Harmonizer was a particularly difficult blade to convert. 2E did a lot of things without regard to rules or game balance, so compared to thew previous three swords, Stalker, Dreamsinger and Greenswathe, this one is sorta over powered if not semi-cursed. I have ditched original author Carl Sargent's ability of testing a wielder by creating duplicates and did my best to keep the spirit of the rest of its powers. The one that has given me the most trouble in playtesting is the Code of Conduct of course. At first I had it giving advantage and disadvantage in a lopsided fight, then figured one way or the other was bad enough for the owner. You don't want the PCs throwing this blade out for being too troublesome.
The other balance factor that I couldn't decide on was its "dagger weight" another gross game balance killer, but I went with giving it the Light property yet not the Finesse trait which evidently is a turn off to rogue classes now. If I had gone with both properties I suppose it couldn't make Harmonizer any stronger, I'd be happy to hear some input on this design, Check it out:
HARMONIZER
Weapon (greatsword), legendary (requires attunement)
This greatsword is a masterful work of art. When light
catches Harmonizer’s surface just
right, an elaborate etching can be clearly seen depicting a ritual being
performed by five figures holding five swords; a swirling mass of wind and
earth coils eerily behind them.
Once wielded by the great Fruztii
chieftain Helden Stormfist, Harmonizer
looks imposing and heavy, but it inexplicably weighs the same as a common dagger.
You gain a +3
bonus to attack and damage rolls made with this magic weapon. It has the
following additional properties.
The weapon functions
as a defender sword.
Unique Construction. Due to its
magically reduced weight, this great weapon replaces its Heavy and Two-Handed
properties with Light and Versatile (2d8). However, the blade is still too long
and bulky to be considered a Finesse weapon.
Perfect
Balance. Furthermore, due to the
balance of this weapon you gain proficiency in this weapon if you don’t already
have it and you gain a +5 on initiative checks.
Enhanced Traits. While attuned to the blade, all six of your ability
scores increase by 1, to a maximum of 20.
Code of Conduct. This strange side
effect happens when the weapon is wielded in a severely mismatched or
outnumbered situation. The magical harmonics of this blade interfere in combat
granting the weaker side advantage on attacks or imposing disadvantage on the
favored side (DM’s discretion). This enchantment works in a 30-foot sphere from
Harmonizer even if it is put aside.
Sentience. Harmonizer is a sentient neutral
weapon with an Intelligence of 14, a Wisdom of 10, and a Charisma of 16. It has
hearing and darkvision out to a range of 120 feet.
The weapon
communicates by transmitting emotions, sending a tingling sensation through the
wielder’s hand when it wants to communicate something it has sensed.
Personality. The sword’s purpose is
to enforce a code of honor and balance among the company of the Blades of Corusk. Though the other blades
have their own temperaments, the diplomatic Harmonizer
manages to keep them all together somehow, but it certainly expects the most of
its bearer. Any conflict with Harmonizer
can turn ugly with the normally light sword refusing to be lifted or in the
worst case, vanishing entirely, thus starting the search all over again.
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