ancient enemy the Suel or the demigod tyrant to the north?