Let's talk nostalgia. For many of us who enjoy Greyhawk and D&D, we grew up in the 80's. For this reason I can be awfully sentimental when I read or listen to anything relating to that decade. I have a feeling the 80's is hitting a nostalgic high mark currently.
Who hasn't already read a blog post or new article about the popularity of the show Stranger Things? It touched on a lot of people's nostalgic heart strings and has inspired a new generation or two to go back and see what was so great about "back in the day". Building on this most recent development and working backward, we have long been in an 80's renaissance era with movie franchises like G.I. Joe and Transformers, not to mention innumerable cartoon remakes like Voltron. The list goes on and there is no way I can even touch on it all.
Back to gaming, WotC has been enjoying ever increasing popularity with 5E D&D largely, in my opinion, by catering to the nostalgic fun of older editions and material rather than trying to reinvent the wheel. This effort bleeds into the 90's of course since it concerns the Forgotten Realms, but Ed Greenwood's world does have roots farther back as we all know. With adventures based on Castle Ravenloft and notably Tiamat it would not surprise me one bit to see a remake of the 80's D&D Cartoon.
One last thing, for the last ten plus years, I've closely followed the goings on of D&D and Greyhawk. So imagine my surprise that I just now found out about the 2011 novel, Ready Player One because it has a VERY strong 80's nostalgic vibe. Not to give away the plot, but it references AD&D, Gygax, and Dragon Magazine quite liberally. It also specifically mentions and uses Greyhawk material in its plot more times than all of 4th edition! Author Ernest Cline has to be an old Greyhawk fan! As of writing this I haven't finished the book, but I hear Steven Spielberg the director of my favorite 80's movie of all time, Raiders of the Lost Ark, is making the movie version. Seems fitting.
Monday, October 10, 2016
Thursday, October 6, 2016
Luke Gygax on Podcast
Hey guys, I would be remiss if I didn't point out my friends over at the new Trench Monkeys RPG Podcast recently interviewed the famous Luke Gygax and talked a bit with him about GaryCon, Greyhawk and old school D&D. You have got to check this out.
Friday, September 30, 2016
Favorite Region of Greyhawk
Here's the results of a poll I conducted on the front page, thanks to everyone who participated. I was curious to see what the reader's consensus was on the most playable areas of the Flanaess and I wasn't too surprised. Let's have a look:
Northwest (2%) First off it seems not many people are playing in the milieu of Iuz's Empire vs Furyondy and farther afield such as Blackmoor. Though that place's community is a different one altogether! ;)
Southwest (25%) Not surprisingly the Sheldomar Valley and Sea Princes region is popular (I myself have worked from here the last several years). This area saw the most development in the early 2000's with Living Greyhawk and is also a favorite setting for it's heir, Greyhawk Reborn.
Central (City of Greyhawk) (51%) Lastly is the obviously most popular region with the most printed information for DMs to use. Greyhawk and surrounding lands enjoy plenty of adventure (Temple of Elemental Evil, Maure Castle, Greyhawk Ruins, etc.) That's the beauty of Gygax's world is that his most exciting region is centrally located so you can spring board from here to all the other mentioned areas.You'd be crazy to not use this area.
One last thing, a reminder to check out and join the Patreon page Scott Casper and I have going for the Castle Greyhawk webcomic. It's a humble project we've been doing for a few years and perhaps we can give even more back to the community if you are a fan of ours. Thanks!
Southwest (25%) Not surprisingly the Sheldomar Valley and Sea Princes region is popular (I myself have worked from here the last several years). This area saw the most development in the early 2000's with Living Greyhawk and is also a favorite setting for it's heir, Greyhawk Reborn.
Northeast (4%) The north all in all is underdeveloped and very wilderness oriented which may lead to why few people make use of the barbarian lands or even places like Nyrond, Tenh and the Pale which only figure in sourcebooks like the Marklands.
Southeast (10%) This area mainly comprised of the Iron League states and the Great Kingdom should be more popular. The fact Ivid the Undying never saw publication is a travesty because the area could've been a whole series of sourcebooks in truth. I still think the popularity of Game of Thrones could bring this region new life if all the damages to the southeast were rolled back to pre-Wars era.
Baklunish West/Beyond (6%) Surprisingly more used than the northern lands, though there is scant publication on these areas. We seem to have some Baklunish land fans out there despite this and I myself of course am the steward of Ull so I always enjoy when other people produce fan work for Beyond the Flanaess be it maps or simple articles. Kudos to you folk!
Central (City of Greyhawk) (51%) Lastly is the obviously most popular region with the most printed information for DMs to use. Greyhawk and surrounding lands enjoy plenty of adventure (Temple of Elemental Evil, Maure Castle, Greyhawk Ruins, etc.) That's the beauty of Gygax's world is that his most exciting region is centrally located so you can spring board from here to all the other mentioned areas.You'd be crazy to not use this area.
That's all for now. Stay tuned for another poll soon.
One last thing, a reminder to check out and join the Patreon page Scott Casper and I have going for the Castle Greyhawk webcomic. It's a humble project we've been doing for a few years and perhaps we can give even more back to the community if you are a fan of ours. Thanks!
Monday, September 26, 2016
Castle Greyhawk: Pleasure Before Business
Welcome back Greyhawkers! I've been dragging my heels but at last it's time to promote the latest of chapter four in our ongoing Castle Greyhawk graphic novel. Check out page-thirteen to see some clever composition by author Scott Casper. On our site you can also check the archives and follow the entire Castle Greyhawk story from the very beginning.
Artist's Commentary: This page has come rather late and I apologize dear readers. Nothing particularly troubling in the art like last time, just RealLife(tm) making it hard to sit down and work.
Artist's Commentary: This page has come rather late and I apologize dear readers. Nothing particularly troubling in the art like last time, just RealLife(tm) making it hard to sit down and work.
Robilar is one of my faves. We have alot of characters in this story running around in armor or sporting beards and so on, but Robilar has an uncertain charm about him I like. He's definitely more relaxed when not in the dungeon, but not enough to lose armor completely. I also like the Green Dragon working relationship with Ehlissa. It's common for D&D players to want to own/work at a bar during their career and this plays out quite well. It's adventurers hanging out with adventurers. What's not to like?
So yes, loving the witty banter, but it looks like the Erac saga will be getting more interesting as Ehlissa gets involved with this unheralded Striped Mage. Stay tuned!
Tuesday, September 20, 2016
Greyhawk Character Sketches
Welcome back folks. News is few and far between at Greyhawkery it seems. The info on my home Greyhawk campaign has been trickling as well. Well today (in honor of Talk Like a Pirate Day yesterday) I have some character sketches from my ongoing Five Shall Be One/Howl From the South 5E Campaign. Check them out!

Captain Cullen is a pirate rogue and former first mate to crab fisherman Captain Cragg. He took over the old caravel Sea Hag and soon upgraded to a faster vessel, the pinnace Envy after the crew was tasked with a quest to find the five Blades of Corusk. Even though the crew agreed no leader, he is still the one who ultimately calls the shots. Cullen may be a two knife killer with a short fuse, but he does have a good heart. If you can find out where he hid it!
Sabriel Loreweaver is a bard of a less traditional variety. She rarely plays the entertainer, instead as first-mate, she inspires her crew to sail faster, fight harder and at times give her what she wants. Sabriel has an even shorter fuse than Cullen now that she bears the magic rapier Dreamsinger and her wild side has led to many dalliances during her voyages.
Tyrrus Bandale is a second generation fighter and sailor who has risen above the humble life of a crab-fisherman. Although he isn't the keenest mind on the Envy, his strength (and some say his stamina) is as prodigious as an ogre and his skill with a two-handed sword, namely the famous Blade of Corusk Harmonizer is so-far without equal.
Lash Driftwood is a sea elf ranger from the deep-cities of the Azure Sea. How he first became entangled with Captain Cragg's crab-ship is unknown, but now he is cursed to seek out the Blades of Corusk like his fellow crew members. Lash's deft eye-hand coordination has made him the perfect look out and archer for the Envy. He also bears the long sword Stalker which has made him even more elusive.
Kuma Sand is the most laid back druid you'll ever see. A worshiper of the entire pantheon of sea gods, Kuma was content catching crabs and mending wounded sailors. The curse to find the Blades of Corusk has led him astray in life and has gained him the scimitar Greenswathe in the process. Kuma is so unobtrusive that he effortlessly blends into the background and then conveniently steps back in when his comrades need him most.
Ostyn the fighter was once the lowest ranking deckhand on the Sea Hag, until fate brought him into the quest for the five blades and lifted him to a greater role on the Envy. This hammering sailor of Olman descent is also the most capable shipbuilder in the crew. Ostyn is a fiercely loyal compatriot to the end, a fact that Sabriel capitalizes on from time to time.

Captain Cullen is a pirate rogue and former first mate to crab fisherman Captain Cragg. He took over the old caravel Sea Hag and soon upgraded to a faster vessel, the pinnace Envy after the crew was tasked with a quest to find the five Blades of Corusk. Even though the crew agreed no leader, he is still the one who ultimately calls the shots. Cullen may be a two knife killer with a short fuse, but he does have a good heart. If you can find out where he hid it!
Sabriel Loreweaver is a bard of a less traditional variety. She rarely plays the entertainer, instead as first-mate, she inspires her crew to sail faster, fight harder and at times give her what she wants. Sabriel has an even shorter fuse than Cullen now that she bears the magic rapier Dreamsinger and her wild side has led to many dalliances during her voyages.
Tyrrus Bandale is a second generation fighter and sailor who has risen above the humble life of a crab-fisherman. Although he isn't the keenest mind on the Envy, his strength (and some say his stamina) is as prodigious as an ogre and his skill with a two-handed sword, namely the famous Blade of Corusk Harmonizer is so-far without equal.
Lash Driftwood is a sea elf ranger from the deep-cities of the Azure Sea. How he first became entangled with Captain Cragg's crab-ship is unknown, but now he is cursed to seek out the Blades of Corusk like his fellow crew members. Lash's deft eye-hand coordination has made him the perfect look out and archer for the Envy. He also bears the long sword Stalker which has made him even more elusive.
Kuma Sand is the most laid back druid you'll ever see. A worshiper of the entire pantheon of sea gods, Kuma was content catching crabs and mending wounded sailors. The curse to find the Blades of Corusk has led him astray in life and has gained him the scimitar Greenswathe in the process. Kuma is so unobtrusive that he effortlessly blends into the background and then conveniently steps back in when his comrades need him most.
Ostyn the fighter was once the lowest ranking deckhand on the Sea Hag, until fate brought him into the quest for the five blades and lifted him to a greater role on the Envy. This hammering sailor of Olman descent is also the most capable shipbuilder in the crew. Ostyn is a fiercely loyal compatriot to the end, a fact that Sabriel capitalizes on from time to time.
Monday, September 12, 2016
Five Shall Be One: Harmonizer 5E
Hey folks! Yeah I haven't kept up on my 5E write-ups of the Five Shall Be One/Howl From the North conversion to Greyhawk's south seas, but I do promise to keep showing converted material from my home game. Today I unveil the fourth of the five Blades of Corusk, called Harmonizer.
Harmonizer was a particularly difficult blade to convert. 2E did a lot of things without regard to rules or game balance, so compared to thew previous three swords, Stalker, Dreamsinger and Greenswathe, this one is sorta over powered if not semi-cursed. I have ditched original author Carl Sargent's ability of testing a wielder by creating duplicates and did my best to keep the spirit of the rest of its powers. The one that has given me the most trouble in playtesting is the Code of Conduct of course. At first I had it giving advantage and disadvantage in a lopsided fight, then figured one way or the other was bad enough for the owner. You don't want the PCs throwing this blade out for being too troublesome.
The other balance factor that I couldn't decide on was its "dagger weight" another gross game balance killer, but I went with giving it the Light property yet not the Finesse trait which evidently is a turn off to rogue classes now. If I had gone with both properties I suppose it couldn't make Harmonizer any stronger, I'd be happy to hear some input on this design, Check it out:
Harmonizer was a particularly difficult blade to convert. 2E did a lot of things without regard to rules or game balance, so compared to thew previous three swords, Stalker, Dreamsinger and Greenswathe, this one is sorta over powered if not semi-cursed. I have ditched original author Carl Sargent's ability of testing a wielder by creating duplicates and did my best to keep the spirit of the rest of its powers. The one that has given me the most trouble in playtesting is the Code of Conduct of course. At first I had it giving advantage and disadvantage in a lopsided fight, then figured one way or the other was bad enough for the owner. You don't want the PCs throwing this blade out for being too troublesome.
The other balance factor that I couldn't decide on was its "dagger weight" another gross game balance killer, but I went with giving it the Light property yet not the Finesse trait which evidently is a turn off to rogue classes now. If I had gone with both properties I suppose it couldn't make Harmonizer any stronger, I'd be happy to hear some input on this design, Check it out:
HARMONIZER
Weapon (greatsword), legendary (requires attunement)
This greatsword is a masterful work of art. When light
catches Harmonizer’s surface just
right, an elaborate etching can be clearly seen depicting a ritual being
performed by five figures holding five swords; a swirling mass of wind and
earth coils eerily behind them.
Once wielded by the great Fruztii
chieftain Helden Stormfist, Harmonizer
looks imposing and heavy, but it inexplicably weighs the same as a common dagger.
You gain a +3
bonus to attack and damage rolls made with this magic weapon. It has the
following additional properties.
The weapon functions
as a defender sword.
Unique Construction. Due to its
magically reduced weight, this great weapon replaces its Heavy and Two-Handed
properties with Light and Versatile (2d8). However, the blade is still too long
and bulky to be considered a Finesse weapon.
Perfect
Balance. Furthermore, due to the
balance of this weapon you gain proficiency in this weapon if you don’t already
have it and you gain a +5 on initiative checks.
Enhanced Traits. While attuned to the blade, all six of your ability
scores increase by 1, to a maximum of 20.
Code of Conduct. This strange side
effect happens when the weapon is wielded in a severely mismatched or
outnumbered situation. The magical harmonics of this blade interfere in combat
granting the weaker side advantage on attacks or imposing disadvantage on the
favored side (DM’s discretion). This enchantment works in a 30-foot sphere from
Harmonizer even if it is put aside.
Sentience. Harmonizer is a sentient neutral
weapon with an Intelligence of 14, a Wisdom of 10, and a Charisma of 16. It has
hearing and darkvision out to a range of 120 feet.
The weapon
communicates by transmitting emotions, sending a tingling sensation through the
wielder’s hand when it wants to communicate something it has sensed.
Personality. The sword’s purpose is
to enforce a code of honor and balance among the company of the Blades of Corusk. Though the other blades
have their own temperaments, the diplomatic Harmonizer
manages to keep them all together somehow, but it certainly expects the most of
its bearer. Any conflict with Harmonizer
can turn ugly with the normally light sword refusing to be lifted or in the
worst case, vanishing entirely, thus starting the search all over again.
Tuesday, September 6, 2016
Castle Greyhawk: Watch Your Back
Welcome back Greyhawk friends! Somehow I've once again managed to miss promoting the latest of chapter four in our ongoing Castle Greyhawk graphic novel. Check out page eleven and page twelve to see some important inscriptions by author Scott Casper. On our site you can also check the archives and follow the entire Castle Greyhawk story from the very beginning.
Artist's Commentary: First off remember to check out our Patreon page. Even for a $1 membership per page you'll get some good Greyhawk access.
Page twelve is a dark moody scene. There is lots of looks and stares and dialogue. But for some reason this one gave me fits. The panel of EC holding his hand out took five tries. FIVE! The one of him standing at the exit of the alley was done separately as well. The first two panels flowed great however. The whole thing ends up being a well-constructed collage of panels. You the reader would not notice this but I happen to do this a lot when certain panels give me trouble. I've had practice though, so no big deal.
Artist's Commentary: First off remember to check out our Patreon page. Even for a $1 membership per page you'll get some good Greyhawk access.
Page 11 flew by so well from pen to paper that I perhaps took a mental break and forgot to post about it. There's some great expressions in this one. The little guy sneers and smiles at Ehlissa while she is suitably scared and intrigued by the actions of Erac's Cousin. EC too goes from suave to scolding on a dime. Then there is the mutt who expressively is hating on the blade wielding goon. Good composition. Very happy with that page. Then there was page 12....
One last detail I loved was the background rowhouses in panel 1. Scott gives me elaborate direction sometimes and I try my best to capture his vision. I hope these medieval buildings fit the bill. To be a comic artist you need to know anatomy AND architecture sometimes. Let's hope page 13 goes smoothly. See you then!
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