Saturday, March 13, 2021

Greyhawk Deity Weapons

Hail Greyhawk Lords and Ladies! A while back I did a post where I made 3.5e stats for the demigod Earth Dragon that was first seen in Slavers. My source for 3rd edition deity stat blocks, divine ranks and powers was Deities and Demigods (2002). I had to come back to this book, because I noticed the "core" deities in this book, which are Greyhawk gods, were each given uniquely named magic weapons, many that I believe have never been mentioned in any other sources, including Sean Reynolds Core Beliefs articles in Dragon during that same edition. That said, here is a listing of these named relics in case a crafty DM might be tempted to drop one of these items in a treasure (and see how long the PCs can keep it). The ones that are already well-known I'll list for comparison to their AD&D versions. Enjoy!

The Staff of Boccob: This staff combines the features of a staff of the magi, a staff of power, and a +5 defending quarterstaff

    In 1e/2e, it's called the Staff of the Archmage. It is still a staff of the magi, and instead of a staff of power, it has the powers of a wand of conjuration. Of course for Boccob, a staff is just for flair. His best mode of attack is casting the disc of concordant opposition which blasts foes into nothingness.

Jenevier: The favorite bow of Ehlonna, goddess of the woodlands. Jenevier is a +5 mighty, holy composite longbow (+9 STR bonus) made of pale white wood. 

    Jenevier is cool and all, but in AD&D Ehlonna has no named bow, but her bow doesn't matter because she never misses with one. Known for her magic quivers, Ehlonna carries +3 arrows, arrows of slaying, a +4  dagger, and a +6 defending longword. Damn, she is ready for battle!

Agony: This is the weapon of Erythnul, god of slaughter. Agony is a +5 chaotic, unholy, morningstar, whose head has a demon's face on one side and a boar on the other. It also has the unique "frightful" power. It makes an unearthly wailing noise whenever the wielder attacks. This is a sonic, mind-affecting fear effect.

    Strangely in AD&D, Erythnul's stone-headed mace is not a magic item, but it does have a fear inducing wail. Brutal enough I guess.

Traveler's Friend: This is the walking stick of Fharlanghn. It serves as a +5 defending, speed quarterstaff.

    In AD&D Fharlanghn has an iron-shod staff of no particular name or note, except that he never misses with it. His main mode of combat however should be the Oerth Disk, which has so many functions I could do a whole post on it alone.

Justicebringer: This is the longsword (3e era, shrug) of Heironeous, god of valor. Justicebringer is a +5 defending, holy, ghost touch longsword.

    Heresy! As we all know, in AD&D the invincible one uses a battle axe. His +4 battleaxe has no name though, and interestingly it can shrink to 1/20th size at command, so he can hide it on him while in disguise.

Executioner: This is Hextor, the god of war's "favorite" weapon. Executioner is a +5 lawful, unholy, ghost touch light flail.

    Executioner is cute, but come on, a light flail is his favorite? In the original AD&D source, Hextor (who has 6 arms by the way) carries two spiked bucklers, a +2 fork, a +3 scimitar, a +3 morning star, and yes, a +2 flail. None of them have names, so I guess he breaks out Executioner on special occasions.

Kelmar: This is the famous sword of Kord, god of strength. Kelmar is a +5 dragon bane greatsword. The sword is intelligent, and chaotic good. It's special purpose is to slay lawful dragons.

    In AD&D, Kelmar is an "electrified" +5 intelligent sword that among many powers, does indeed slay dragons, with a vorpal quality. Snicker-snack!

Lifecutter: The only weapon carried by Nerull, god of death. Lifecutter is a +5 brilliant energy, keen, speed scythe. It resembles a gnarled staff of ebony with a curved blade of energy. 

    Okay Lifecutter is pretty spot on here, but the AD&D version is obviously nastier. It's just a +5 scythe, but it causes instant death on a failed save, among other side effects. Don't mess with the reaper.

Stormstouch: This is the staff of Obad-hai, god of nature. Stormstouch is a +5 defending, shock burst, speed, icy burst quarterstaff.

    More heresy. Obad-hai's nickname is the Shalm. In AD&D he carries the Shalmstaff. This staff may not be as offensive minded as Stormstouch, but its a +3 quarterstaff that he can summon to his hand instantly, allow him to walk tirelessly without food or water, plus animals will not harm Obad-hai, and plants move out of his way. Shalmstaff wins.

Swiftstrike: The main weapon of Olidammara, god of rogues and music. Switftstrike is a +5 chaotic, keen, speed rapier.

    In AD&D Olidammara isn't really interested in fighting it seems. His main item is a stringed instrument, the Kanteel of the Oldest and he has a bunch of defensive items. No mention of a rapier, much less any specific weapon.

Sunscepter: The weapon of Pelor, god of sun and strength. Sunscepter is a +5 flaming, disruption heavy mace

    Pelor is never really detailed in previous sources, so Sunscepter is a delicious addition to lore. Pelor isn't messing around either (unlike Hextor) by carrying a heavy mace. I'm surprised his mace doesn't have a light power though.

The Mace of St. Cuthbert: This famous weapon is a major artifact. It acts as a +5 disruption, holy, lawful heavy mace. It can cast searing light.

    The Mace is a classic item, its been adapted in all editions. In AD&D, at its base, its a +5 mace of disruption that does 1 INT damage on a crit. Ouch! By the way, Cuthbert also totes a regular bronzewood cudgel that is +3 and does morningstar damage. Thwack!

Afterthought: This is side-weapon of the arch-lich Vecna, god of secrets. Afterthought is a +5 ghost touch, wounding, unholy dagger. 

    Vecna is best known for his Eye and Hand of course. He is an archmage that can cast virtually any spell in the PHB, so why does he need a weapon? I guess to toy with mortals? Afterthought is just that, and for that, I like it!

Discretion: This weapon is carried by Wee Jas, goddess of magic and death. Discretion is a +5 lawful. ghost touch, keen dagger.

    (correction) Lastly, Wee Jas was given stats in Dragon #88, in the Gods of the Suel Pantheon series by Len Lakofka, but beyond listed weapon damage for what we can assume is a dagger, she does not possess a special dagger, named or otherwise (thank you Armitage). Much like Vecna, Wee Jas can throw any spell imaginable so a weapon seems pointless except for show. Discretion is aptly named and very stabby. I approve! 

4 comments:

Armitage said...

Wee Jas was in Dragon #88, part of the Gods of the Suel Pantheon series by Len Lakofka, but she didn't carry a weapon there. Her "Damage/Attack" line was just an undefined 5-8 damage, +3 for her Strength.

Mike Bridges said...

You're right Armitage. By the time I got to her entry my brain wore out. I even had that article open when I researched this post lol. I'll add your notes, thanks!

grodog said...

I was surprised to discover that Hextor's weaponry was changed up a bit later, when I was reading through the entry on the GH Wiki.

Have you, by chance, Mike, tracked the changes to the various gods' weapons over the years?

Allan.

Mike Bridges said...

grodog: No, besides a comic I did a decade ago about Heironeous' battle axe, comparing godly weapons hasn't caught my eye till now. 3.x edition was very formulaic with stats. This is why in this post, every god (whether or not they need a weapon) has a +5 weapon, unlike AD&D where the plusses vary from +2 to +6. Weapon powers in 3E were equally potent, yet repetitive, whereas AD&D weapons sometimes had unique effects. I'm surprised that later sources didn't pick up on these named weapons for lore purposes. Otherwise, they just fall by the wayside.